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Author Topic: Avorion : A procedural co-op space sandbox  (Read 45619 times)

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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #60 on: August 02, 2023, 11:11:54 PM »
Avorion Team Announcement
Wed, 2 August 2023



Greetings, Space Pilots

After listening to all the amazing feedback, you’ve provided us with. We took some time to focus on improving our internal structures and workflows to ensure that the upcoming updates help improve your overall Avorion experience.

New updates are around the corner, so make sure to keep an eye out for them, as a new Free DLC
and Free Update
is lurking in the abyss! Get behind-the-scenes insights on what exactly to expect in the spectacular changes coming!

We’d like to thank all of you for taking part in this project of ours. Without you, all of this wouldn’t be possible!

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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #61 on: August 22, 2023, 02:37:40 AM »
DEVLOG: Behemoths DLC & Updates
Mon, 21 August 2023



Hello dear Spacefarers, Explorers, Pirates and Xsotan Hunters!

We are excited to be back to Avorion with many updates and a free DLC in the works! We have some new world minibosses, we made some improvements to escort AI, ship management, and more! We truly hope that you enjoy these changes, and of course, enjoy experiencing them when the time comes!


Mini World Bosses

We all love exploring space, and to make sure it won’t get too boring, we added various Mini World Bosses! Now you’ll be running into some ‘friends’ as you travel around the galaxy… Oh, also, be careful, we can’t be held accountable for any property damage made to your vessels. These mini world bosses will each have their own unique designs as well as backstories! Some will even feature new and unique weapons!






Escort AI

Over time we’ve collected quite some feedback for the escort AI. We tried our best to improve the escort AI as much as possible with all the suggestions we’ve received, here are some of the changes we’ve made:
Behavior improvement of ships set to “escort”,

Read on: https://steamcommunity.com/games/445220/announcements/detail/3644028211969519140
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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #62 on: November 16, 2023, 12:13:12 AM »
Beta Branch Patch 2.4.1 - Patchnotes
Wed, 15 November 2023

Beta Branch Note:
These changes are currently available on the beta branch. The beta branch is for testing experimental changes
and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Behemoth Events

    Increased number of bonus turret slots for Behemoth Combat/Civil Turret Control Systems
    Adjusted slightly misleading Behemoth Carrier Systems description


Remote Ship Management

    Remote managing the selected ship now requires the player to hold "I"
        Briefly pressing "I" while having another ship selected now just opens your current ship's management window again
    Added visual clues to the remote manage window to make it more clear it is not your current ship's window


Fleet Tab

    Improved compact view to take currently selected ship or station into account
    Ships that have yield ready to claim will now display an icon in compact view


Misc

    Updated Credits


Bugfixes

    Fixed a crash on Linux related to recent Steam client updates affecting singleplayer and hosting multiplayer games
    Fixed a crash when opening system tab in ship window while having a subsystem installed in a locked slot
    Fixed an issue where escorting ships prioritized gates over jumps even when target sector was in jump range
        They will still attempt to use gates if their hyperspace engine is on cooldown
    Fixed an issue where escorting ships did not immediately jump with the leader when possible
    Fixed an issue that caused error messages "You can't modify the component ControlUnit"
    Fixed an issue where player owned resource depots gave incorrect amounts of resources and money
    Fixed an issue where the filter for stolen goods overruled other cargo bay filter settings
    Fixed an issue where toggling compact view off and on resulted in the wrong row being expanded
    Fixed an issue where a Long-Distance-Trader subsystem's tooltip claimed to provide software for Transporter Blocks even when it didn't


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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #63 on: February 26, 2024, 12:26:35 PM »
Patch 2.4.3 is now live on the default branch!
Mon, February 26, 2024

Patch 2.4.3 improves docking behavior and addresses an AMD driver crash

After performing well on the beta branch, patch 2.4.3 is now live on the default main branch.

We've fixed a few bugs (like the station-says-I'm-docked-but-I'm-not-actually-docked-what-the-hell-is-happening-bug) and implemented a workaround for an AMD driver crash.

