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Offline Asid

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Re: Fantasy General II is announced!
« Reply #15 on: August 08, 2019, 11:53:35 PM »
Watch the Slitherine Let's Play! - Ep. 1
8 Aug @ 12:38pm - Alberto

Yesterday we started our very own Let's Play series of Fantasy General II on our Twitch channel!

Since many of you couldn't make it, we've uploaded it on YouTube.

You can watch it there:

Fantasy General II - Let's Play Part 1




Let us know what you think in the comments section below or on the forum!

We'll be back with episode 2 on Wednesday 14th August at 6 pm BST on our Twitch channel https://www.twitch.tv/slitherinegroup , when general Agrippa Maxentius will continue the single player campaign! Don't miss it!


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #16 on: August 21, 2019, 11:31:06 PM »
Let's Play! with Agrippa Maxentius - Ep. 2
21 Aug @ 2:44pm - Alberto

In case you missed it last week, we uploaded the second episode of our Let's Play series on YouTube!

You can watch it here:




Later today we will be live streaming part 3 on Twitch https://www.twitch.tv/slitherinegroup ! Agrippa Maxentius will continue his single player campaign at 6 pm BST!


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #17 on: August 23, 2019, 12:48:54 PM »
Fantasy General II to be released on September 5th!
8/22/2019




The date many of you have been waiting for is drawing near: Fantasy General II will be out on Steam, Slitherine, GoG on September 5th!

The sequel to a true gem from the 90s, Fantasy General II brings a classic formula to the modern era and innovates on it. Prepare to lead the Barbarian Clans in their fight for freedom against the oppressive Empire. Make use of powerful and ancient artefacts, magical spells, side with (or fight against!) fantasy creatures such as dragons, trolls, golems, harpies and many more!





You will be able to buy Fantasy General II plus two special editions: the Hero Edition and the General Edition.

Hero Edition

The Hero Edition will comprise of the base game plus the following exclusive content:
  • Tale of Falir PREQUEL CAMPAIGN
    Tolk Headsplitter and his band of trolls have been pillaging the western steads of Clan Donagh. Many brave souls died facing the giant troll and Clan Donagh has offered 200 Gold to the hero who can best Tolk. Eager to make a name for himself, Falir of Clan Baileach sets out with his band to claim the prize. Thus begins the Tale of Falir.  Experience the prologue to the single player campaign in this exciting prequel campaign.
  • ARTBOOK (available both digital and physical)
    This book introduces you to the world and people of Fantasy General II and gives you never-before released background information on the game’s story and units as well as putting the beautiful art of the game into your hands. A unique collection book, 104 pages long, containing the amazing art of Dominik Mayer.
  • DIGITAL SOUNDTRACK (includes the original Fantasy General’s soundtrack)
    A digital package containing the marvelous original soundtracks of Fantasy General and Fantasy General II! Relive the music that inspired generations of strategy players in the 90s, then prepare to be amazed by a brand new modern epic soundtrack for its sequel. A total of 20 amazing tracks.
  • PRINTABLE WORLD MAP
    A high-resolution printable version of the map of the world of Aer. From the cold, magic-rich highlands of Fareach, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. The world of Aer is vast and filled with wonders.




    General Edition

    The General Edition will include all the content from the Hero Edition plus the next two future expansions: Onslaught and Empire Aflame!

    This edition is the go-to choice in case you want absolutely everything and you also would like to save on future content, working essentially like a season pass.

    We have plans to keep expanding and improving the game after its release, so we consider September 5th to be just the beginning of a long voyage. We will reveal more about our plans for Onslaught and Empire Aflame in the months to come.




    Both the Hero Edition and the General Edition will be available on September 5th on all stores – Steam, Slitherine, GoG and other digital distributors across the world.

    A physical version of the Hero Edition will be available on Slitherine, containing a printed hard-cover version of the amazing artbook. Truly a collector’s item!

    You can wishlist Fantasy General II on Steam!


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #18 on: August 26, 2019, 05:03:45 PM »
Fantasy General II - A look at the artbook




As we announced last week, Fantasy General II will be released on September 5th.

A special edition will be available, the Hero Edition.

The Hero Edition will contain:
    The Tale of Falir prequel campaign;
    The digital soundtrack (including that of the original Fantasy General);
    A printable world map;
    A 104 pages long artbook, available both physical and digital;

Today we're posting an excerpt from the artbook, which will be available both in a digital and physical version.

