Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on April 10, 2020, 01:10:20 AM

Title: Avorion : A procedural co-op space sandbox
Post by: Asid on April 10, 2020, 01:10:20 AM
(https://steamcdn-a.akamaihd.net/steam/apps/445220/header.jpg?t=1583784288)

A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.


Home page  (https://www.avorion.net/)
Steam  (https://store.steampowered.com/app/445220/Avorion/)
Forum  (https://www.avorion.net/forum/)
Youtube  (https://www.youtube.com/channel/UCC5XZyOzM37lIVNgTrCtffw/)


Single-player, Online PvP, LAN PvP, Online Co-op, LAN Co-op, Cross-Platform Multiplayer


Avorion - Launch Trailer

https://youtu.be/CXg_VzDAMBQ


About

Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

Since this Event nobody has managed to get near the central regions of the galaxy. All you know is that the Event also spawned multiple untraversable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to cross over the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

There are also rumors about a strange new metal called ‘Avorion’ which has appeared in the center of the galaxy around the same time as the Xsotan have arrived. Apparently the aliens use this material to build their ships.

Start out as a nobody at the edge and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.


(https://steamcdn-a.akamaihd.net/steam/apps/445220/extras/combat.png?t=1583784288)

Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them.

Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Once you’re victorious, collect loot from defeated foes which you can use to upgrade your ship: new turrets with special abilities like autofire or repair beams, or system upgrades that allow you to install even more weapons. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.


(https://steamcdn-a.akamaihd.net/steam/apps/445220/extras/explore.png?t=1583784288)

Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and its ships and stations have a distinct look.

Explore the galaxy at your own pace to find valuable goods in old ship wrecks, undiscovered asteroid fields rich in resources, gigantic asteroids which you can claim for yourself, or clues about what happened during the Event a few centuries back.


(https://steamcdn-a.akamaihd.net/steam/apps/445220/extras/buildYourFleet.png?t=1583784288)

There are no limits to the size or complexity of your ship besides your resources. But there is also a creative mode where you can just build to your heart’s content. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management.

You can focus on building a great looking ship, without having to worry about making it work. But always keep an eye on your ship’s maneuverability and energy requirements. Adjust your ship perfectly to its operational purpose: everything from light and agile explorers to heavily armored battleships with strong shields.

And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of spaceships!


(https://steamcdn-a.akamaihd.net/steam/apps/445220/extras/trade.png?t=1583784288)

Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods across the galaxy to make a profit and buy your way up the food chain. Constructing a fleet of specialized transport ships with lots of cargo space will help you build up a trading corporation.

Extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments. Install trading systems which detect trading routes and supply and demand over multiple sectors and become the richest commander in the galaxy!

Or maybe you're sick of being the good guy? Just raid freighters, smuggle illegal goods or become a headhunter.


(https://steamcdn-a.akamaihd.net/steam/apps/445220/extras/coop.png?t=1583784288)

You don't have to face all of these challenges alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions!

Everybody needs a copilot, and you can fly ships together, with one of you doing the steering and the other one taking care of firing weapons. Work with each other to extend your influence in the galaxy and build your own empire.
Or, you know, blow your friends apart in large PvP battles. It's a sandbox, you can do whatever you want!


In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.


(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_61c40366135498efcc959dd5ca55fcc3044c84cf.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_9d85507f8a97b427f67783aba03f3174b4a287a3.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_5ecd07c695f48055606ab68b82bd16f3ef4b40a6.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_51b061f31b00fd30492f5019366d95b48ec84b8c.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_9c2f12765f8fdea87f71846960512a87c41a0f68.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_b4205930ed894943dd4cb8983396e0314fc51187.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_cfba2426faec4df781b8a1b89c971ecb4b553fe7.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_438c8425670c6bd8edd405f31cd041d9bd957e88.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_48874ceeffa872d33721b5ef81fb038c32211da6.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_1b0266203533e6c1df2c9c086145ecf2fa7c1cc8.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_5ecfb367b10b829b5abb1317eeffa07ac264f641.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_af99bd25cd70590fc9d94e05f80adf19191a5f4b.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_40b5f223b88b74e945a4f7250d9ad3815278de34.1920x1080.jpg?t=1583784288)

(https://steamcdn-a.akamaihd.net/steam/apps/445220/ss_a8267185ece3ef3271103d12b18e8c65f79410fc.1920x1080.jpg?t=1583784288)

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on April 23, 2020, 12:08:01 AM
Community Servers are coming!
Wed, 22 April 2020

Read everything you need to know about our community servers!

We are happy to announce that official community servers are coming! Due to the current Covid-19 situation, we are all encouraged to stay at home and we want to help you through this time. We have already made all the necessary arrangements and are currently working on the final touches to get the servers live.

After consulting with many server hosts, we have found out, that it works best if each community plays according to their own ideas. That's why we provide you with the servers for free and you can administrate and lead them the way you want! We only set some ground rules to ensure that everyone is treated fairly. You can decide how you run the servers, which community you want to build, how often the servers will be wiped and so on.

How is this going to work?
We have organized servers for you via 4NetPlayers, which we will provide to you for free. There will be several servers and it is important for us to work closely with you together, to get the best possible experience for you and to achieve improvements! The servers will be marked separately so that you can clearly see which ones are official and verified.
If you are interested in administrating a server, send us a quick application with the following content to server@boxelware.de :

- Your name
- A link to your Steam profile (must be public)

And please answer the following questions in your application:

- Are you already hosting a server or do you have experience in game server administration?
- How long have you been playing Avorion?
- Do you already have a community? If so, how big is it?
- How many administrators would manage the server?
- Please tell us, which kind of server you would like to have. For example, PvP or PvE?
- Why would you like to administrate a server, what is your motivation?

Please note that you must be a member of our official Discord Server, so please let us know your Discord ID in the email.
Here is the link to our Discord:
https://discord.gg/ebwtqkQ

Short Q&A
Will there be a charge for the servers?
- No, the servers are provided by us free of charge. We host them, you can use them.

Where will the servers be located?
- We will provide servers in the EU and the US.

Will we be able to mod our servers?
- For now they will be unmodded.

Will it be PvP or PvE servers?
- Both will be available, we have not yet determined the exact distribution.

What are the rules?
- In order to provide a good experience for a broad majority of players, there will be some ground rules set by us. Server admins are free to extend the rules, as long as they don’t revoke ours.

We are looking forward to hearing from you and we hope that we can assign the first servers soon! :)

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on April 25, 2020, 12:04:31 AM
Beta Branch Patch 1.0.2 - Patchnotes
Fri, 24 April 2020

Preparations for Official Community Servers

This small update is the next step in bringing you our official servers. For more details please read our previous announcement.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Official Community Servers
•   Official Community Servers are now marked in the server browser
•   Added "Rent A Server" button to the multiplayer menu which opens the website of our official server hosting partner 4NetPlayers

Server
•   Added configurable motd to server.ini that is displayed when a player logs in
•   One admin can now join over the maximum player limit to enable better supervision

Bugfixes
"Bug reports marked with [UBR] are user bug reports. Keep it up guys! :)"

•   [UBR] Fixed an issue that caused automatic miners and salvagers to get stuck
•   [UBR] Fixed an issue where the tutorial wasn't playable in creative mode

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on May 16, 2020, 02:12:35 AM
Official Community Servers now available!
Thu, May 14, 2020

Quick update about the Community Servers and further information!

We are happy to share good news with you today! Our official Community Servers are now assigned, and you can already explore the galaxy together with other players! The verified servers are clearly marked with a blue checkmark and are accessible to everyone without a password. The servers are provided free of charge in cooperation with 4NetPlayers and are managed by selected administrators.

We would like to take this opportunity to thank you for the numerous applications! Unfortunately, we could not assign a server to everyone, so some applications are still on the waiting list if a server becomes available again in the future.
We will continue to work closely with both 4NetPlayers and the server administrators to ensure that you get the best performance from the servers.

We would also like to inform you that our friends from Stray Fawn Studio are releasing their game Nimbatus - The Space Drone Constructor! Today at 18pm CEST it will leave Early Access! 😊 For the launch there is a discount of 25% for everyone until 21.05.2020 9am PST! Take a look, because for all who love space games, it's definitely worth it!

Nimbatus - The Space Drone Constructor

Command the Nimbatus and craft drones out of hundreds of different parts. Survive unknown threats in a fully destructible, procedural universe, compete against other players in different arenas or enjoy complete creative freedom in the sandbox.
Indie
Simulation
Action
Sandbox
Building
-25%
£11.61



Concerning an update, we would also like to inform you that we are working on it with determination. Unfortunately, we can’t give you an exact date yet. We ask you for a little patience and understanding. In any case we will keep you always up to date! 😊

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on June 05, 2020, 01:24:55 AM
Beta Branch Patch 1.1 - Patchnotes
Thu, 4 June 2020

Bugfixes, QoL improvements, an improved tutorial, streamlined missions and better profiling tools for server admins
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Tutorial
"In this update we greatly improved the basic tutorial. It is now much more streamlined with less text to read and more to do. Wherever possible the new tutorial now features interactive sequences."
•   Added new Tutorial parts that explain missions, fighting and ship destruction (and reconstruction)
•   The Tutorial can now only be played in Singleplayer - set the checkbox to true while creating a new galaxy if you want to play it!
•   Player now starts Tutorial with a ship fully equipped to play
•   New missions that follow on from the tutorial to explain more advanced game mechanics

Story
"The Story in Avorion has always been rather a loose thread than a real story. With this update we introduce a more streamlined approach that helps players to find and complete all story missions."
•   Greatly streamlined the story missions with more subsequent missions
•   Added additional "guide" mission for story missions
•   Added shortened version of credits that is played when the story is completed

Galaxy Map
"We completely reworked the UI for commanding ships over the galaxy map. Enjoy!"
•   Reworked the UI for commanding ships over the galaxy map
•   Ships are now listed on the right of the map
•   Routes of ships through gates and wormholes now have different colors
•   Fixed several issues when rendering routes and icons on Galaxy Map

Gameplay
•   When founding a station, the style of the faction it was bought from can be used to create a plan for it
•   Camera settings of different ships are now remembered
•   Military ships of AI factions now respawn
•   Alliance privileges are now checked when transferring content between ships
•   Repair docks can now also restore ships for a player's alliance and vice versa
•   Fixed persecutors not spawning correctly in sectors without players but with player ships
•   Optional ingredients now double production speed of factories when used in a production

UI
•   Improved UI of trading upgrade
•   Squads in Hangar tab can now be moved around by Drag n Drop
•   Added text boxes for exact values to several sliders
•   Hire Crew UI now shows your current crew
•   FPS limiter combobox is now disabled when vsync is on
•   Display refresh rate can now be configured when using fullscreen
•   Added combobox to select the display to graphics settings
•   Common resolutions are now made available in windowed mode for convenience
•   Added a confirmation message box when disbanding an alliance
•   Added scrollbar to cargo tab
•   Alliance emblems are now shown in diplomacy tab
•   Added a bar to show how much cargo is on the ship
•   Fighters tab in Equipment Dock is hidden when player is outside Trinium regions and his ship doesn't have a hangar
•   Illegal, dangerous, stolen or suspicious trading goods now have a different color in the sales UI
•   Added tooltips for optional ingredients in factory config UI and what they do

Client
"We added localization for Chinese (Simplified), Russian and Spanish. Additionally, we improved performance of several particle systems and fixed a few crashes related to those."
•   Added first official support for Simplified Chinese, Russian and Spanish
o   Some texts are still missing, but will be added over the next weeks
•   Improved performance of thruster particle effects
•   Improved performance of loot & wreckage particles
o   Particles are now no longer spawned when they would be too far away
•   Cargo loot changes size depending on amount of cargo
•   Loot packets that float around now merge together over time to improve performance
•   Improved visibility of rare turrets and upgrades floating around as loot

Server
"In order to make administrating a (community) server a little easier, we added logging about which resources are being exchanged between players."
•   Added a "script-threads" command line argument
•   Improved logging of servers
•   Servers log when players enter the galaxy center for the first time
•   Server now logs the items and resources (not text) sent within mails
•   Server now logs when a ship from a disbanded alliance was claimed by a player
•   Server now logs boarding of ships
•   Server now logs alliance vault transactions, and other actions like joining, founding, disbanding, etc.
•   Server now logs which items and resources are exchanged in a player trade
•   Added option -t to /playerinfo command which prints last online time and total playtime of all players
•   Added option -p to /playerinfo command to display resources and other info of players
•   Added a /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file
o   Use this if your server / game has bad performance or lags and you want to help us fix it. You can send us the file alongside an explanation as to what happened.

