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SVGA Tornado: Digital Integration Tornado & Desert Storm in High-Resolution 800x600 VESA



33 year wait is over. External views and 3D modelling is now in crisp SVGA mode.





Noice!

See https://github.com/amalahama/SVGA-Tornado-Release

A big SHOUTOUT and THANKS to amalamaha! A discussion on this amazing development can be found in the Tornado Discord, #Lounge channel.
To join the Tornado Discord click here.
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D.O.W. Steel Beasts Wednesday Mission 7/10/26 @ GMT18:00


This scenario is a simulation and does not have any political message.



Arid Valleys Recon (4.265) by ben


SITUATION:

Enemy:

- Red Mechanized infantry Battalion (BMP2) is advancing from the West.

- Enemy Battalion is heavily reinforced with T72 Tanks.

- The exact extent of the enemy advance is currently unknown.


Own:

Your Team consists of:

- 4 M1A1 tanks.

Attachments:

- 2 M113A3 pcs carrying 2 Infantry squads.

- A limited Support platoon.


The rest of the Company Team is reorganizing and resupplying behind you.


MISSION:

- Carry out area reconnaissance of zones: DEER, BEAR, ELK, WOLF, MOOSE.

- For each zone use Triggers to:

- Confirm the presence Enemy Tanks.

- Confirm the presence of Enemy Mechanized Infantry.


EXECUTION:

- At your discretion.


FIRES:

- Fire support is available from 6 Tubes on-map 155mm, with limited ICM HE and Smoke.

- 5 Close Air Support Airstrikes (2X500lb JDAM) are avalable.

- Avoid unnecessary Fires on civilian structures.


TIME LIMIT:

Start time is 0450 local.

H-Hour is 0620 local.

Mission will end:

- At H-Hour (now +90 minutes).

OR

...

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Tacview 1.9.6 beta 9 is available Now



Download: HERE

- Release Date: October 5, 2026
- Operating System: Windows 32-bit / 64-bit
- File Size: 1.2 GB

Release notes

NEW FEATURES

  • ADDED Support for ADS-B reception using the RTL-SDR Blog V4 (R828D).
  • ADDED Relative distance, relative bearing, closure rate, and vertical separation charts.
  • ADDED Aileron, elevator, and rudder telemetry support for DCS World.
  • ADDED Aileron, elevator, and rudder telemetry support for X-Plane.
  • ADDED Helicopter mixed units, such as imperial units with distances in kilometers.
  • ADDED Option to display walls for all objects.
  • ADDED Aircraft Carrier as a separate object type in the Add/Edit Object dialog.
  • ADDED Option for wider bullseye ring spacing.
  • ADDED Add-on to calculate the distance between two geographic points.
  • ADDED Ctrl+Alt+F1 through Ctrl+Alt+F8 shortcuts to mute media windows.
  • ADDED Several missing C++ and C# SDK functions, including Telemetry.Save().
  • ADDED DCS2ACMI option to export DCS World elevation data for Tacview 2.
  • ADDED Latest official 3D model and database for Nuclear Option.

Improvements

  • IMPROVED Frame rate when playing back very large unoptimized ACMI
...

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Kriegsspiel ~ 7 Years' War


Play as a 7 Years' War general in Kriegsspiel ~ 7 Years' War, a real-time wargame. You command huge armies, but depend on couriers to send orders to your troops, and to be aware of the situation on the battlefield. Think strategically, and send the right orders to win every of your battle!

Steam


Time span:1756–1763
Turns: Real time
Genre: Tactical
AI: Yes
Players: 1
Multiplayer: NO


Kriegsspiel ~ 7 Years' War - New Kickstarter trailer



About

Overview
Play as a General in Kriegsspiel ~ 7 Years' War, a real-time wargame simulating battles from the Seven Years' War (1756-1763). You command different types of regiments: line infantry, field artillery, cavalry, hussars, and more.

Your control over your troops is limited: you depend on couriers to transmit your orders to these regiments. Your regiments will also send you couriers, to keep you informed of the situation beyond your field of vision. Furthermore, you must pay attention to the terrain, supplies, and the condition of your troops.

But these constraints also apply to your opponents: you can use them to your advantage!

Command and Control
Kriegsspiel - 7 Years' War adapts the rules of Kriegsspiel, the ancestor of modern wargames,...

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