The artbook contains the amazing artwork drawn by Dominik Mayer, the man behind the art of Fantasy General II. It includes all concept artwork and illustrations ever made for the game, as well as exclusive articles on all the units and heroes of Fantasy General II and background lore information on the game's world.

You can download the excerpt here.



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Offline Asid

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Re: Fantasy General II is announced!
« Reply #19 on: August 28, 2019, 12:31:43 PM »
Let's Play! with Agrippa Maxentius - Ep. 3
28 Aug @ 9:41am - Sharon

Another episode of our Let's Play series of Fantasy General II was live on our Twitch Channel last week!


You can watch it here:




Today at 6 PM BST we will be live with part 4, join the streaming here: Twitch https://www.twitch.tv/slitherinegroup !


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #20 on: August 30, 2019, 11:23:12 PM »
Watch the Gameplay Trailer!
30 Aug @ 2:30pm - Alberto   



We are releasing a new trailer for Fantasy General II, consisting entirely of gameplay.

Our goal was to explain the game in just under two minutes. We failed, as the end result is 2 minutes and ten seconds... but hopefully you will enjoy it nonetheless!

What is FANTASY GENERAL II in 2 minutes




Fantasy General II is releasing next week on September 5th. Are you ready?


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #21 on: September 03, 2019, 11:15:20 PM »
Fantasy General II - A look at Skirmish mode




Skirmish Mode in Fantasy General II is a catch-all term for any map you can play independently of the campaign against the AI.

Map sizes, resources, army strength, budget, Experience amount and even speed can be determined as can your setting and faction. Want to play an Empire vs Empire struggle with hordes of Undead and Golems obliterating each other? There’s your chance!



We have provided a number of pre-generated Skirmish maps with specific themes and challenges as well as win-conditions, but you can always use our procedural generator to create them completely from scratch, determining the kind of environment you want to choose. From a mountain-less river plain to a number of narrow valleys surrounded by steep cliffs or a gentle forest region in the borderlands with a mysterious walled city hidden in the mists.



You can also determine the amount explorable locations such as caves or ruins and the number of settlements. Make them few and far between or dial up the number of monsters roaming the area for a wild swamp-stomp. Or create a mountain valley filled with Harpies and their minions, like we did with our Harpy Invasion Skirmish map!



And if THAT is not enough, you can go on and use our editor to manually create maps including enemy spawns, missions and even magical item rewards and other factors.

Skirmish will bring you and endless amount of challenges and gameplay fun limited only by your creativity!




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Offline Asid

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Re: Fantasy General II is announced!
« Reply #22 on: September 05, 2019, 12:02:14 PM »
Fantasy General II - The minor factions




The main factions in Fantasy General 2 have quite a deep and extensive unit roster to pick from – around 30 units excluding heroes and thus there are a lot of choices to make.

But not every enemy or allied faction in the game has that variety – there are a number of minor factions on the map that may work with or against you. Players can gain access to them in the course of the campaign and they consist of colorful fantasy creatures that enrich the setting.



The three minor factions in this campaign are the Harpies, Centaurs and Lizardfolk – each consisting of 4-5 different unit types with a specific strong theme. While the major factions have themes as well – as described in our Vlogs on the Empire and the Barbarian faction- they are wider and more generalist.

Minor factions can usually do one thing exceptionally well, meaning they are more situational with a pronounced strength and weakness. Take the Lizardfolk, for example.



Encountered in the Sunken Lands, they have two major assets: Being amphibious (moving in water quickly and able to hide below the surface) and having magical attacks, making them dangerous ambushers even for heavily armored units .Thanks to their witch doctor and swift movements, they can really disrupt your army quite efficiently. They are especially deadly in their native swamp lands, but useful for any map that has a lot of water! The LIzardfolk have their own story and background stemming from FG1 and associated with one of the leaders you could play there and their own settlement types as well. Allowing you to harvest Liquid mana from raiding them!



In the other factions, Centaurs are heavy cavalry troops with exceptional mobility and bow range and harpies are flying units able to charm males or drop poison bombs on your heads. Each of these factions has a home and excels in certain areas, so it can support your main faction in a specific role or pose a particular challenge to your tactics. As always, they come with their own background and motivations as well as a role they play in the larger scheme of things.

Some even have their own heroes – such as the Harpy Queen Arylis or Tirea the Swift, proud leader of the Great Herd, who is renowned for her skill with the composite bow.



Lesser factions add new variety and a welcome dose of extra fantasy to the mix and you will meet them frequently throughout the world, so don’t say we didn’t warn you!


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #23 on: September 06, 2019, 01:12:39 PM »
Fantasy General II is out!