Profiling & Performance
"In order to fix some very annoying performance issues, we revamped our diagnostics system to a more centralized approach. You can help us greatly by using these easy-to-use tools and sending us the collected data!"
•   Refactored profiling to find performance issues more reliably
•   Client: Press F10 to save performance stats of the past ~30 seconds to a file
o   Use this when you got consistent FPS problems
•   Server: Type /status to save performance stats of the last ~30 seconds to a file
o   Important: Set profiling=true in your server.ini for this to work
•   Server: New /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file
o   Use this if your server / game has bad performance or lags

Scripting API
•   Added AllianceEmblem class
•   Added a onSectorArrivalConfirmed callback when the client finished loading a sector
•   When a player enters the center of the galaxy for the first time, a value visited_center is set
•   Added a fullLogId property to players that prints a string fully identifying the player
•   Added fullLogId to client Player, client Alliance, Faction, Player, Alliance
•   Added a tagDescription property to TradingGood
•   Added a color property to TradingGood
•   Adjusted Y sizes of labels that are created with only a vec2 and not a Rect
•   Added controlPressed, shiftPressed, altPressed, modifierKeyPressed to Input class
•   Added lookAtSmooth function to GalaxyMap

Bugfixes
"Bugfixes marked with [UBR] are user bug reports. Thanks to everyone who reported! You can report bugs from within the game in the pause menu."
•   Fixed several issues in scripts
•   [UBR] Fixed an issue where turret designs could get lost when merging blocks
•   Fixed an issue where the rotation arrows of the turret brush pointed in the wrong direction
•   Credits can no longer be scrolled back infinitely
•   [UBR] Fixed an issue where fighter orders weren't applied when leaving a sector without them and then returning
•   Fixed several issues where turrets could be placed on blocks where they shouldn't be placed
•   Fixed an issue where turrets could get duplicated
•   [UBR] Fixed an issue where the ship name could protrude from its texture
•   Fixed an issue where transform mode was disabled when clicking the block button or pressing its keyboard shortcut
•   [UBR] Exodus mission corner sectors can now be found even if the mission is not active
•   Fixed several issues with translations
•   [UBR] Fixed an issue where flat corner blocks couldn't be placed back-to-back
•   [UBR] Dangerous transformations to holo blocks are now prevented
•   [UBR] Fixed an issue where width and height were swapped in craft stats
•   Fixed an issue where the "You need X, Y, Z resources" message could contain negative values
•   Fixed an issue with refreshing the servers list
•   [UBR] Fixed an issue where collecting cargo could crash the game
•   Fixed an issue where "loot collected" sound effect would sometimes be played when loot despawns
•   [UBR] Block brush: Fixed an issue where the block size was messed up when rotating in voxel grid mode
•   Fixed a crash when lots of particles could be seen on screen
•   [UBR] Fixed an issue where no traders could spawn at first when founding a new station
•   [UBR] Fixed an issue where trading overview upgrade could display wrong values for the first sector after first relog
o   Also fixes the "sell price: error getting supply demand factor: 3" error message spam (which was not critical)
•   Fixed an issue where AI factions would rebuild the wrong factories after they were destroyed

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on June 16, 2020, 01:47:20 PM
Beta Branch Patch 1.1.1 - Patchnotes
Tue, 16 June 2020

More bugfixes and improvements to the new tutorial.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
•   Added a frame draw selection to galaxy map
•   Added some cutscenes to tutorial
•   Engines now flicker when low on energy or on wreckages

Client
•   Finalized Spanish localization
•   Improved readability of text of tracked mission

Scripting API
•   Added renderBorder function to UIRenderer

Bugfixes
•   [UBR] Fixed issue where assigning too few power units in turret factory could result in turrets that never fired
•   [UBR] Fixed trading instruction quest not advancing after relog
•   [UBR] Fixed an issue where cargo wasn't correctly transferred when founding a station
•   [UBR] Fixed an issue where fighters that cost negative credits could be built
•   Fixed several issues in scripts
•   Fixed several issues in new tutorial
•   Fixed several crashes
•   Fixed several issues in faction name generator



Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on June 22, 2020, 11:22:58 PM
Beta Branch Patch 1.1.2 - Patchnotes
Mon, 22 June 2020

More bugfixes and getting ready for deployment to stable!

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Galaxy Map
•   Added new checkbox to toggle if stations are shown in ships bar

Client
•   Updated Credits

Bugfixes
•   [UBR] Fixed an issue where players couldn't log in properly
•   [UBR] Fixed an issue where map wouldn't work correctly
•   [UBR] Fixed an issue where adventurer wouldn't spawn correctly in multiplayer
•   Fixed black bars of cutscenes not being displayed correctly
•   [UBR] Fixed an issue where mails button wouldn't stop flashing
•   Fixed several issues with new galaxy map ship overview
•   [UBR] Fixed an issue with duplicated names when founding a mine as an alliance



Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on June 23, 2020, 03:38:38 PM
Story, Tutorial & Galaxy Map Improvements!
Tue, 23 June 2020

New features in the tutorial, story and galaxy map, and performance improvements.
Hi everyone! Long time no update! Sadly, gaming studios like us didn’t get spared from the corona crisis either and we had to realize that work gets done a lot slower at home office than at our official offices. But nevertheless, we’ve been steadily working on the game and we’ve got a new update ready for you!

In this update, we're mainly improving the tutorial and story. Additionally, we also have some performance updates for you, so let’s dive right into it!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27258641/bbd9f80d556c587ff12383edae5e8b9b69f71df7.png)

Updated Tutorial
The tutorial originally dates back to the year 2017, when we first released Avorion into Early Access on Steam. The game has been updated a lot since then and the tutorial was in dire need of an update to reflect the current state of the game better. So we completely revamped it to offer an updated introduction into the game. It explains more things like adding upgrades to your ship, building turrets, and that getting your ship blown up is also a part of the game. We also shortened some other parts, like looking around and steering the ship, which doesn’t usually need lengthy explanations.

Story Improvements
The loose story of Avorion tends to have people lost at some point and searching for clues in forums and the Wiki. While we do think that a mainly-intended-as-a-sandbox game’s story should not hold hands too much, we don’t think that requiring players to regularly look for clues outside of the game is the way to go. We’ve added tons of inter-missions (get it, haha..? okay, sorry.) to aid you gathering the parts required to cross the barrier.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27258641/a708e9962e836bd1fdc296ca37058e3e8943d512.jpg)

Galaxy Map
The galaxy map has received a major update as well! Ships are now listed on the right side and can be commanded more easily, without the hassle of sometimes clicking on sectors and sometimes on other ship portraits. It’ll also help you see where ships/stations are stationed (last one, promise).

Localizations
We added Chinese (Simplified), Spanish and Russian as officially supported languages!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27258641/1de7d7a33495313d9cdad72425dda1079c3a9ae7.png)

Performance Optimizations and Logging
We also improved performance on the client and servers (mainly for large servers) and we added some tools that will help us identify performance bottlenecks in the future. Particles are now less performance-hungry and we’ve fixed some crashes related to particle systems.
So things are looking up if you’ve been experiencing poor performance! Just keep in mind that Avorion was never designed as an MMO (and never will be) and hosting servers for dozens of people at the same time is still a challenge (which we intend to overcome though!).

Other changes
There are tons of other changes in many areas, like bug fixes, UI improvements, better station founding (use a station design of the faction you bought the founder ship from), visual updates to loot and wreckages, and many more! To get a complete overview, check out the complete patch notes here:

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on August 04, 2020, 12:06:33 AM
Beta Branch Patch 1.1.3 - Patchnotes
Mon, 3 August 2020

A small patch fixing some urgent issue while we're working on the bigger things.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Please note: Some translations for some languages (Chinese, Spanish, Russian) are still missing and will be added over the week.

Scripting API
•   Added Player [Client]:onJumpRouteCalculationFinished() callback

Bugfixes
"As always, bug fixes with [UBR] are User Bug Reports. Thanks for helping improve Avorion and keep it up!"

•   [UBR] Fixed several issues with translations
•   [UBR] Fixed an issue with the tutorial getting stuck when played on Chinese or some other languages
•   Fixed an issue where building mode buttons weren't correctly disabled during tutorial
•   Improved profiling on Windows machines
•   Fixed several issues in scripts
•   [UBR] Fixed a server crash that happened in large sectors after too many sectors were explored
•   Fixed an issue where some scripts were loaded more than necessary
•   [UBR] Fixed several issues in torpedo introduction mission
•   [UBR] Fixed an issue where mining lasers didn't recognize asteroids as mineable after they were split into two pieces
•   [UBR] Fixed a rare crash when starting a singleplayer game
•   [UBR] Fixed a rare crash when connecting to a multiplayer game
•   [UBR] Trading Posts now no longer post resource shortage bulletins if they have enough in stock to fulfill request


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on August 10, 2020, 11:25:35 PM
Beta Branch Patch 1.1.4 - Patchnotes
Mon, 10 August 2020

Another small patch fixing some urgent issue while we're working on the bigger things.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Bugfixes

"As always, bug fixes with [UBR] are User Bug Reports. Thanks for helping improve Avorion and keep it up!"

•   [UBR] Fixed some typos in new server.ini docs
•   [UBR] Fixed a hang when beating the MAD science lab
•   [UBR] Fixed a hang in torpedoes introduction mission
•   [UBR] Fixed several issues with localization
•   [UBR] Fixed an issue where the sector overview window was too big on small resolutions
•   [UBR] Fixed an issue where file sectornamegenerator.lua wasn't moddable
•   [UBR] Fixed an issue where reconstruction of ships sometimes didn't restore turret designs
•   [UBR] Fixed a crash when transforming a normal block to a holo block


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on August 14, 2020, 01:21:04 AM
Patch 1.1.4 now live on default!
Thu, 13 August 2020

After several weeks of beta, patch 1.1.4 has made its way to the default branch!

We're moving this small patch to the stable branch now after it performed well for several weeks on the beta branch. We are also aware of some issues that might be happening in relation to the torpedoes introduction mission; we're working on those!

Here's a quick summary of the latest patch notes:

1.1.4

Bugfixes
"As always, bug fixes with [UBR] are User Bug Reports. Thanks for helping improve Avorion and keep it up!"
•   [UBR] Fixed some typos in new server.ini docs
•   [UBR] Fixed a hang when beating the MAD science lab
•   [UBR] Fixed a hang in torpedoes introduction mission
•   [UBR] Fixed several issues with localization
•   [UBR] Fixed an issue where the sector overview window was too big on small resolutions
•   [UBR] Fixed an issue where file sectornamegenerator.lua wasn't moddable
•   [UBR] Fixed an issue where reconstruction of ships sometimes didn't restore turret designs
•   [UBR] Fixed a crash when transforming a normal block to a holo block

1.1.3
"A small patch fixing some urgent issue while we're working on the bigger things."