UI
Improved consistency of subsystem tooltip descriptions

Bugfixes
Fixed an issue where client and server disagreed about docking state (This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked)
Implemented a workaround for an AMD GPU driver issue
Fixed an issue where ancient gates could be connected to world boss sectors
Fixed an issue where it was possible to give orders meant for ships to stations
Fixed a crash when a station was ordered to support a ship and the ship left the sector
Fixed an issue where boss health bars were visible in build mode
Fixed a crash related to destroyed entities in scrapyard sectors
Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click


More details about the AMD driver situation can be found in the previous Beta-Branch Announcement
 
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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #64 on: February 06, 2025, 12:19:22 AM »
Beta Patch 2.5.6 now available
Wed, 5 February 2025




Better QoL for minimum block size limits

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.


General

    - Scenario presets have been added to free play settings
    - Added a free play setting to set the minimum block size value for new galaxies
         - You no longer have to edit server.ini directly
    - We have extended the allowed values for the minimum block size limit
         - Values can now be between 0.00001 and 0.01.
         - This is only a lowest allowed value, it doesn't impact precision or bigger values. E.g. you can still build blocks with size 0.0125.


Build Mode

    - Added new highlight modes to show blocks that are smaller than the default and the server's minimum block size limit
         - You can use these to verify your builds before publishing them to the workshop
         - Added an info box in the bottom right corner which shows how many small blocks the current craft has
    - Added a notice to the Saved Design Window and Workshop Upload Window if your craft contains tiny blocks
    - The view settings button now pulsates slightly when there are active settings


Bugfixes
As usual we have a few bug fixes for you. Thank you everyone for reporting those pesky little buggers!

    - [UBR] Added map context menu entry to remove death location marker
    - [UBR] Fixed an issue where mission bulletin of Cover Retreat would show the wrong faction name
    - [UBR] Fixed an issue where the mass constraint wasn't updated correctly in mission descriptions
    - [UBR] Fixed an issue where escorting ships did send incorrect warnings when following their leader to another sector
    - [UBR] Fixed an issue where turret group icons behaved like they were clicked while mouse pointer was not active, e.g. while flying and fighting

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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #65 on: July 07, 2025, 12:12:29 AM »
Patch 2.5.8 now live on default
Mon, June 23, 2025

Continue Button, Mod Updating, Bugfixes, QoL

Gameplay

  - The co-pilot now automatically becomes the new pilot if the former pilot leaves the ship
  - Wormhole Generator does not float away anymore if a ship collides with it or it is shot
  - Escort AI
  -   - Escorting ships no longer consider collisions as intentional attack
  -   - Escorting ships no longer attack allied ships if they are damaged by them (same behavior as when the escorted ship is damaged)
  -   - Escorting ships no longer fire at enemies that have stopped attacking them for at least 15 seconds (and have not attacked the escorted ship before)
  - Disabled boarding of player or alliance ships if in a neutral zone or if player-to-player damage is disabled
  - Black Market DLC: trader missions no longer start with a forced dialog; instead the player is hailed and can accept or decline
  - The pause menu can now be accessed while playing the tutorial


UI

  - Added a continue button to the main menu
  -   - Note: This will restart the last played session in the same configuration.
  -   - This means, if you were hosting a local galaxy it will start the galaxy in hosting mode and others can connect to your server.
  -   - If you were playing on a remote server, it will try to connect to the remote server. Does not work if the server has been restarted.
  -   - The server's password is remembered. This way you only need to enter the password once.
  - Improved Saved Designs Filtering
  -   - Filter "Just Fighters" now no longer includes turret designs
  -   - Added new filter "Just Turrets" that includes only turret designs
  - Windows using a Saved Designs Selection now use an appropriate default filter
  - Strategy mode: available rift missions are now shown in mission overview
  - Fighter Factory now selects another turret of the same category (if possible) and keeps the previous point assignment after building a fighter
  - Removed ship menu for fighters as it did not contain accurate or helpful information


Modding

  - Fixed an issue where the client could get stuck in loading screen for single player instances and locally hosted multiplayer
  - Improved how servers try to update workshop mods on server start
  - Clients now try to actively update mods when connecting to a server with newer mod versions if the automatic update through Steam has not happened yet
  - Added more information to the info box shown after connection errors related to mod configuration


