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Author Topic: ICBM: Escalation : Gobal warfare and nuclear mass destruction  (Read 29549 times)

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Offline Asid

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Re: ICBM: Escalation : Gobal warfare and nuclear mass destruction
« Reply #15 on: February 12, 2025, 12:45:18 AM »
Update v1.0.6
Tue, February 11, 2025



A brand new update for ICBM: Escalation is here. This latest patch introduces Steam Achievements, full Russian localization and a few bug fixes.

Jump in, put your strategies to the test, and let us know what you think. Your feedback is invaluable in shaping the future of ICBM: Escalation.


Here is the changelog:

1.0.6
- Fixed some menu elements to fit longer strings
- Fixed a crash (mostly on MP client) related to launched hosted info not removed properly
- Fixed a crash on loading MP game
- Fixed a crash when saving/loading config, regions or distribution with invalid name
- Fixed a bug with the ceasefire immediately cancelled after territory trade when enemy units are still on that territory
- Fixed the crash on exit
- Fixed Mission 6 not ending properly if the mission is failed
- Now Loading Screen images can have any name (including subfolders)
- Tech detail windows is now more adaptive to the text size
- Changed some UI elements to fit longer strings
- Added Russian localization
- Added some missing Chinese language lines
- Added Steam Achievements
- Adjusted event timings for Mission 9 to increase difficulty and make the mission more dynamic
- Updated artwork for several techs
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Offline Asid

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Re: ICBM: Escalation : Gobal warfare and nuclear mass destruction
« Reply #16 on: April 17, 2025, 12:16:06 AM »
Endless October | Announcement
Mon, April 14, 2025



What if the Cold War never ended and the Soviet Union never fell?



We?re thrilled to officially announce Endless October, the first major DLC for ICBM: Escalation. This alternate history expansion reimagines a world where the USSR emerges from World War II not just intact, but more powerful, more aggressive, and more determined than ever to spread communism across the globe.

Endless October features a brand-new campaign beginning in 1950, as the Korean peninsula becomes the first flashpoint in a world on the brink of nuclear war. Lead a revitalized Soviet Union through decades of high-stakes conflict, navigating tense diplomacy, fierce proxy wars, and the constant threat of nuclear annihilation.




The DLC also includes:
  • A fully fleshed-out alternate history campaign
  • New units
  • New leader portraits
Join the beta for Endless October and help us fine-tune the balance, pacing, and strategic depth of this ambitious new campaign. Your feedback will help shape the future of ICBM: Escalation.

To join the beta, head over to this page.

Prepare to raise the Red Banner once more. The Cold War is far from over.

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Offline Asid

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Re: ICBM: Escalation : Gobal warfare and nuclear mass destruction
« Reply #17 on: May 02, 2025, 12:00:20 AM »
Update v1.0.7b
Wed, April 30, 2025



Hi everyone,

a brand new update for ICBM: Escalation is here. This latest patch introduces a lot of QoL improvements, AI changes and a lot of bug fixes.


Here is the changelog:1.0.7b

  • Fixed torpedo trajectories and launch distance
  • Fixed boats stuck on land borders
  • Fixed a potential vulnerability to cheating in MP with research queue and construction queue
  • Fixed a potential crash related to autosave
  • Fixed a sporadic crash after the system goes sleep/hybernate mode
  • Reduced the "tsunamy effect" when hitting naval units with nukes
  • When deploying units you can now hold 'Z', 'X', 'C', 'V', 'B' buttons to see the ranges of specific hosted units
  • When transferring regions via the diplomacy, the assimilation time is now forced if the factions are not allied
  • Allowed production of units by VirtualCity
  • Added ProducedByAnotherUnit property for missiles
  • Reworked the airdrop/naval transporting for the AI
  • Fixed achievements for completing the game with specific faction
  • Fixed the problem with tech-improved weapon configs not counted when calculating potential max weapon range for units
  • Fixed the saved game configurations not loading
  • Fixed the crash related to unit groups referenced in War Planner
  • Fixed the problem with torpedoes not hitting ships from behind
  • Fixed a potential crash related to the explosions
  • Fixed a random crash related to changing unit states
  • Not showing enemy weapon loadout for units anymore
  • Added new functions to the Events engine
  • The default maps now have their Events defined separately for easier modding
  • Now cancelling all agreements when breaking from alliance
  • Added the support for DLCs
  • Added the target re-distribution for SAMs/ABMs
  • Added the starting Tech Level for MP games
  • Changed the slider ranges for Min rating games
  • Changed the event notifications to always store the event position
  • Added indication of the Server player in MP
  • AI Unit placement is now more random
  • Options screen can be now open by pressing "O" or spacebar in the main menu
  • Added new Orbital Drop Pod and Quantum Radar techs (localization pending)
  • Adjusted nuclear ALCM firing behavior to be less wasteful
  • Updated several tech artworks
  • Attack submarines now stay submerged when in a strike plan


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Offline Asid

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Re: ICBM: Escalation : Gobal warfare and nuclear mass destruction
« Reply #18 on: June 07, 2025, 12:15:17 AM »
Update v1.0.9
Thu, June 5, 2025



Hi everyone,

a brand new update for ICBM: Escalation is here.


It focuses on fixing a multiplayer issue, along with various balancing adjustments and bug fixes for the DLC missions.