Server
•   Fixed some cheat- & security issues
•   Added a config option to server.ini to specify maximum receivable network message size
•   Server now writes out a server.ini documentation file

Scripting API
•   Added Player [Client]:onJumpRouteCalculationFinished() callback

Bugfixes
"As always, bug fixes with [UBR] are User Bug Reports. Thanks for helping improve Avorion and keep it up!"
•   [UBR] Fixed several issues with translations
•   [UBR] Fixed an issue with the tutorial getting stuck when played on Chinese or some other languages
•   Fixed an issue where building mode buttons weren't correctly disabled during tutorial
•   Improved profiling on Windows machines
•   Fixed several issues in scripts
•   [UBR] Fixed a server crash that happened in large sectors after too many sectors were explored
•   Fixed an issue where some scripts were loaded more than necessary
•   [UBR] Fixed several issues in torpedo introduction mission
•   [UBR] Fixed an issue where mining lasers didn't recognize asteroids as mineable after they were split into two pieces
•   [UBR] Fixed a rare crash when starting a singleplayer game
•   [UBR] Fixed a rare crash when connecting to a multiplayer game
•   [UBR] Trading Posts now no longer post resource shortage bulletins if they have enough in stock to fulfill request


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on August 19, 2020, 11:29:56 PM
Beta Branch Patch 1.2 - Patchnotes
Wed, 19 August 2020

We're releasing a few quality of life features that came along during the development of the next big update. Enjoy!

"While working on the next big update, we also added a few more quality-of-life features. We're releasing a small patch with a selection of those features that are already done."

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Client
•   Lights of wreckages can now flicker independently for each block & material type

Building Mode UI
•   Silhouettes of real-world monuments can now be shown in building mode for an improved sense of scale
•   Silhouettes can be modded
•   Block template brush's blocks are no longer all red while selecting a new anchor block
•   Improved controls for scaling blocks and shapes

General UI
•   The amount of goods of a ship is now directly visible in the fleet tab
•   Improved coloring of cargo overview in the fleet tab
•   When commanding ships, sectors reachable via gate are now highlighted
•   Claimed asteroids now show up on the map
•   Added sorting of DPS/Slot
•   Guidebook for captains and its introductory missions can no longer be abandoned

Server
•   Added new game settings variables for maximum ships & stations of an alliance
•   Added file clustering options to server.ini
•   When enabled, packs small files into larger ones on shutdown of server
•   Added a notification for when a player is assigned to be the new leader of a group

Scripting API
•   All setValue() functions for objects now return the previously set value
•   Player.craftFaction now returns the player faction if the player is not in a craft

Bugfixes
"As always, fixes marked with [UBR] are bugs that have been reported through our in-game bug reporting tool. Thanks to everyone who reported and keep it up!"

•   [UBR] Fixed an issue where directing ships over the galaxy map wasn't working correctly for bought maps
•   [UBR] Fixed a rare crash in building mode
•   [UBR] Fixed several issues in missions
•   [UBR] Fixed an issue where alliance ranks with empty names could be created
•   [UBR] Fixed research satellites showing nil chatter after reload
•   [UBR] Fixed an issue where upgrades would remain on ships after being removed from the game (ie. through enabling/disabling mods)

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on September 03, 2020, 02:45:31 PM
News: DLC - Black Market coming soon!
Wed, 2 September 2020

Get ready for some shady activities in the upcoming Black Market DLC!

https://youtu.be/Gpa9P1CHeMM


Hey everyone! Let's get the most important news out first. As announced in our Gamescom stream a few days ago: We are proud to announce our first DLC - the Black Markets! In addition to new content, we also added quite some improvements to the game that will be published in a free update at the same time as the DLC. Let's dive right in!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27258641/bcac07e45670d016009bd168a9c497faff8d8e38.jpg)

Docking
Did you know that in space, even a tiny little spacecraft can move something gigantic? Ships can now dock to something else and take it wherever you might want it to be - if the owners of said object have no objections. Move your own stations and those of your friends, dock ships and jump around or just grab the containers that you want to hack, but that are too well protected in their sectors.
And the best thing? Docking will be available for everyone as part of a free update!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27258641/5fc0961abb0192958f4933be3026942b6931188f.jpg)

Shady Business at Stations
You stole found a container that is protected by a good security system and can't hack it yet? Just take it to a Smuggler’s Market and they will open it for you - for a fee though. You should also check out the name-giving feature of this DLC: The new Black Markets. Discover the hidden identities of some inconspicuous looking stations and profit from what they have to offer!

Hacking
Have you ever wondered what might be hidden in those large container fields that can be found all over the galaxy? Now is your time to find out! Get ready to circumvent the security system of the containers and access the contents. You only need a hacking upgrade that is stronger than the container’s security level and you’re ready to go. But beware: the owners of the containers might not look too kindly on thieves.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27258641/f53744d10aec87a32e0c30811ab1e95470efa2e7.jpg)

New Events, Missions & Bosses
Experience a new storyline in over 30 new missions and events! Your actions are relevant for shaping the future of the galaxy. Make sure that you choose the right friends and make the right enemies, and most importantly: Never forget keeping an eye on your own best interests!

There's also going to be a new server-wide late-game event with a convoy venturing towards the center of the galaxy - with its own missions and opportunities. You can decide for yourselves if you want to protect them from pirates or maybe do something more ... evil - provided you have enough firepower.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27258641/a0af8cbb1684fcb05f815affd83d43c722d41a87.jpg)

New Weapons

We don’t want to spoil too much here, but we've got a few legendary turrets ready for you!


FAQ
Last but not least, we'll answer a few questions that have been coming up since our first announcement during the Gamescom stream:

Q: Will DLC owners and non-DLC owners be able to play together?
A: Yes! We don't want to split our community. Non-DLC owners will even be able to enjoy some of the DLC-only content while playing with DLC-owners.

Q: Will docking be part of the free update?
A: Yes!

Q: Can we jump around with objects or ships docked?
A: Yes!

Q: Will docking be a combat feature?
A: Docking will be a civil only feature. You'll be able to dock containers, asteroids, and the like, as well as your own or friend's ships. Docking other players (exception: alliances) will count as PvP.

Q: Will we be able to automate docking?
A: No. Due to a number of uncertain factors (AI, orientations, where to dock, which docks to use, etc), we decided against AI orders for docking. Everything else would result in finicky UI and would go beyond our scope.

Q: What else is in the update?
A: Together with the DLC content, we'll be releasing a free update for everyone which contains tons of performance improvements (servers especially!) that we spent a big portion of our time on, QoL improvements, and bugfixes.

Q: When is it coming?!
A: Fall 2020.

Q: What's the DLC going to cost?
A: We haven't decided on a final price yet, but it will be around 5 - 10 $/€.

If you have more questions, then you should definitely check out our reveal stream, where we're also talking about the DLC: https://www.twitch.tv/videos/725216666?t=00h59m22s


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on September 17, 2020, 11:55:39 PM
Patch 1.2 is now live!
Thu, 17 September 2020

Patch 1.2 brings a few QoL changes fixes that we finished early while working on the big update.

We're releasing a small patch to bring you a few important bugfixes and quality of life changes that were already finished while we're working on the next big update.

Client
•   Lights of wreckages can now flicker independently for each block & material type

Building Mode UI
•   Silhouettes of real-world monuments can now be shown in building mode for an improved sense of scale
      •   Silhouettes can be modded
•   Block template brush's blocks are no longer all red while selecting a new anchor block
•   Improved controls for scaling blocks and shapes

General UI
•   The amount of goods is now directly visible in the fleet tab
•   Improved coloring of cargo overview in the fleet tab
•   When commanding ships, sectors reachable via gate are now highlighted
•   Claimed asteroids now show up on the map
•   Added sorting of DPS/Slot
•   Guidebook and its tutorials can no longer be abandoned

Server
•   Added new game settings variables for maximum ships & stations of an alliance
•   Added file clustering options to server.ini
      •   When enabled, packs small files into larger ones on shutdown of server
•   Added a notification for when a player is assigned to be the new leader of a group

Scripting API
•   All setValue() functions for objects now return the previously set value
•   Player.craftFaction now returns the player faction if the player is not in a craft

Bugfixes
"As always, fixes marked with [UBR] are bugs that have been reported through our in-game bug reporting tool. Thanks to everyone who reported and keep it up!"

•   [UBR] Fixed an issue where directing ships over the galaxy map wasn't working correctly for bought maps
•   [UBR] Fixed a rare crash in building mode
•   [UBR] Fixed several issues in missions
•   [UBR] Fixed an issue where alliance ranks with empty names could be created
•   [UBR] Fixed research satellites showing nil chatter after reload
•   [UBR] Fixed an issue where upgrades would remain on ships after being removed from the game (ie. through enabling/disabling mods)


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on September 22, 2020, 11:29:21 PM
Free Content in the Black Market DLC Update
Tue, 22 September 2020

This is the content which will be available for free!

In our Gamescom streams, we announced Avorion’s first DLC, “Black Market”. Alongside the DLC there will also be a huge free update.

Now, we want to shine some light on what’s coming alongside the DLC.

We put a lot of thought into the update and invested a lot of work to improve Avorion and to offer more content and features. In order to clean up some misconceptions about which features will be free and which will be part of the add-on, we’ve created a small summary for you.

Playing Together
First things first: All players will still be able to play together, even if some of them own the DLC and others don’t. Also, everybody will have access to a lot of the DLC content while they play with somebody who owns it. For example, the big Convoy Event can be played by all players on a server, as long as somebody who owns the DLC starts the event.

Docking
Ships can now dock to other objects and take them to wherever you desire - as long as the owners of said objects don’t disagree. Clever captains are now able to steal take containers to safety and they can even have stations open them to see if there is anything of value inside. You can move your own stations or those of your friends, and dock ships or asteroids to your craft and do hyperspace jumps with them.

Controlling Ships
You will now have the ability to interfere with illegal trade and even profit from it. If you catch somebody smuggling illegal goods, you can inspect their ship and maybe earn some bribe money.

Legendary Weapons
Starting with this update, bosses will begin to drop newer, better, awesomer, legendaryer turrets. We went a little crazy on some of those - and would like to apologize in advance.

Performance Improvements
We’re aware that Avorion may require a lot of performance on some multiplayer servers. Of course, we want all of you to be able to play without lag. That is why we reworked the server backend engine. For you as players, this means: If there is a single laggy sector with a lot of action happening inside it, it will no longer slow down the entire server. As long as you’re not inside the problematic sector, you can continue playing without being bothered.
But please remember that Avorion is not an MMO, and just because you can increase the number of players in the server.ini, it doesn’t necessarily mean that it’s a good idea.

Bugfixes
It is our goal to squash all bugs in the game so that you can have as much fun as possible. You as a community help us daily to improve Avorion by sending us a lot of bug reports, and we’ve been busy fixing those. We won’t be listing them all here (we’re still fixing as I’m typing this text), so you’ll find the list of fixes in the patch notes. By the way: bugs that we fixed because of a report from the community are marked with [UBR] (User Bug Report).

Many Small Features and Quality Of Life Improvements
We want Avorion to be fun for both new players as well as veterans. That is why we added tons of small new features and QoL stuff, such as improving the Strategy Mode to have better camera controls, asteroid fields have been visually improved and we’re allowing you to assign icons to ships. Those changes will also all be listed in the patch notes.

Your Wish is Our Command
Okay, but on a more serious note: We care a lot about your feedback and we try to add as many of your suggestions as possible to Avorion. Sadly, it’s sometimes not possible to include everything people wish for since some things simply contradict each other or are not compatible with our vision of the game. However, we are working on implementing some of the most requested features:

- Torpedo launchers that shoot straight ahead
- Improving the AI in several different contexts
- Edge blocks for crew quarters
- Ships share their scanner data
- Better RTS mode controls
- Scripting API requests (for modding)
… and more!

