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Offline Asid

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Re: Victory At Sea Pacific
« Reply #45 on: February 18, 2021, 03:44:31 AM »
Update 1.9.0
Wed, 17 February 2021



Ai improvements, bigger threats and planes fixes

In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Remember we will still be supporting and updating Pacific as we roll out Ironclad and beyond! Both feed into each other so ideas for one may work for the other.

Gameplay:
•   Enemy fleets are more inclined to retreat and repair when they take losses.
•   Enemy fleets that have taken losses will try and regroup into larger fleets.
•   Enemy fleets can merge together before attacking.
•   Reduced aircraft bombing accuracy against ships in bridge combat.
•   Reduced cargo ship gun accuracy in bridge combat.
•   Ships will assign their engines and turbines with a full crew complement when prioritising crew morale.
•   Ships stay at full throttle upon entering combat.


Bug Fixes:
•   Fixed a bug sometimes causing fighters not to follow an order to intercept enemy planes.
•   Fixed a case of aircraft being able to launch without loading up on fuel or ammunition.
•   Aircraft altitude slider should always the correct value upon entering combat view.
•   Fix for giving an aircraft flight a launch order in combat view when its carrier or airfield is not loaded into combat view.
•   Speaker mode options now work correctly.
•   The squadron list stays visible when selecting a land-based aircraft squadron split off from another.

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Offline Asid

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Re: Victory At Sea Pacific
« Reply #46 on: April 13, 2021, 11:18:40 PM »
Update 1.9.1
Tue, 13 April 2021



To play Pacific with this latest patch before it goes live to everybody, right click Victory At Sea Pacific in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.

Gameplay:
•   Added a hard+ campaign difficulty setting, giving enemies a bigger resource advantage and a preference for larger assault fleets.


Bug Fixes:
•   Fixed a bug where damaged AI fleets would sometimes continuously dock and undock from ports.
•   Fixed a potential crash on startup.
•   Fixed a bug where aircraft could reload bombs from a carrier without any bombs left aboard.
•   Torpedo bomber flights spawn into combat view at the correct altitude when not approaching a target.


UI:
•   Bombers without bombs are indicated by a red icon on the lower ship card.
•   Removed the speed control slider from the bridge where setting ship and squadron speeds is not relevant.

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Offline Asid

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Re: Victory At Sea Pacific
« Reply #47 on: April 16, 2021, 12:00:34 AM »
1.9.2 Update
Thu, 15 April 2021



Hi everyone, we have added a hotfix below but thought it worth reiterating as well what we have done in 1.9.1 as people seem to have missed the update.


1.9.2 Hotfix Notes

Bug Fixes:

Fixed a bug that could cause flight icons on ships and airfields not to display.

Update 1.9.1

Gameplay:

Added a hard+ campaign difficulty setting, giving enemies a bigger resource advantage and a preference for larger assault fleets.


Bug Fixes:

Fixed a bug where damaged AI fleets would sometimes continuously dock and undock from ports.
Fixed a potential crash on startup.
Fixed a bug where aircraft could reload bombs from a carrier without any bombs left aboard.
Torpedo bomber flights spawn into combat view at the correct altitude when not approaching a target.


UI:

Bombers without bombs are indicated by a red icon on the lower ship card.
Removed the speed control slider from the bridge where setting ship and squadron speeds is not relevant.

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Offline Asid

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Re: Victory At Sea Pacific
« Reply #48 on: July 27, 2021, 12:41:05 AM »
1.10.0 Patch Notes
Mon, 26 July 2021



In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Bug fixes:
•   Fixed a bug that could cause the post-atomic bomb popup not to display.
•   Fixed a bug that caused severe critical hits to be too frequent.


Mods:
•   Allow modding generic ship names, defined by faction and a group of ship types.


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Offline Asid

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Re: Victory At Sea Pacific
« Reply #49 on: October 25, 2021, 11:46:45 PM »
Update 1.11.0
Mon, 25 October 2021



In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.


