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Author Topic: Create massive game worlds with Unity's Entity Component System (ECS)  (Read 948 times)

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Create massive game worlds with Unity's Entity Component System (ECS)




Published on Oct 24, 2018
Our ECS team has teamed up with two artists from the FPS Sample team and in just two months they have produced a futuristic cityscape showcasing our current progress on the ECS foundation and Burst.

More info: https://blogs.unity3d.com/2018/10/24/a-peek-at-the-new-visual-effect-graph-cinecast-our-first-sample-game-and-more-from-unite-los-angeles/

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