You can suggest features and vote for them here: https://forum.avorion.net/index.php?/forum/8-suggestions-idea-voting/

Server Performance Statistics
We’ll continue supporting our server hosters, so in addition to regularly adding new features servers now log statistics about the their performance. Those include information like the number of players that are logged on at a time, storage used, CPU and much more. This way, hosters can see how their server is running and act accordingly.

Outlook: What happens after the DLC?
We saw from some reactions here that we gave a somewhat wrong impression with the DLC announcement. We will, of course, continue to make and publish free updates. The next big update after the DLC will be a free update again, and it will have a similar scope as the DLC. But we’ll give you more info on that later down the line. For now, we want to concentrate on finishing the current update!

By the way: Features that are highly relevant to fights or PvP (ie. things like Stealth) will never be published in a paid DLC but will always be available to everyone for free.

That's all from us for now! We hope we could clean up some misconceptions around here. Now we'll get back to the update! See you soon!

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on September 24, 2020, 02:16:17 PM
Black Market store page is online!
Thu, 24 September 2020

The store page for the Black Market DLC is finally available!

We are happy to announce that the store page for our upcoming Black Market DLC is now live!

Release: 19 Oct, 2020

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/header.jpg?t=1600939194)
https://store.steampowered.com/app/1357160/Avorion__Black_Market/


A lot of new content and over 20 new story missions are waiting for you. You can also look forward to new bosses and new upgrades and weapons! Stay tuned and add it to your wishlist to get started right on time at the release!

We can't wait and are very excited. Right now we are working hard on optimizing the last details and polishing the update.


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on September 25, 2020, 12:21:33 PM
Free Content in the Black Market DLC Update
24 Sept 2020

This is the content which will be available for free!


In our Gamescom streams, we announced Avorion’s first DLC, “Black Market”. Alongside the DLC there will also be a huge free update. Now, we want to shine some light on what’s coming alongside the DLC.

We put a lot of thought into the update and invested a lot of work to improve Avorion and to offer more content and features. In order to clean up some misconceptions about which features will be free and which will be part of the add-on, we’ve created a small summary for you.

Playing Together
First things first: All players will still be able to play together, even if some of them own the DLC and others don’t. Also, everybody will have access to a lot of the DLC content while they play with somebody who owns it. For example, the big Convoy Event can be played by all players on a server, as long as somebody who owns the DLC starts the event.

Docking
Ships can now dock to other objects and take them to wherever you desire - as long as the owners of said objects don’t disagree. Clever captains are now able to steal take containers to safety and they can even have stations open them to see if there is anything of value inside. You can move your own stations or those of your friends, and dock ships or asteroids to your craft and do hyperspace jumps with them.

Controlling Ships
You will now have the ability to interfere with illegal trade and even profit from it. If you catch somebody smuggling illegal goods, you can inspect their ship and maybe earn some bribe money.

Legendary Weapons
Starting with this update, bosses will begin to drop newer, better, awesomer, legendaryer turrets. We went a little crazy on some of those - and would like to apologize in advance.

Performance Improvements
We’re aware that Avorion may require a lot of performance on some multiplayer servers. Of course, we want all of you to be able to play without lag. That is why we reworked the server backend engine. For you as players, this means: If there is a single laggy sector with a lot of action happening inside it, it will no longer slow down the entire server. As long as you’re not inside the problematic sector, you can continue playing without being bothered.
But please remember that Avorion is not an MMO, and just because you can increase the number of players in the server.ini, it doesn’t necessarily mean that it’s a good idea.

Bugfixes
It is our goal to squash all bugs in the game so that you can have as much fun as possible. You as a community help us daily to improve Avorion by sending us a lot of bug reports, and we’ve been busy fixing those. We won’t be listing them all here (we’re still fixing as I’m typing this text), so you’ll find the list of fixes in the patch notes. By the way: bugs that we fixed because of a report from the community are marked with [UBR] (User Bug Report).

Many Small Features and Quality Of Life Improvements
We want Avorion to be fun for both new players as well as veterans. That is why we added tons of small new features and QoL stuff, such as improving the Strategy Mode to have better camera controls, asteroid fields have been visually improved and we’re allowing you to assign icons to ships. Those changes will also all be listed in the patch notes.

Your Wish is Our Command
Okay, but on a more serious note: We care a lot about your feedback and we try to add as many of your suggestions as possible to Avorion. Sadly, it’s sometimes not possible to include everything people wish for since some things simply contradict each other or are not compatible with our vision of the game. However, we are working on implementing some of the most requested features:

- Torpedo launchers that shoot straight ahead
- Improving the AI in several different contexts
- Edge blocks for crew quarters
- Ships share their scanner data
- Better RTS mode controls
- Scripting API requests (for modding)
… and more!

You can suggest features and vote for them here: https://forum.avorion.net/index.php?/forum/8-suggestions-idea-voting/

Server Performance Statistics
We’ll continue supporting our server hosters, so in addition to regularly adding new features servers now log statistics about the their performance. Those include information like the number of players that are logged on at a time, storage used, CPU and much more. This way, hosters can see how their server is running and act accordingly.

Outlook: What happens after the DLC?
We saw from some reactions here that we gave a somewhat wrong impression with the DLC announcement. We will, of course, continue to make and publish free updates. The next big update after the DLC will be a free update again, and it will have a similar scope as the DLC. But we’ll give you more info on that later down the line. For now, we want to concentrate on finishing the current update!

By the way: Features that are highly relevant to fights or PvP (ie. things like Stealth) will never be published in a paid DLC but will always be available to everyone for free.

That's all from us for now! We hope we could clean up some misconceptions around here. Now we'll get back to the update! See you soon!

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on October 21, 2020, 12:43:03 AM
Beta Branch Patch 1.3 - Patchnotes
Tue, 20 October 2020

Now on the beta branch: Docking, shady features, exploit fixes, balancing changes, and tons of quality of life!

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Docking
"Docking's here! The feature is actually pretty straightforward. Slap a dock block on your ship and go have fun! :)"

•   Ships can now use Dock blocks to dock other objects
•   Docked objects are shown in building mode
•   Docked objects can be taken with you through gates, wormholes and hyperspace jumps
•   (Nearly) every object can be docked

Gameplay
"Aside from a few shady features that sneaked in from the Black Market DLC, we got Legendary Turrets, prettier asteroids, and a new, strange Xsotan Wormhole Device that seems to open wormholes to your Reconstruction Site."

•   Added new containers that can be hacked or taken to a smuggler's outpost to be opened
•   Added a new sector type with many containers and asteroids
•   Added the possibility to bribe ships that control you
•   Added the possibility to control & get bribed by AI traders that can now carry illegal goods
•   Added special, legendary turrets
   o   Some turrets will be available immediately, some only for DLC owners
   o   Turrets are dropped by bosses and other strong enemies
   o   More turrets to come over the next weeks

•   Added a new Xsotan Wormhole Device that opens a wormhole to your reconstruction site
   o   You get the item from the Adventurer after changing the Reconstruction Site or progressing with the story
   o   10 Minute cooldown, infinite usages
   o   Has a few other limitations so it can't be used during immediate combat

•   Improved visuals of asteroids with resources
   o   Developer Note: Asteroid shapes have been fine-tuned to ensure they have the same amount of resources as before

•   Some factions now always have bad starting relations (not as bad on low difficulties, very bad on high difficulties)
•   On higher difficulties, bad initial relations can trigger immediate war with factions the player hasn't met yet
•   When switching sectors, players are only placed in ships that are idle or passive from now on (unless otherwise specified) to not interrupt AI orders
•   Objects in sectors towards the middle are spread out a little further
•   Seeking projectiles can now lead very fast targets
•   When a warzone is called out or a freighter is raided, nearby players are notified
•   Reduced camera shake of sector jumps
•   Added edge & corner crew quarters blocks
•   Added a front-facing torpedo launcher block

AI
"We improved several aspects of the AI, like pathfinding, aim and salvage & mining AI."
•   A ship now waits for its fighters to land before flying through a gate
•   Improved aim of AI ships
   o   AI ships can now aim with coaxial turrets
   o   Strongly improved aim of AI ships for Expert+ difficulties

•   Salvage & mining AI now picks new objects to harvest close to the last one
   o   This way the behaviour is more consistent when objects break apart

•   Salvage & mining AI now keeps fighters active while collecting loot
•   Salvage & mining AI no longer keeps firing at tiny fragments that have negligible amounts of resources left
•   Salvage & mining AI no longer bothers collecting extremely tiny amounts of loot
•   Improved pathfinding when surrounded by many obstacles

Balancing Part I: General
•   Adjusted fines for smuggling
•   Slightly increased amount of petty upgrades being dropped in the outer regions
•   Slightly reduced amount of legendary upgrades being dropped on low difficulties
•   Railguns now always penetrate at least 3 blocks
•   5-slot turrets aren't automatically coaxial any longer
   o   Instead of every turret, only 25% of 5-slot turrets will be coaxial turrets

•   Explosive shots no longer deal potentially infinite amounts of damage through AOE, but are capped at 200%
•   Pulse Cannons now have a much higher shield penetration rate compared to other weapons with ionized projectiles
•   Increased projectile speed of 2+ slot turrets

Balancing Part II: Shields
"Let's face it: Shields are way too powerful for what they cost. They provide lots of HP that recharge extremely quickly for free and they protect all blocks at the same time. Shields are also more or less obligatory for combat, and this means that players avoid combat in the early game. We want to break free from these limitations and give players more means to fight early on. We're nerfing shield generators, but at the same time buffing integrity blocks & armor a lot. Keep in mind that these are experimental changes and we'll see how they fare. Please share your feedback with us on this!"

•   Buffing Integrity Blocks & Armor
   o   Reminder: Integrity fields reduce incoming damage!
   o   Increased damage reduction of integrity fields from 50% to 75%
   o   Increased HP of armor blocks to 25 per 1 volume, from 15

•   Nerfing Shields
   o   Increased cost of shield generator blocks by 50%
   o   Reduced shield durability gained from shield blocks to 50 per 1 volume, from 70

•   Developer Note: In total, existing ships with shield generators and integrity blocks protecting armor will get:
   o   -27% shields
   o   +233% hull HP for armor
   o   +100% hull HP for other blocks


Balancing Part III: Exploits, Shipyards & Reconstruction Site
"We're seeing a lot of playstyles that abuse exploits that are ending up in guides and that are degenerating from how Avorion was originally designed. In addition to fixing exploits, we're adding some experimental changes through which we want to shift the gameplay a bit. We want to reintroduce the feeling of 'safe haven' sectors and the risk of venturing out. We do realize that this might take some comfort away but we think it's healthier for the game in the long run. This playstyle will also require a little more planning from you, which is why we're only enabling it on new galaxies. We'd love to hear your feedback and we'll monitor the situation closely!"
•   Building and repairing are now only possible without enemies attacking and only if the ship wasn't damaged in the past 30 seconds
•   New Saves: On Normal+ difficulty, Generators and Hyperspace Cores will need a neutral or friendly shipyard in the sector to be added to your ship
   o   Applies to new saves only
   o   Applies to ships, not stations
   o   Does not apply to Creative
   o   Can be turned on/off with a server.ini setting
   o   Ctrl-Z, Ctrl-Y and scaling will still work without a shipyard
   o   Repairing is still possible without a shipyard

