Update Deployed! Bug Fixes, Gameplay Improvements & Mod TweaksWed, 3 September 2025
We've just deployed a new update packed with improvements, fixes, and a brand-new ship for you to command. Here's what's new:Bug Fixes - Fixed a bug that could cause default structures to duplicate.
- Fixed a bug that could cause ports to take damage from fleets without a battle.
- Hidden enemy fleets can no longer fire on aircraft.
- Removed some undesired prompts during tutorials.
- Prevented cases where the "view on map" button focused on the wrong location.
- Enemy sinking ships no longer block periscope lock-on to distant enemies.
- Weapon reload progress no longer resets after loading a save.
- Fixed enemy health amounts when loading old saves.
- Fixed a bug that could cause the camera angle to get stuck after returning from combat against aircraft.
- Fixed an exploit that allowed German dive bombers to be built on a level 1 airfield.
- Fixed a bug that could cause a battle to end before setup completed.
Gameplay Changes - Added the German Handelsschiff cargo ship.
- Reworked the autoresolve system to better match real combat gameplay.
- Aircraft are more likely to start combat closer to the enemy, and can no longer be repositioned during setup.
- Added the ability for the player to replenish partial flights.
- Added the ability to toggle the target depth of ASW bombs.
- ASW bombers are now better at spotting submerged subs at range in combat.
- Depth charges can damage surfaced ships if detonated close enough.
- Added an option to prevent battles from ending automatically when one side is defeated.
- Submersible fleets may now enter combat with other submersible fleets.
- Submersibles can fire torpedoes while in a deep dive ? and be hit by them.
- Silent running now disables active sonar and weapon reloads, and works as an on/off toggle instead of a timed status.
- Enemy navies will create fewer submersibles.
- Improved scout plane AI.
- Civilian ships now cruise at 10 knots or less.
- Added more strong British ships at the start of a new Allied campaign.
- Expanded sections of the tutorial.
- Fighter movement is now smoother when intercepting.
UI Improvements - Torpedo buttons now show both the current payload size and the loaded torpedo count.
- Enemy boxes are visible at closer distances in bad weather and scale with ship size on screen.
- Post-battle victory messages now include aircraft kills and losses.
- Results popup shows the number of shells and torpedoes fired by both sides.
- Sonar pulse from ASW planes is now visible on the minimap.
- The low ammo icon only appears if a ship is low on an ammo type across all magazines, and lists affected ships.
- Point values are no longer displayed on enemy fleets.
Modding - Ship commission time multipliers are now moddable per faction.