Gameplay:

    AI supply fleets can collect from other friendly factions' ports.
    AI fleets will choose ports further from the front lines to repair at.
    AI carriers can swap aircraft payloads between torpedo bombs and bombs.
    AI carriers can send fighter escorts with bombers.
    AI ships are more likely to break formation where required.
    Fleets without radar have a shorter global spotting range.
    Adjusted the balance of bridge-level combat based on weapon ranges.


UI:

    Added sorting options to the shipyard class list.
    A record of all sunken ships appears on the log screen.


Bug Fixes:

    Prevented aircraft flights from becoming duplicated in an airfield's stored flights hangar.
    Fixed a bug causing carrier upgrades to fail when using a mod without all aircraft categories available.


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Offline Asid

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Re: Victory At Sea Pacific
« Reply #50 on: July 25, 2022, 05:39:35 PM »
Update 1.12.0
Mon, 25 July 2022




Here is the latest update for Victory At Sea Pacific. See below for details of what to expect in this build!

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.


Gameplay:

    Removed the option to recon ports that are 100% scouted.
    Fleets with bombers try to keep their distance when attacking other fleets.
    Carrier fleets can't start an amphibious assault from bomber range.


Bug fixes:

    Prevented the player from collecting atom bomb parts again after the bomb is assembled.
    Stopped non-player ports getting selected in the fleet header when orphaned flights head to their airfield.
    Fixed a conflict in aircraft defend order behaviour between bridge and combat gameplay.


Mods:

    Added a campaign XP gain multiplier to mods.
    Added the ability to explicitly define aircraft as a standard payload in mods.

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Offline Asid

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Re: Victory At Sea Pacific
« Reply #51 on: September 09, 2023, 12:29:56 AM »
Update 1.14.1 - New ships and planes, better numbers for MODs
Fri, 8 September 2023



We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update sees brand new ships and planes as well as a change to the way the backend works that will help create more detailed MODs!

In order to play this now go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

With Victory At Sea Atlantic moving forward we are not forgetting our older games, Atlantic has allowed us to change the way some of Pacific works (it has led us down new paths) as well as getting in some new ships and planes to use!

We have been listening to player feedback on allowing for greater number ranges when it comes to allowing for greater differences in ship types (Including weapons etc). We have been stuck on this for a while as any change would mean a major change to the backend and would break everyone's MODs. We have, thanks to Atlantic, come to an (obvious) solution! We needed to step back and look at how Atlantic worked to see a way to do it.

So now when players MOD, and where appropriate, you are no longer stuck using whole numbers. For instance rather than having a rating of 1 you can have 1.5, this should give the game much broader capabilities.

Not only that we have also added the Queen Elizabeth-class battleship, County-class heavy cruiser, and Town-class light cruiser to the Royal Navy as well as Updated the model of the Illustrious-class carrier.

Planes have not been forgotten, we have added the Supermarine Spitfire and Supermarine Seafire fighters to the Royal Navy,

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Gameplay:

Added the following ships;

    Queen Elizabeth-class battleship
    County-class heavy cruiser
    Town-class light cruiser


Added the following planes;

    Supermarine Spitfire
    Supermarine Seafire



We have also updated the model of the Illustrious-class carrier.


    Docked aircraft carriers will launch aircraft in defence of the port at which they are docked.
    Changed the way numbers work in Pacific.



Mods:

    Weapon damage and armour piercing values, and armour values on ships and structures, are no longer restricted to whole numbers.



Bug Fixes:

    Fixed a case in which the UI could get stuck when splitting a fleet.
    Fixed a bug preventing saves using mods in single-fleet mode from loading correctly.
    Various small bug fixes


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Offline Asid

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Re: Victory At Sea Pacific
« Reply #52 on: February 26, 2024, 03:38:26 PM »
1.14.2 Update
Mon, January 15, 2024



In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Gameplay:
Increased the targeting accuracy of bomber and dive bomber aircraft AI.


Bug Fixes:

Fixed a bug that could cause units to freeze after concluding a battle.
Fixed a case of flights not getting refuelled when landing on an airfield or carrier.
Stopped the upgrade all flights button from flickering and from inconsistently choosing the best flight class.

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