•   Sectors with smuggler hideouts now have a shipyard
•   Sectors with resistance outposts now have a shipyard
•   Added an item that lets you return to your Reconstruction Site from anywhere (details see above)
•   Reduced cost for changing Reconstruction Site by 80%
•   Reduced cost for reconstructing without tokens to 80% of the ship's value, from 120%
•   Reduced cost for repairs at repair docks to 35% of ship's value (from 75%)
•   Reduced cost for founding a shipyard by 17.500.000 credits
•   Reduced cost for founding a repair dock by 7.500.000 credits
•   When reconstruction tokens are disabled, reconstruction site can still be set
•   Hyperspace engine now has to reboot and goes on cooldown after its range is changed

Strategy Mode
"We've massively tuned the Strategy Mode to make it a much more polished and easy-to-use feature. Enjoy!"
•   Added vertical lines to objects for a better sense of depth
•   Improved grid-plane for a better sense of depth
•   Camera can now be rotated and moved up/down
•   Pressing space centers the camera on the selected object(s)
•   Double click now centers the view, Ctrl-click toggles the selection
•   Player's current craft now has a player icon in the strategy mode overview list
•   Selection groups are now shown in overview list
•   Claimed asteroids are now shown in overview list
•   Added colors to sector ship overview list in strategy mode
•   "Fly through gate"-order is now visualized with a line to the gate
•   Mine and salvage orders issued via right click now start harvesting the clicked object (not the closest to the ship)
•   Improved button feedback

UI
"More UI and QoL improvements."
•   Galaxy Map: Pressing space centers the camera on the selected object(s)
•   Galaxy Map: Selection groups can now be used the same as in Strategy Mode
•   Galaxy Map: Notifications can now be disabled on the galaxy map
•   Mails: Mail buttons stops flashing for good when mails window is opened
•   Mails: Mail list updates when a new mail is received
•   Mails: Mail window's 'Delete' now takes all attachments first
•   Building Mode: Added ISS shilhouette for comparison
•   Building Mode: Transformation brush can now be rotated by holding R
•   Building Mode: Added "Show Templates Folder" button to blocks window
•   Building Mode: Turret designs can now be applied to all selected turret bases with one click
•   Building Mode: Implemented new, detailed tooltips for blocks in building mode
•   Improved UI for selling items
   o   Added various filtering, sorting and favoriting options
   o   Favorited (starred) items can't be sold accidentally any more

•   Added assignable icons for ships
•   Weapon base damage variation is now reflected in tooltips
•   When founding a new ship, "Alliance Ship" is now greyed out when not in an alliance
•   Pressing B while in drone now opens the ship founding dialog
•   Player ships in the same sector now share their scanner data
•   Added total crew salary to player and alliance fleet tabs

Client
•   Added more loading screen tips
•   Playmodes Normal & Creative Mode are now considered scenarios
•   Added more infos about savegames in singleplayer window
•   Added a checkbox to override a galaxy's mod settings
o   If not ticked, the save's previous mod config is used

•   Added a news window to the main menu
•   Added a warning window for loading a galaxy with a too high version
•   Added a warning window for loading a non-beta galaxy while on the beta branch
•   Added categories for assignable controls
•   Default controls layout of immediate (mouse) steering changed:
o   Free Look is now on right mouse button (was Ctrl)
o   Torpedoes are now fired with G (was right mouse)


Graphics
•   Improved visuals of swirly weapon beams

Server
"While tons of things were improved, the most important change is that the scheduling of the server update has been completely rewritten. A single slow sector no longer slows down the entire server. We also added quite a few new settings to tune your server to your perfect PvP settings."
•   Restructured the entire internals of the server
   o   A single slow sector no longer slows down the entire server
   o   Shenanigans of players no longer slow down the entire server but only the sector they're in
   o   Developer Note: This doesn't mean that the server now magically supports 100 players. Avorion is not an MMO, and will never be one because it was not designed as one.

•   Simplified callback handling & improved stability of the server
•   Increased time that sectors are initially loaded from 15s to 30s
•   Renamed server option "authenticate" to "vac-secure"
•   Renamed server option "isPublic" to "isMultiplayer"
•   Added a server.ini setting to allow/forbid boarding
•   Added a server.ini setting to enable saving of runtime stats (players, tick times, memory, sectors loaded, etc) into a .csv file
•   Added a server.ini setting to configure the amount of networking threads
•   Added a server.ini setting to configure minimum ship size
•   Added a server.ini setting to configure maximum ship velocity
•   Added a server.ini setting to configure maximum number of stations in a sector
•   Added a server.ini setting to configure shipyard-bound building

Scripting API
"A lot changed here, so we won't be listing every little change, but only the most important ones - especially when they might break existing mods."

•   Added class DockingClamps
•   Added class HyperspaceEngine
•   Added a new Sector callback "onPlayerArrivalConfirmed" which fires once the client has finished its loading screen
•   Added more possibilities to work with Mails
•   Added conversion from scancode to keycode and back (modders: See SDL2 docs for that)
   o   Developer Note: Modders: This might be important for you if you were using the Keyboard. We changed our internal structure from SDL Keycodes to SDL Scancodes

•   Entity:getDockingPositions() now returns a table
•   DockingPositions:getDockingPositions() now returns a table
•   DockingPositions:getDockingPosition(id) now returns a table
•   Removed Entity:getRandomDockingPosition()
•   Renamed Durability.setMaximum -> Durability.maximum
•   Callback "onMailReceived" is now called "onMailAdded" on server, same as client
•   Modder Request: Most properties of TextField are now readable as well
•   Added functionality to drop VanillaInventoryItem and UsableInventoryItem loot
•   Massive improvements to structuredmission.lua
•   Fixed an issue where scripts registered for updates before being restored
•   Fixed an issue where Galaxy:findFaction() didn't correctly return Player, Alliance, or Faction object depending on the internal type
•   Fixed an issue where some components in Entities created by Sector:createEntity() were missing
•   Fixed a crash when not passing a color to addShipProblem
•   [UBR] Fixed an issue where it wasn't possible to directly set the Seed value
   o   Use tostring() to get and assign the string to set

•   Improved API documentation

Misc
•   Added a notification when a player is assigned to be the new leader of a group
•   Tons of small optimizations all over the place
•   Improved performance of performance measuring (yes really)
•   Improved several dialogs
•   Improved translations
•   Added several new bugs

Bugfixes
"As always, bug reports from the community are marked with [UBR] (User Bug Report). Thanks for reporting and keep it up! You'll be seeing quite a few more of these over the next weeks!"
•   [UBR] Fixed an issue where torpedoes in Equipment Dock weren't as different as planned
•   [UBR] Fixed an issue where trading posts and factories didn't have enough cargo space
•   [UBR] Fixed several issues where introduction missions got stuck when playing them in Alliance ships
•   [UBR] Fixed a few performance issues when opening the Equipment Dock menu while inventory is full
•   [UBR] Fixed several issues where the server could crash when being sent garbage over network
•   [UBR] Fixed an issue where the emblem of alliances weren't sent to players correctly
•   [UBR] Fixed an issue where ships wouldn't keep their orientation upon sector change
•   [UBR] Fixed an issue where some chat commands could crash the server
•   [UBR] Fixed an issue in fighter tutorial mission where having more than 3 fighters didn't advance the mission
•   [UBR] Fixed an issue where escort AI would falsely attack friends
•   [UBR] Fixed an issue where armor blocks sometimes didn't stop penetrating projectiles
•   [UBR] Fixed an issue where ships would chase each other out of the sector indefinitely
•   [UBR] Fixed an issue where reconstruction token value of a ship would decrease when ship is built smaller
•   [UBR] Fixed an issue where players without alliance vault permissions could trash/favorite alliance items
•   [UBR] Fixed an issue where turrets were jittering while aiming with the mouse
•   [UBR] Fixed an exploit where ships could be healed by adding large stone blocks
•   Fixed an issue where chat messages sent by server didn't get their format strings filled in correctly
•   Fixed an error message that was sent too often to alliance members with insufficient permissions
•   Fixed an issue where turrets from the ship, when compared, would show up as blueprints
•   Fixed highlights of list entries in singleplayer window not working
•   Fixed several crashes
•   Removed unnecessary sector marker from station founding introduction mission
•   Fixed 43 typos (I didn't actually count that)


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on October 27, 2020, 03:04:44 AM
New Trailer, Suggestions Feedback and other News!
Mon, 26 October 2020

Read here what's new around Avorion!
We appreciate your feedback regarding the current beta version. With your help we have been able to adjust and optimize some features before the next update. If you have any suggestions, you can tell us about them in the #beta-feedback channel on our Discord:

https://discord.com/invite/avorion

Besides the beta and our hype about the upcoming Black Market DLC, there are a few other new features we would like to share with you.

New Trailer
On our Youtube channel and on the Black Market store page you can watch the new official trailer for the DLC. We'd be happy to hear your feedback!

https://youtu.be/0sN0Na8m4DU


Game suggestion feedback
We really appreciate your ideas and your enthusiasm to be a part of Avorion's development. That's why we went through your suggestions in our forum (ATTENTION: The most recent ones are not included here yet!) and put together a small feedback list for you. On this list you can read which of your suggestions are doable, which ones we are still thinking about and which ones are, unfortunately, on the "won't make it into the game" list.

You can find the list here:

https://forum.avorion.net/index.php?/topic/6734-suggestions-review/

You're welcome to continue to post your ideas in the forum. We will update the list regularly.
To vote you can follow this link:

https://forum.avorion.net/index.php?/forum/8-suggestions-idea-voting/


Giveaway
As a thank you to you, the greatest community in the galaxy, we would like to give something back to you! That's why we're giving away some Avorion Keys next Thursday, 29.10.2020 so that you and your friends can jump into new adventures! You can take part on our official Facebook page:

https://www.facebook.com/avoriongame

That's all for now, stay safe and stay healthy!


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on October 27, 2020, 03:07:11 AM
Beta Branch Patch 1.3.1 - Patchnotes
Mon, 26 October 2020


Adjustments to docking, some more features and QoL!

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.


Gameplay
•   30s repair restriction no longer applies when the damage was self-inflicted
•   Flinging asteroids into stations now holds the ship that threw the asteroid responsible for damages
•   Added the option to only repair all missing blocks, without ship health
•   Pirate encounters now respawn after 24h of playtime (newly discovered only)
•   Pirate encounters now reset after some time when players flee (newly discovered only)
•   Xsotan now turn hostile when ramming them

Docking Adjustments
"So far, docking has been a huge success and we're very happy with the results! You got really creative with what you could do, and sadly that's where we had to make some adjustments since you broke the game in far too many ways :("

•   Gates can no longer be docked in Normal (still in Creative)
•   Several story-relevant objects and characters can no longer be docked
•   Turrets of docked objects are now dependent on their parent's turret slots
•   Added little chatter messages when containers are being abducted
•   AI ships that don't want to be docked will now undock themselves
•   Added a 'Transport' mode for stations
   •   Stations must be in 'Transport' mode to be docked and moved
   •   Stations in 'Transport' mode lose their station-specific interactions and passive abilities (Shipyard, Equipment Dock)


•   Increased pulling force of dock blocks
•   It's now possible for docked objects to jump and take their parent with them (if they belong to the same faction)

Balancing
•   Relation loss by damage is now relative to maximum HP/shields of AI crafts
   •   This reduces relation loss for high-damage weaponry in late game

•   Increased repair speed for crew to 40min for the entire craft, from 60min

Client
•   Improved transparency rendering of green box in building mode
•   Added explanation for size of docking blocks and pulling force
•   Added a preview of integrity field size in build mode

UI
•   Galaxy Map: Added input hints
•   Strategy Mode: Grid plane is now more transparent
•   Strategy Mode: Camera can now be rotated by just holding right mouse, shift doesn't have to be held
•   Added a check box to hide/show green arrows in build mode
•   NewsWindow is now invisible while ModsWindow is visible
•   Added a little green icon that tells the player they can build advanced blocks in the sector

Misc
•   Added an introductory chat message when playing on the beta branch
•   Reduced RAM requirements while calculating background AI faction economy

Scripting API
•   Added several missing Player callbacks on Server side
•   Removed obsolete Entity:getWormHoleComponent() function

Bugfixes
"Thanks for reporting tons of issues! We're still working through the reports, and this is the first bunch of bugfixes that we've finished."