Scripting API

  - Made UIBlockDisplayer's clear method public
  - Added new callback to UISelection that is called when sorting is finished
  -   - overload member "onEntriesSortedFunction" to receive the callback


Multiplayer

  - Some types of connection errors will now be detected faster


Bugfixes

  - [UBR] Fixed a crash when trying to upload a turret to Steam workshop
  - [UBR] Fixed an issue where Black Market missions could include sectors from the other side of the barrier
  - [UBR] Fixed an issue where serveral story missions could incorrectly include sectors from inside the barrier
  - [UBR] Fixed an issue where delivery missions would select target sectors on the other side of the barrier
  - [UBR] Fixed an issue where accepting a rift mission near the barrier would end the "Crossing the barrier" mission
  - [UBR] Fixed an issue where headhunters could appear during rift missions
  - [UBR] Fixed an issue where a ghost block would remain in the sector after building a new ship
  - [UBR] Fixed an issue where the tutorial mission "Ships, Strategies & Captains" could get stuck after deleting Lady Adventurous during the mission
  - [UBR] Fixed an issue where a required container would not spawn in the "Hackathon" mission if the player had a docked container
  - [UBR] Fixed an issue where "manage" was shown in the ship interaction menu even though the permission to do so was not granted by the alliance
  - [UBR] Fixed an issue where "building knowledge" could be marked as trash and would interfere with selling other items marked as trash
  - [UBR] Fixed an issue where a Pirate Mothership would keep its immunity if lured through a wormhole (away from its supporters)
  - [UBR] Fixed a font alignment issue in Equipment Trading Window
  - [UBR] Fixed an issue where gate titles where not correctly translated in strategy mode
  - [UBR] Fixed spelling errors in German translation
  - [UBR] Fixed an error in French translation
  - [UBR] Fixed an issue where tooltips were not translated in the key bindings window
  - [UBR] Added missing shipyard entry to encyclopedia production glossary
  - [UBR] Fixed an issue where auto-turret mode could not be (de)activated in cruiser mode
  - [UBR] Fixed an issue where boarding progress could get stuck if the boarded ship had passengers
  - [UBR] Fixed an issue where players could enter and get stuck in photo mode during tutorial
  - [UBR] Fixed an issue where attacking with torpedoes did not cause reputation loss on damage (destruction did already cause reputation loss)
  - [UBR] Fixed an issue where players could get stuck in a "respawn, trigger attack, get killed" loop if their reconstruction site is caught up in a faction war
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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #66 on: July 25, 2025, 12:01:06 AM »
Beta Patch 2.5.9 now available
Thu, 24 July 2025

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Gameplay

  - Passing ships can now use gates


Gameplay (Into The Rift)

  - Ancient gates in rifts now have a higher durability to prevent them from getting destroyed accidentally
  - Several objects in rifts now slow down after collisions and being shot: battery stashes and batteries, wormhole generator, weapon chamber and its switches, marker and path buoys


Bugfixes

  - [UBR] Fixed an issue where the scaling sliders for non-uniform ship scaling would be set to zero percent upon opening the menu
  - Fixed an issue in strategy mode where fast clicking on entries in the ship list while holding CTRL would stop the sector from being rendered
  - [UBR] Fixed an issue where log files would only print hexadecimal numbers after a certain point
  -   - To mitigate similar issues, a workaround to reset the number format regularly has been added as well
  - [UBR] Reduced issues that would lead to multiple log lines getting heavily mixed together
  - [UBR] Fixed an issue where the client would calculate incorrect values for its ping time (including negative ones)
  - [UBR] Fixed an issue where the server would not track ping times
  -   - Clients should now see ping values for all other players when pressing F1


Bugfixes (Into The Rift)

  - [UBR] Fixed an issue where not enough batteries would spawn in rift missions with battery stashes and ancient gates as extraction
  - [UBR] Fixed an issue where Ancient Defense Platforms would shoot into nothingness instead of nearby enemies
  - [UBR] Fixed small objects like batteries, stashes and containers becoming undockable after collisions
  - Fixed an issue where the Adventurer could spawn in rifts
  - Fixed an issue where Yavana would continuously shoot at enemies that are out-of-range during story missions
  - Fixed group leader icon's tooltip not being translated (Rift Research Center)

(UBR = User Bug Report)
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