Battle-lines have been drawn, horns sound the charge, war-drums make the blood boil. Magical spells are hurled and all sorts of creatures enter the fray. Like in the days of old, once again valour on the battlefield will shape the fate of Keldonia.

Watch the trailer!




Fantasy General II has just been released!

Prepare to lead over 75 different unique unit types, including powerful heroes, in a long series of exciting and diverse tactical battles.

Engage in the single player campaign, where you will lead the clan of Falir One-Eye in an effort to unite the Highland Barbarians against the mighty and wealthy Empire to the south.

Battle after battle, see your army develop as your units and heroes gain experience and can be upgraded, learn new skills and equip magical artefacts. Take decisions, choose where to fight, and recruit other races and factions into your ranks to bolster your numbers.



You can also play in Skirmish mode, in either single or multiplayer, and tailor a battle to your liking, choosing between several different game modes.

And if that is not enough, you can make use of the Content Editor to create your own dream battles, and share them with other people! We are going to release the Content Editor as a free update in the next few days, alongside tutorials on how to use it.



You can buy Fantasy General II in two special editions: the Hero Edition and the General Edition.
 
The Hero Edition comprises of the base game plus the following exclusive content:

- Tale of Falir PREQUEL CAMPAIGN
- Digital Artbook (Physical versions of the artbook will be available and ready to be shipped out at the end of September)
- Digital Soundtrack (includes the original Fantasy General’s soundtrack)
- Printable World Map

The General Edition includes all the content from the Hero Edition plus the next two future expansions: Onslaught and Empire Aflame!

This edition is the go-to choice in case you want absolutely everything and you also would like to save on future content.

And there's more! From today to Semptember 12th, we will run a special launch sale on our website: all the available editions of Fantasy General II will be discounted of 10%! Visit our Special page!

Important: you can download the game after acquiring it by heading to My Page and clicking on File downloads.



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Offline Asid

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Re: Fantasy General II is announced!
« Reply #24 on: September 06, 2019, 01:20:55 PM »

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Offline Asid

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Re: Fantasy General II is announced!
« Reply #25 on: September 14, 2019, 12:29:57 AM »
Patch I is released! (v01.00.07250)
13/09/19

The first batch of fixes is here!


Woah, it's been one hell of a week! Fantasy General has been out for 8 days, and we're very happy to see that people like it (Mostly Positive reviews on Steam).

As all the fans who have been following us closely know, Fantasy General II is a game which we mean to improve and expand. Last week was just the beginning of our journey, and we would like you to involve in it as much as possible.

Thanks to you and your feedback on our forum and on Discord, we were already able to spot some areas which needed a few fixes. We are now ready to release the first update today!

You can see the full changelog down below. Please let us know what you think on the forum, on Discord, on our socials or in the comments section below :) And of course, stay tuned, we have very juicy news coming.


Patch 1 Changelog (v01.00.07250)


New Skirmish Map
Added new skirmish maps: Battle Lines and Coastal Defense

The Gap adaptations
Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!

Lizard Tweaks
Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!

Berserker Balancing
Berserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!

Loot Rebalancing
Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.

Scavenging
We now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.

After the Clanmeet
The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)

Thunderer buff
Thunderers now have a missile range of 3. Stones away!

Enemy XP Progression
XP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)

Ambush
Ambushers remain on their hex after ambushing and killing a unit. Discuss!

Bugfixes
"Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
Fixed bug where petrified units could still use free actions"

AI bugfix
Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.

UI bugfix
Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.

UI loading
Added a loading indicator to campaign menu in case it takes some time to load all available campaigns.
Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.

Map Bugfix
Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!

Controls Bugfix
When cycling through units the camera now moves to the selected unit on the screen.

Load game UI
Allows double click to load a savegame.

Mirror Image Bugfix
Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!

Heroes leaving Bugfix
Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.

Disaease spreading Bugfix
Fixed a bug where spreaded Disease would immediately spread again, and again. Healthy!

Sounds
Added more unit sounds.

Move below flying units possible!
Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.

Fix Corrupted Savegame display
Improved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.

Localization
Fixed various localization bugs.

VFX
Fixed various visual effects.


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #26 on: October 01, 2019, 03:06:48 PM »
Patch II is out! (v01.00.07404) – Content Editor now available!
01 Oct 2019




This is another big one: It comes with the shiny new Content Editor, a tool which allows players to craft their own custom maps and scenarios.

With it you are able to fashion your own maps and sculpting your own geography, quest locations, reards, enemy spawns, win or loose conditions and even proper quests! Those maps can used by other players to be played in Skirmish mode including texts and quest triggers you set up to create your own story.