•   Fixed several typos
•   [UBR] Fixed a script crash when ordering ships to salvage/mine through interaction window
•   [UBR] Fixed a few issues when multiple docks are pulling the same object
•   [UBR] Fixed an issue where collision damage wasn't taken into account for relation changes
•   [UBR] Fixed a few issues where weapons with high omicron would cost tons of reputation even though they hit a station that didn't even lose 1% HP
•   [UBR] Fixed an issue where important artifacts weren't in the inventory of mobile merchants
•   [UBR] Fixed an issue where stations would try pushing away their docking parent
•   [UBR] Fixed several issues in controls settings
•   [UBR] Fixed an issue where shots of ships owned by players, but controlled by AI would cause reputation losses when hitting the wrong target
•   [UBR] Fixed stations pushing obstacles while they're docked to something
•   [UBR] Fixed an issue where script commands that required Sector() access didn't work (ie. /addcrew)
•   [UBR] Fixed an issue where interacting with a docked station would result in strange displacement of both objects
•   [UBR] Fixed an issue where hidden resource asteroids had only a few resources
•   [UBR] Fixed an issue where hazard zone being called out had string placeholders
•   [UBR] Fixed an issue where all patrolling ships would fly to the same point in space and get stuck
•   [UBR] Fixed an issue where ships wouldn't follow docked objects if set to escort
•   [UBR] Fixed an issue where docking heavy objects sometimes didn't impact the ship's physics
•   [UBR] Fixed an issue where modifying docked objects didn't impact the parent ship's physics


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on October 29, 2020, 03:03:04 AM
Beta Branch Patch 1.3.2 - Patchnotes
Wed, 28 October 2020

While the release of the Black Market DLC is getting closer, we're continuously fixing bugs!

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
•   Added a note to headhunter attacks showing which faction attacked the player
•   Repairing at a repair dock is no longer possible during combat
  •   The default repair rules apply same as in building mode
•   Docking & stealing wreckages in scrapyards is now illegal
•   Stations no longer automatically undock from other stations when transport mode ends

Balancing
•   Reduced firepower of tesla turrets by 33% and reduced their range to 2.5km - 3.5km (from 3km to 4.5km)

DLC Content
"We're currently fixing things in the DLC content that got reported during our closed beta. Thanks for reporting and keep it up! To avoid spoilers we won't be listing story-related fixes here."

•   Fixed several reported issues in DLC-only content
•   Fixed several issues where NPCs wouldn't interact with players
•   Improved tooltips of new upgrades

UI
•   Trade AI errors are now sent by the ship and contain the name of the ship in the chat message
•   Turrets can no longer be dismantled while favorited
•   Turrets & Upgrades can no longer be researched while favorited
•   Messages of containers when being abducted are more robotic
•   Added black market logo to main menu when black market DLC is owned
•   Adjusted news window to less obnoxious, especially on lower resolution
•   Adjusted size & position of server browser so that it's well visible on lower resolutions

Scripting API
•   Added a DockingParent class

Bugfixes
"As always, bug reports marked with [UBR] are user bug reports. Thanks for taking the time to report stuff and keep it up!"

•   [UBR] Fixed an issue where Swoks' friendly/enemy behavior didn't work for alliances
•   [UBR] Fixed an issue where MAD Science Lab's friendly/enemy behavior didn't work for alliances
•   [UBR] Strategy Mode: Fixed an issue where the grid plane prevented shots and beams being rendered below it
•   [UBR] Fixed cultists not aggroing when trying to steal their precious asteroid
•   [UBR] Fixed an issue where tractor beams weren't working correctly
•   [UBR] Fixed several issues related to station docks
•   [UBR] Fixed an issue where sectors with only destroyed ships would be included in limited simulated sectors of a player
•   [UBR] Fixed an issue where brake thrust and rotation wasn't calculated correctly
•   [UBR] Fixed an issue where it was possible to select a turret with the ships tab
•   [UBR] Fixed an issue where client-sided independent turrets would shoot ships and stations that were being boarded
•   [UBR] Fixed an issue where hyperspace engine was always recharging after a relog if an upgrade was installed
•   [UBR] Fixed an issue where mirroring of front-torpedo launcher didn't work properly
•   [UBR] Fixed some issues with being able to click through news window
•   Fixed several issues & crashes in scripts
•   Fixed several issues & typos in texts

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on October 31, 2020, 02:12:50 AM
Beta Branch Patch 1.3.3 - Patchnotes
Fri, 30 October 2020

More bugfixes and some last features!

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
•   Factories that are docked to each other can now directly transfer goods between them
•   While attacking, ships try to roll in a way that their strongest turret side faces the enemy
•   Stashes now drop their items instead of just giving them to players

Balancing
•   Adjusted damages of some new turrets

Client & UI
•   Build Mode: Hold R to set the orientation when using the transform tool
•   Added a basic mission marker instead of no icon in mission list
•   Economy messages by the alliance are now marked as such
•   Players can now choose if they want to receive economy notifications from their alliance
•   Added activity logs for alliances

Bugfixes
•   [UBR] Fixed an issue where blocks weren't correctly mirrored when using the transform tool
•   [UBR] Fixed an issue where anchors of permanently installed upgrades were visible through UI
•   [UBR] Fixed an issue in rendering in build mode when green arrows are disabled
•   [UBR] Fixed an issue where transfer vessel couldn't be completed if the vessel was to be delivered to a ship instead of a station
•   [UBR] Fixed an issue where pirates from pirate shipyard sectors didn't count as pirates for pirate problem mission
•   [UBR] Fixed an issue where ships lost upgrades when destroyed while not in the same sector as the player
•   [UBR] Fixed an exploit where operation exodus dropped too many artifacts
•   [UBR] Bad cargo warning is no longer shown when only a few unimportant ships of another faction are present in the sector
•   [UBR] Fixed an issue where camera wasn't resetting behind the ship correctly when exiting building mode
•   [UBR] Fixed several issues with chat commands not finding the right players
•   Fixed several crashes and other issues in scripts
•   Fixed & adjusted several textss
•   Fixed a few crashes in scrapyard due to new variables and people using old saves


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on November 02, 2020, 02:14:51 AM
Beta Branch Patch 1.3.4 - Patchnotes
Mon, 2 November 2020

A few more adjustments and stability improvements before the big day tomorrow!

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
•   Adjusted strength of pirates when hacking

Balancing
"We improved the behavior for losing relations due to stray shots. We had to find a good balance between 'not punishing shooting things accidentally too much' and 'consequences for blowing up half a station'."

•   Reworked relation loss for hitting the hull of AI ships/stations
•   Relation loss per shot is now higher, but you can't lose more than 3000 relations per second through shooting only


Client & UI
•   Building Mode: Added new visualization when using the transform blocks tool
•   Building Mode: Added new input hints about the rotation status of the Transformation Brush (keep orientation / overwrite orientation)
•   Added a news window with most important changes
•   Added a log entry for alliance ships being destroyed
•   Tooltips of uncollectable loot are now shown when aiming at in in mouse steering mode
•   Speech bubbles are now rendered transparent when aiming at them in mouse steering mode
•   Improved clarity of container cracking UI
•   Targeters of docked stations are now always shown
•   Added community chatter messages

Bugfixes
•   [UBR] Fixed a wrong warning about sectors not being simulated when a ship was destroyed there
•   [UBR] Fixed an issue where being tractored by stations while having objects docked didn't work
•   [UBR] Fixed a desync issues when commanding ships over the galaxy map
•   [UBR] Fixed an issue where pre-1.2 stations couldn't dock objects
•   [UBR] Fixed an issue where boarded stations couldn't be docked
•   [UBR] Fixed several issues where transport mode of stations confused traders
•   Fixed several server crashes
•   Fixed an issue where sender of a chat message was always replaced by the entity title
•   Fixed AI backup in boss fights arriving looking in the wrong direction
•   Fixed several issues in scripts
•   Fixed several issues in texts
•   Updated localizations


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on November 03, 2020, 12:29:06 AM
Patch 1.3.4 - Docking Update Final Patchnotes
Mon, 2 November 2020

Here are the final patchnotes for Update 1.3.4 - The Docking Update! Caution: Wall of text incoming!

Docking
"Docking's here! The feature is actually pretty straightforward. Slap a dock block on your ship and go have fun! :)"
•   Ships can now use Dock blocks to dock other objects
•   Docked objects are shown in building mode
•   Docked objects can be taken with you through gates, wormholes and hyperspace jumps
•   (Nearly) every object can be docked
•   Added a 'Transport' mode for stations
  o   Stations must be in 'Transport' mode to be docked and moved
  o   Stations in 'Transport' mode lose their station-specific interactions and passive abilities (Shipyard, Equipment Dock)
•Factories that are docked to each other can now directly transfer goods between them (direct partners only)

Gameplay
"Aside from a few shady features that sneaked in from the Black Market DLC, we got Legendary Turrets, prettier asteroids, and a new, strange Xsotan Wormhole Device that seems to open wormholes to your Reconstruction Site."
•   Added new containers that can be hacked or taken to a smuggler's outpost to be opened
•   Added a new sector type with many containers and asteroids
•   Added the possibility to bribe ships that inspect you
•   Added the possibility to inspect & get bribed by AI traders that can now carry illegal goods
•   Added special, legendary turrets
  o   Some turrets will be available immediately, some only for DLC owners
  o   Turrets are dropped by bosses and other strong enemies
  o   More turrets to come over the next weeks
  o   It is highly recommended to try them out before judging them :)

•   Added a new Xsotan Wormhole Device that opens a wormhole to your reconstruction site
  o   You get the item from the Adventurer after changing the Reconstruction Site or progressing with the story
  o   10 Minute cooldown, infinite usages
  o   Has a few other limitations so it can't be used during immediate combat
•   Improved visuals of asteroids with resources
  o   Developer Note: Asteroid shapes have been fine-tuned to ensure they have the same amount of resources as before

•   Some factions now always have bad starting relations (not as bad on low difficulties, very bad on high difficulties)
•   On higher difficulties, bad initial relations can trigger immediate war with factions the player hasn't met yet
•   When switching sectors, players are only placed in ships that are idle or passive from now on (unless otherwise specified) to not interrupt AI orders
•   Objects in sectors towards the middle are spread out a little further
•   Seeking projectiles can now lead very fast targets
•   When a warzone is called out or a freighter is raided, nearby players are notified
•   Reduced camera shake of sector jumps
•   Added edge & corner crew quarters blocks
•   Added a front-facing torpedo launcher block
•   30s repair restriction no longer applies when the damage was self-inflicted
•   Pirate encounters now respawn after 24h of playtime (newly discovered only)
•   Pirate encounters now reset after some time when players flee (newly discovered only)
•   Xsotan now turn hostile when ramming them
•   Added a note to headhunter attacks showing which faction attacked the player
•   While attacking, ships try to roll in a way that their strongest turret side faces the enemy
•   Stashes now drop their items instead of just giving them to players

AI
"We improved several aspects of the AI, like pathfinding, aim and salvage & mining AI."
•   A ship now waits for its fighters to land before flying through a gate
•   Improved aim of AI ships
  o   AI ships can now aim with coaxial turrets
  o   Strongly improved aim of AI ships for Expert+ difficulties
•   Salvage & mining AI now picks new objects to harvest close to the last one
  o   This way the behaviour is more consistent when objects break apart
•   Salvage & mining AI now keeps fighters active while collecting loot
•   Salvage & mining AI no longer keeps firing at tiny fragments that have negligible amounts of resources left
•   Salvage & mining AI no longer bothers collecting extremely tiny amounts of loot
•   Improved pathfinding when surrounded by many obstacles