Here is the full changelog:

1.0.9
  • Fixed the MP issue with lagging and disconnecting when the server is run on much more powerful machine than client,
  • Fixed the crash on server migration when lagging,
  • Fixed the crash on forced sync with out-of-sync hosted units,
  • Changed the handling of the diplomacy offers for the Events system,
  • Fixed the "My Last Words" achievement (once again),
  • Fixed "Down With The Sickness" achievement,
  • Fixed the possibility to skip pre-requisite techs when distributing points,
  • Fixed the AI not using nukes for air strikes on armies and bases
GENERAL FIXES
  • Fixed unit model animations for all Soviet tanks, the tier 5 Soviet Spec-Ops Helicopter, and the static laser defence site
  • Added flavour text for Mission Pass/Fail screens
  • Fixed captured territories carrying casualties over to the player for several missions
MISSION 3
  • Fixed a bug where losing Cambodia and re-invading it would trigger a nuclear war
  • Causing a US retreat now completes an objective, destroying the retreating US units is no longer required
  • Visually clarified the time available for the bonus objective
MISSION 4
  • Fixed a bug where the AWACS tech would not carry over from earlier missions if unlocked
  • Visually clarified the time available for the bonus objective
MISSION 5
  • Changed the Warsaw Pact to be neutral to avoid confusion
  • Removed passive research and production from European NATO
  • Visually clarified the time available for the bonus objective
  • Moved an enemy SSBN to a different location to prevent accidental nuclear war
  • Increased player's baseline production GDP
  • Territories captured by the player and lost to the US are now auto-reassigned to European NATO
  • Fixed a bug where losing a captured territory to the US and re-invading it would trigger a nuclear war
  • Fixed a bug where using nuclear weapons in a US-captured territory would trigger a nuclear war
  • Increased mission point rewards for next mission
MISSION 6
  • Changed the mission ending immediately upon finishing the primary objectives if secondary objectives are available
  • Increased mission point rewards for next mission
MISSION 7
  • Overhauled the spawning system for insurgents inside the USSR, which are much more active
  • Added periodic enemy army reinforcements to Afghanistan
  • Clarified an objective location involving a unit spawn
  • Changed timings for mission phases
  • Reduced mission time from 30 mins to 20
  • Adjusted ISAF landing zone
  • Reduced player production GDP
  • Added more starting units for the player
  • Increased mission point rewards for next mission
MISSION 8
  • Added several free starting techs
  • Added more starting units in Primorsky and south of Japan
  • Increased player's baseline production power
  • Adjusted aid ship spawns slightly
  • Landing spec-ops in Japan no longer triggers war
  • Lowered Japanese tolerance for casualties before starting total war
  • Increased mission point rewards for next mission
MISSION 9
  • Fixed the Alaska bonus objective not working properly and causing nuclear war
  • Fixed the 'Surface ship' and 'Submarine' objectives not being counted separately
  • Adjusted routes for some NATO fleet responses
  • Landing spec-ops in enemy territory no longer triggers war
  • Added a Carrier to one of the player's Cruiser groups.
  • Added resupply ships to several friendly naval groups
  • Added the 'Advanced warship' tech to the player for free
  • Increased mission point rewards for next mission
MISSION 10
  • Fixed a bug where Mongolia controlling Baotou after 40 mins instead of the player would cause a fail
  • Added several free starting techs
  • Increased the player's baseline production and research output
MISSION 11
  • Greatly increased the budget available from the previous mission for more starting units + techs
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Offline Asid

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Re: ICBM: Escalation : Gobal warfare and nuclear mass destruction
« Reply #19 on: June 26, 2025, 12:43:30 AM »
How to Win - Video #1
May 14, 2025



We?ve just launched the first episode of How to Win, a new video series for ICBM: Escalation that explores different strategies to help you complete key missions from the single-player campaign.

In each episode, we?ll walk you through one campaign mission and show you a range of tactical options you can use to secure victory. Whether you prefer overwhelming force, calculated strikes, or unconventional weapons, the series is here to offer new perspectives on how to approach each challenge.

Episode 1 takes you into the campaign?s opening mission and highlights two viable strategies:

Aircraft & Airstrikes: Take control of the skies and strike your targets with precision.

Chemical Weapons: Use disruptive tactics to break enemy lines and turn the tide in your favor.

You?ll see both strategies in action, giving you a clear sense of how each one plays out and what kind of results you can expect.

The first episode is available now on our official YouTube channel. We?ll be releasing more soon, each one focused on a different mission, with fresh strategies for you to try.

Stay tuned, and get ready to command the battlefield your way.



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Offline Asid

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Re: ICBM: Escalation : Gobal warfare and nuclear mass destruction
« Reply #20 on: June 26, 2025, 12:44:54 AM »
How to Win | Video #2
23 Jun 2025



We've just released the second episode of How to Win, a video series for ICBM: Escalation that explores different strategies to help you complete key missions from the single-player campaign.

In each episode, we'll walk you through one campaign mission and show you a range of tactical options you can use to secure victory. Whether you prefer overwhelming force, calculated strikes, or unconventional weapons, the series is here to offer new perspectives on how to approach each challenge.

Episode 2 takes you into the 5th campaign mission, "Bloodied Bowman", and highlights two viable strategies:

    Staggered Deployment - Fly your forces out from a single base one at a time
    • Amphibious Assault - Deploy forces overseas by ship for a large-scale coordinated attack
    You'll see both strategies in action, giving you a clear sense of how each one plays out and what kind of results you can expect.

    The second episode is available now, we'll be releasing more soon, each one focused on a different mission, with fresh strategies for you to try.

    Stay tuned, and get ready to command the battlefield your way.



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