Balancing Part I: General
•   Adjusted fines for smuggling
•   Slightly increased amount of petty upgrades being dropped in the outer regions
•   Slightly reduced amount of legendary upgrades being dropped on low difficulties
•   Railguns now always penetrate at least 3 blocks
•   5-slot turrets aren't automatically coaxial any longer
  o   Instead of every turret, only 25% of 5-slot turrets will be coaxial turrets
•   Explosive shots no longer deal potentially infinite amounts of damage through AOE, but are capped at 200%
•   Pulse Cannons now have a much higher shield penetration rate compared to other weapons with ionized projectiles
•   Increased projectile speed of 2+ slot turrets
•   Relation loss by damaging shields is now relative to maximum shields of AI crafts
  o   This reduces relation loss for high-damage weaponry in late game
•   Relation loss by damaging hull through shooting is now at max 3000 points per second
  o   This reduces relation loss for high-damage weaponry in late game
•   Increased repair speed for crew to 40min for the entire craft, from 60min
•   Reduced firepower of tesla turrets by 33% and reduced their range to 2.5km - 3.5km (from 3km to 4.5km)

Balancing Part II: Shields
"Let's face it: Shields are way too powerful for what they cost. They provide lots of HP that recharge extremely quickly for free and they protect all blocks at the same time. Shields are also more or less obligatory for combat, and this means that players avoid combat in the early game. We want to break free from these limitations and give players more means to fight early on. We're nerfing shield generators, but at the same time buffing integrity blocks & armor a lot. Keep in mind that these are experimental changes and we'll see how they fare. Please share your feedback with us on this!"
•   Buffing Integrity Blocks & Armor
  o   Reminder: Integrity fields reduce incoming damage!
  o   Increased damage reduction of integrity fields from 50% to 75%
  o   Increased HP of armor blocks to 25 per 1 volume, from 15
•   Nerfing Shields
  o   Increased cost of shield generator blocks by 50%
  o   Reduced shield durability gained from shield blocks to 50 per 1 volume, from 70
•   Developer Note: In total, existing ships with shield generators and integrity blocks protecting armor will get:
  o   -27% shields
  o   +233% hull HP for armor
  o   +100% hull HP for other blocks


Balancing Part III: Exploits, Shipyards & Reconstruction Site
"We're seeing a lot of playstyles that abuse exploits that are ending up in guides and that are degenerating from how Avorion was originally designed. In addition to fixing exploits, we're adding some experimental changes through which we want to shift the gameplay a bit. We want to reintroduce the feeling of 'safe haven' sectors and the risk of venturing out. We do realize that this might take some comfort away but we think it's healthier for the game in the long run. This playstyle will also require a little more planning from you, which is why we're only enabling it on new galaxies. We'd love to hear your feedback and we'll monitor the situation closely!"
•   Building and repairing are now only possible without enemies attacking and only if the ship wasn't damaged in the past 30 seconds
•   New Saves: On Normal+ difficulty, Generators and Hyperspace Cores will need a neutral or friendly shipyard in the sector to be added to your ship
  o   Applies to new saves only
  o   Applies to ships, not stations
  o   Does not apply to Creative
  o   Can be turned on/off with a server.ini setting
  o   Ctrl-Z, Ctrl-Y and scaling will still work without a shipyard
  o   Repairing is still possible without a shipyard
•   Sectors with smuggler hideouts now have a shipyard
•   Sectors with resistance outposts now have a shipyard
•   Added an item that lets you return to your Reconstruction Site from anywhere (details see above)
•   Reduced cost for changing Reconstruction Site by 80%
•   Reduced cost for reconstructing without tokens to 80% of the ship's value, from 120%
•   Reduced cost for repairs at repair docks to 35% of ship's value (from 75%)
•   Reduced cost for founding a shipyard by 17.500.000 credits
•   Reduced cost for founding a repair dock by 7.500.000 credits
•   When reconstruction tokens are disabled, reconstruction site can still be set
•   Hyperspace engine now has to reboot and goes on cooldown after its range is changed

Strategy Mode
"We've massively tuned the Strategy Mode to make it a much more polished and easy-to-use feature. Enjoy!"
•   Added vertical lines to objects for a better sense of depth
•   Improved grid-plane for a better sense of depth
•   Camera can now be rotated and moved up/down
•   Pressing space centers the camera on the selected object(s)
•   Double click now centers the view, Ctrl-click toggles the selection
•   Player's current craft now has a player icon in the strategy mode overview list
•   Selection groups are now shown in overview list
•   Claimed asteroids are now shown in overview list
•   Added colors to sector ship overview list in strategy mode
•   "Fly through gate"-order is now visualized with a line to the gate
•   Mine and salvage orders issued via right click now start harvesting the clicked object (not the closest to the ship)
•   Improved button feedback

Building Mode
•   Added ISS shilhouette for comparison
•   Transform Block tool's block orientation can now be rotated by holding R
•   Added "Show Templates Folder" button to blocks window
•   Turret designs can now be applied to all selected turret bases with one click
•   Implemented new, detailed tooltips for blocks
•   Improved transparency rendering of green box
•   Added a preview of integrity field size
•   Added a check box to hide/show green arrows in build mode
•   Added the option to only repair all missing blocks, without ship health

UI
"More UI and QoL improvements."
•   Galaxy Map: Pressing space centers the camera on the selected object(s)
•   Galaxy Map: Selection groups can now be used the same as in Strategy Mode
•   Galaxy Map: Notifications can now be disabled on the galaxy map
•   Galaxy Map: Added input hints
•   Mails: Mail buttons stops flashing for good when mails window is opened
•   Mails: Mail list updates when a new mail is received
•   Mails: Mail window's 'Delete' now takes all attachments first
•   Improved UI for selling items
  o   Added various filtering, sorting and favoriting options
•   Favorited (starred) items can't be sold, dismantled or researched accidentally any more
•   Added assignable icons for ships
•   Weapon base damage variation is now reflected in tooltips
•   When founding a new ship, "Alliance Ship" is now greyed out when not in an alliance
•   Pressing B while in drone now opens the ship founding dialog
•   Player ships in the same sector now share their scanner data
•   Added total crew salary to player and alliance fleet tabs
•   Trade AI errors are now sent by the ship and contain the name of the ship in the chat message
•   Adjusted size & position of server browser so that it's well visible on lower resolutions
•   Added a basic mission marker instead of no icon in mission list
•   Economy messages by the alliance are now marked as such
•   Players can now choose if they want to receive economy notifications from their alliance
•   Added activity logs for alliances
•   Tooltips of uncollectable loot are now shown when aiming at in in mouse steering mode
•   Speech bubbles are now rendered transparent when aiming at them in mouse steering mode
•   Added community chatter messages

Client
•   Added more loading screen tips
•   Playmodes Normal & Creative Mode are now considered scenarios
•   Added more infos about savegames in singleplayer window
•   Added a checkbox to override a galaxy's mod settings
  o   If not ticked, the save's previous mod config is used
•   Added a news window to the main menu
•   Added a warning window for loading a galaxy with a too high version
•   Added a warning window for loading a non-beta galaxy while on the beta branch
•   Added categories for assignable controls
•   Default controls layout of immediate (mouse) steering changed:
  o   Free Look is now on right mouse button (was Ctrl)
  o   Torpedoes are now fired with G (was right mouse)


Graphics
•   Improved visuals of swirly weapon beams

Server
"While tons of things were improved, the most important change is that the scheduling of the server update has been completely rewritten. A single slow sector no longer slows down the entire server. We also added quite a few new settings to tune your server to your perfect PvP settings."
•   Restructured the entire internals of the server
  o   A single slow sector no longer slows down the entire server
  o   Shenanigans of players no longer slow down the entire server but only the sector they're in
  o   Developer Note: This doesn't mean that the server now magically supports 100 players. Avorion is not an MMO, and will never be one because it was not designed as one.
•   Simplified callback handling & improved stability of the server
•   Increased time that sectors are initially loaded from 15s to 30s
•   Renamed server option "authenticate" to "vac-secure"
•   Renamed server option "isPublic" to "isMultiplayer"
•   Added a server.ini setting to allow/forbid boarding
•   Added a server.ini setting to enable saving of runtime stats (players, tick times, memory, sectors loaded, etc) into a .csv file
•   Added a server.ini setting to configure the amount of networking threads
•   Added a server.ini setting to configure minimum ship size
•   Added a server.ini setting to configure maximum ship velocity
•   Added a server.ini setting to configure maximum number of stations in a sector
•   Added a server.ini setting to configure shipyard-bound building

Scripting API
"A lot changed here, so we won't be listing every little change, but only the most important ones - especially when they might break existing mods."
•   Added class DockingClamps
•   Added class HyperspaceEngine
•   Added a new Sector callback "onPlayerArrivalConfirmed" which fires once the client has finished its loading screen
•   Added more possibilities to work with Mails
•   Added conversion from scancode to keycode and back (modders: See SDL2 docs for that)
  o   Developer Note: Modders: This might be important for you if you were using the Keyboard. We changed our internal structure from SDL Keycodes to SDL Scancodes
•   Entity:getDockingPositions() now returns a table
•   DockingPositions:getDockingPositions() now returns a table
•   DockingPositions:getDockingPosition(id) now returns a table
•   Removed Entity:getRandomDockingPosition()
•   Removed obsolete Entity:getWormHoleComponent() function
•   Renamed Durability.setMaximum -> Durability.maximum
•   Callback "onMailReceived" is now called "onMailAdded" on server, same as client
•   Modder Request: Most properties of TextField are now readable as well
•   Added functionality to drop VanillaInventoryItem and UsableInventoryItem loot
•   Massive improvements to structuredmission.lua
•   Fixed an issue where scripts registered for updates before being restored
•   Fixed an issue where Galaxy:findFaction() didn't correctly return Player, Alliance, or Faction object depending on the internal type
•   Fixed an issue where some components in Entities created by Sector:createEntity() were missing
•   Fixed a crash when not passing a color to addShipProblem
•   [UBR] Fixed an issue where it wasn't possible to directly set the Seed value
  o   Use tostring() to get and assign the string to set
•   Improved API documentation

Misc
•   Added a notification when a player is assigned to be the new leader of a group
•   Tons of small optimizations all over the place
•   Improved performance of performance measuring (yes really)
•   Improved several dialogs
•   Improved translations
•   Added a few new bugs
•   Added an introductory chat message when playing on the beta branch

Bugfixes
"As always, bug reports from the community are marked with [UBR] (User Bug Report). Thanks for reporting and keep it up! You'll be seeing quite a few more of these over the next weeks!"
•   [UBR] Fixed an issue where torpedoes in Equipment Dock weren't as different as planned
•   [UBR] Fixed an issue where trading posts and factories didn't have enough cargo space
•   [UBR] Fixed several issues where introduction missions got stuck when playing them in Alliance ships
•   [UBR] Fixed a few performance issues when opening the Equipment Dock menu while inventory is full
•   [UBR] Fixed several issues where the server could crash when being sent garbage over network
•   [UBR] Fixed an issue where the emblem of alliances weren't sent to players correctly
•   [UBR] Fixed an issue where ships wouldn't keep their orientation upon sector change
•   [UBR] Fixed an issue where some chat commands could crash the server
•   [UBR] Fixed an issue in fighter tutorial mission where having more than 3 fighters didn't advance the mission
•   [UBR] Fixed an issue where escort AI would falsely attack friends
•   [UBR] Fixed an issue where armor blocks sometimes didn't stop penetrating projectiles
•   [UBR] Fixed an issue where ships would chase each other out of the sector indefinitely
•   [UBR] Fixed an issue where reconstruction token value of a ship would decrease when ship is built smaller
•   [UBR] Fixed an issue where players without alliance vault permissions could trash/favorite alliance items
•   [UBR] Fixed an issue where turrets were jittering while aiming with the mouse
•   [UBR] Fixed an issue where collision damage wasn't taken into account for relation changes
•   [UBR] Fixed an issue where shots of ships owned by players, but controlled by AI would cause reputation losses when hitting the wrong target
•   [UBR] Fixed an issue where Swoks' friendly/enemy behavior didn't work for alliances
•   [UBR] Fixed an issue where MAD Science Lab's friendly/enemy behavior didn't work for alliances
•   [UBR] Fixed an issue where sectors with only destroyed ships would be included in limited simulated sectors of a player
•   [UBR] Fixed an issue where it was possible to select a turret with the ships tab
•   [UBR] Fixed an issue where client-sided independent turrets would shoot ships and stations that were being boarded
•   [UBR] Fixed an issue where anchors of permanently installed upgrades were visible through UI
•   [UBR] Fixed an issue where 'Transfer Vessel' mission couldn't be completed if the vessel was to be delivered to a ship instead of a station
•   [UBR] Fixed an issue where pirates from pirate shipyard sectors didn't count as pirates for pirate problem mission
•   [UBR] Fixed an issue where ships lost upgrades when destroyed while not in the same sector as the player
•   [UBR] Bad cargo warning is no longer shown when only a few unimportant ships of another faction are present in the sector
•   [UBR] Fixed an exploit where ships could be healed by adding large stone blocks
•   [UBR] Fixed an exploit where operation exodus dropped too many artifacts
•   [UBR] Fixed a desync issues when commanding ships over the galaxy map
•   Fixed an issue where chat messages sent by server didn't get their format strings filled in correctly
•   Fixed an error message that was sent too often to alliance members with insufficient permissions
•   Fixed an issue where turrets from the ship, when compared, would show up as blueprints
•   Fixed highlights of list entries in singleplayer window not working
•   Fixed several crashes


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on November 03, 2020, 12:32:31 AM
Avorion Black Market DLC out now!
Mon, 2 November 2020

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/header.jpg?t=1604337216)


The first Avorion expansion can be purchased now!

We are super proud and happy to announce that the first Avorion expansion, the Black Market DLC, is now available on the Steam Store! There are many exciting new tasks and missions waiting for you, so look forward to the new hacking feature and discover hidden dealers to trade illegal and stolen goods on the black market! You can join a convoy on its expedition to the center of the galaxy, make new friends or decide to attack the explorers. Shipbuilders and battle-hardened veterans can also look forward to exciting new legendary weapons which they can use to go into battles or simply equip their favorite ship.

All this and many more new features await you in the Black Market DLC, so don't lose any time and dive into new space adventures!

Steam: https://store.steampowered.com/app/1357160/Avorion__Black_Market/

Special Thanks
We would like to thank our community members who have been diligently testing the beta version! With your support and feedback you have helped us a lot and we are happy that you are a part of Avorion!

Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on November 03, 2020, 12:40:55 AM
Avorion - Black Market DLC

Requires Avorion

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/header.jpg?t=1604337216)


 STEAM (https://store.steampowered.com/app/1357160/Avorion__Black_Market/)


About This Content

This expansion brings the black market to Avorion. Three underground organizations with their own missions, storylines, tasks and bosses are waiting for you! Meet new characters, visit hidden black markets, trade illegal goods, and get access to new, shady upgrades!

New Storyline
Look forward to over 20 new story missions and additional side missions and events. Meet new characters and support or betray one of the three new syndicates on your way through the galaxy. Use your new connections to get the best prices in the shadiest places! Dare to fight against three new bosses and prove to everyone in the galaxy that you are the strongest!

Hacking
Haven't you always wanted to know what's in all those container fields? With the new Hacking Upgrade, you can now have a look under the hood! A lot of treasures are waiting for you, so as long as you don't worry about some disgruntled owners, it's worth to ... borrow ... a few containers.

Black Market
Uncover hidden traders at innocent-looking stations and deal with illegal and stolen goods. Get new weapons and upgrades that you won't find anywhere else! Start your career as a smuggler with new upgrades that shield your cargo from nosy inspectors. Use the gained influence to build good relations with the syndicates, rise through the ranks, and get rewarded with better prices!

The Convoy
Once the barrier has been surpassed, word of new opportunities is spreading rapidly. You're not the only one who wants to venture into the unknown! Once the biggest dangers of the center of the galaxy have been overcome, a huge convoy will start doing expeditions over the barrier. Join the expedition, let yourself be captivated by the convoy, and assist them to make some new friends. And in case you already have enough friends, then maybe you can gather them, lie in wait for the convoy and relieve them of their heavy cargo.

Legendary Weapons
Toss your old turrets to the scrap metal! With this expansion, a lot of new weapons are waiting for you, which will make every enemy shake and propel you to the top of the food chain!

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/ss_6f8d7a9c9babc9875680b4575626332d065b2849.1920x1080.jpg?t=1604337216)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/ss_9ed04a0c90e246f85bce229527916d50e9894efa.1920x1080.jpg?t=1604337216)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/ss_2ca176970be4e47969e401fb765e78a5385584e7.1920x1080.jpg?t=1604337216)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/ss_e1151d5b90e57ffc4bb80caf011eedb48235b917.1920x1080.jpg?t=1604337216)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/ss_fa3cf7475d786ab10ba7489145fd886b2c8b6dd5.1920x1080.jpg?t=1604337216)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1357160/ss_bbff5301002352fc9590e4939d9dca6515f17828.1920x1080.jpg?t=1604337216)


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on November 13, 2020, 01:06:29 AM
News: "Official Community Servers" and "Verified Servers"
Thu, 12 November 2020

We're transferring our "Official Community Servers" program into a "Verified Servers" program.

As you may know, some time ago we started the experiment with the “Official Community Servers”. During the Covid-19 lockdown, we provided some servers for free, to be run by the community. We marked them as “Official Community Servers”, to indicate that these are special, always-on servers managed by the community. After evaluating your feedback and all the statistics, we, unfortunately, came to the conclusion that it did not work out the way we planned it. We’re still working on some performance issues, and we realized that we gave a wrong impression by marking them with the word “Official”. Additionally, we had quite a few requests from passionate dedicated server hosters, saying they wanted to be part of the program as well, but with their own, private servers.

After having evaluated everything, we came to the conclusion that there is another, better way! So here is a little preview of our future plans.

In the next few weeks, we will transfer the "Official Community Server" program into a "Verified Servers" program. We have many dedicated hosters who host private, well-functioning servers at their own costs. We want to reward these people for their efforts and give them the opportunity to get a blue checkmark as well.

The current "Official Community Servers" will remain online and with the current hosters, but for the time being the blue checkmark will be removed. Alternatively, we will give everyone (who runs a server) the opportunity to apply for the “verified” checkmark. All of you, who have already invested hours in their own servers and gained experience are invited to apply for the “Verified” checkmark once the program starts over the next weeks. Of course, this also includes the servers now marked as "Official Community Servers".

We are still working on how exactly and under which conditions this will be possible. More detailed information will be available soon. So stay tuned!


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on November 14, 2020, 12:04:57 AM
Beta Branch Patch 1.3.5 - Patchnotes
Fri, 13 November 2020

Big Server Performance Optimizations & General Bugfixes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Gameplay
•   Object detector no longer highlights valuable objects docked to the current ship

Balancing
•   Reduced drop chance for Defense System Upgrades relative to the other upgrades

Client & UI
•   Building Mode: Special folders in "Saved Designs" window are now sorted to the front
•   While on beta branch, version is shown on the bottom left of the screen
•   Improved responsiveness of the game during loading screen
    •   This fixes Windows thinking that the game crashed when it's actually just loading
•   Added some loading screen tips that explain size relations in the game

Server
"We made some serious progress over the past 2 weeks on the server side, and now it's time to share it!"

•   Implemented several important performance optimizations

Bugfixes
"As always, user bug reports are marked with [UBR]. Thanks for helping us improve the game and keep it up! :)"

•   [UBR] Fixed a crash when hiring a spy
•   [UBR] Fixed massive performance issues when changing the sliders for volume or scale in shipyard or station founder
•   [UBR] Fixed problems with hermit mission not updating when talking to adventurer
•   [UBR] Fixed an issue where selling of all trash didn't work at a fighter factory
•   [UBR] Fixed IHDTX attacking during dialog on re-enter of sector
•   [UBR] Fixed a crash when using /playerinfo chat command
•   [UBR] Fixed an issue where log would be filled with "Skipped queued callback because filter said no"
•   Fixed an issue where docked containers would turn invisible
•   Fixed several UI elements reacting even if the mouse is blocked by other windows
•   Fixed descriptions of missions flickering while changing sectors
•   Fixed several issues in black market story missions
•   Fixed several issues in scripts
•   Updated texts
•   Updated localizations


Title: Re: Avorion : A procedural co-op space sandbox
Post by: Asid on November 20, 2020, 01:56:47 AM
Patch 1.3.5 - Patchnotes
Thu, 19 November 2020

We implemented some important server performance optimizations, QoL improvements and bugfixes.

Gameplay
•   Object detector no longer highlights valuable objects docked to the current ship

Balancing
•   Reduced drop chance for Defense System Upgrades relative to the other upgrades

Client & UI
•   Building Mode: Special folders in "Saved Designs" window are now sorted to the front
•   While on beta branch, version is shown on the bottom left of the screen
•   Improved responsiveness of the game during loading screen
  o   This fixes Windows thinking that the game crashed when it's actually just loading

•   Added some loading screen tips that explain size relations in the game
•   Added small question marks to indicate that scrapyard dismantling doesn't guarantee goods

Scripting API
•   Added documentation for displaying dialogs

Server
"We made some serious progress over the past 2 weeks on the server side, and now it's time to share it!"
•   Implemented several important performance optimizations

Bugfixes
"As always, user bug reports are marked with [UBR]. Thanks for helping us improve the game and keep it up! :)"
•   [UBR] Fixed a crash when hiring a spy
•   [UBR] Fixed massive performance issues when changing the sliders for volume or scale in shipyard or station founder
•   [UBR] Fixed problems with hermit mission not updating when talking to adventurer
•   [UBR] Fixed an issue where selling of all trash didn't work at a fighter factory
•   [UBR] Fixed IHDTX attacking during dialog on re-enter of sector
•   [UBR] Fixed a crash when using /playerinfo chat command
•   [UBR] Fixed an issue where log would be filled with "Skipped queued callback because filter said no"
•   [UBR] Fixed "Show Hints" setting not doing anything
•   [UBR] Fixed an issue where some blocks would drop resources even though they shouldn't
•   [UBR] Fixed an issue where players wouldn't be written out properly on servers
•   [UBR] Fixed several issues with tooltips on the galaxy map
•   [UBR] Fixed several issues with ships bumping into each other when ordered to escort
•   [UBR] Fixed several issues where jump orders on the galaxy map wouldn't get executed properly
•   [UBR] Fixed an issue where flight assist would use up more and more energy after docking
•   [UBR] Fixed an issue where traits of DLC syndicates wouldn't show up properly
•   Fixed an issue where docked containers would turn invisible
•   Fixed several UI elements reacting even if the mouse is blocked by other windows
•   Fixed descriptions of missions flickering while changing sectors
•   Fixed several issues in black market story missions
•   Fixed several issues in scripts
•   Updated texts
•   Updated localizations