It is a very flexible tool, and easy to use. If you’d like to learn more about it and its functionalities, you can download and read its manual from here.

The update also comes with a number of fixes and balancing changes. You can find the full changelog below. Speaking of balance, we introduced a number of Analytics which will help us analyze gaming stats during the single player campaign. They are absolutely anonymous and only relate to gameplay behaviour, and will help us with fine-tuning balance in the months to come.

We are eager to hear what you think about this update, and we can’t wait to see the first player-made scenarios coming out!

That’s not all, of course. We have big plans for Fantasy General II, and as you know we are working on expanding the game. Good things come to those who wait…


Patch 2 Changelog (v01.00.07404)

• Analytics - Implemented gathering of stats for campaign difficulty balancing. All stats are anonymous and game - specific only. This will help us determine the avg for non - scaling AI enemies in maps. Once we have the base numbers we will then do a beta test to test the resulting difficulty.
• Dialogues - Various dialogue fixes and rebalancing (Iseal decision are less punishing and/or more beneficial, Centaurs and Marcra can now be properly used)
• Mercenary Tutorial - Added to map 4 (Under Attack) and gave extra gold to hire
• Aura and Resistance bugfix - Resistances > 100% do not heal the target anymore; fixed a bug where non - stackable auras would still stack in damage calculation.
• Difficulty Tutorial - Tutorial added to explain difficulty change during campaign.
• Challenge Difficulty - Added new difficulty replacing normal, normal and easy are now easier; players who were on normal are now playing challenge, Easy is the new normal.
• Supply Skill and scaling - Removed Extra Supply through skill trees from adding to AI scaling if they are actually used by the army (so +2 supply but only using 8/10 supply does not reduce the enemy numbers)
• Sunken Lands - Into the Sunken Lands is less swampy and easier to navigate.
• Unit Cycle - Cycling units ignores and skips petrified units
• Easy Difficulty Buff - The new Easy difficulty provides a damage resistance teambuff to all player units. Making it even easier!
• Dragon Breath / Charge Through - Fixed an issue that caused the game to get stuck if the skill was used
• Bugfix - Fixed an issue that would cause the game to get stuck when stag riders tries to return to his original position after dying during the attack.
• UI - Various changes trying to reduce Chinese font memory usage
• Bugfix - fixed hiring Centaur Mercenaries in camp in Porikos
• Bugfix - fixed that units that are not part of your army provided you with scavenge/gold resources at end of the map
• Bugfix - Fixed an issue that caused artefacts to disappear while mirror image was active
• Bugfix - Fixed an issue that caused the game to get stuck if a charm runs out after you opened the inventory.
• "Bugfix - Fixed an issue that caused Blood Oak Bows to increase its stats while playing
• Bugfix - Certain story locations were permanently displayed as "unexplored" and will now properly display.


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #27 on: October 22, 2019, 01:33:30 PM »
Beta Test our latest patch
Tue, 22 October 2019


New balancing and non-scaling AI!

Our new Patch is going into BETA today and we wanted to invite all of you to help test it.
It contains the non-scaling AI difficulty and we need as many people as we can get to help us playtest this and see how the difficulty feels.

As this has been something a number of players requested, we hope you will hep us in making it work smoothly! We also adjusted Trackers, Berserkers and Wereberas and some Lizards for Sunken Lands! Let us know how you like the changes!


•   Pathfinder Aura fix
Pathfinder aura always works for ground units
•   Mirror Image Bug Fix
Mirror Image doesn't fail or win a map instantly anymore in certain scenario.
•   Game doesn't continue bug
Fixing a bug that caused the game to not continue after winning a scenario.
•   Bay of Kyrios fix
Fixed a bug where the option to make Marcra join was always disabled in Bay of Kyrios
•   Barbarian Balancing
Berserkers and Cleavers have less HP and less Morale, Werebears are now Flesheaters
•   Scouts Balancing
Buffed Trackers by making them Mountaineers (can move across mountains) and Live Off
the Land (no supply requirements)
•   Pegasi Balancing
Unmounted Pegasi cannot capture locations (in preparation for the first DLC)
•   Sunken Lands improved
First few missions are less swampy and separated swamp into smaller bodies of water;
water boots drop rate increased while in sunken lands
•   Lizards Balancing
Lizard Hunters and Witch Doctors get Speed 3 instead of 4; Petrify decreased to range 3
•   Tag Bugfix
Fixed a bug where summoned/hired units would receive AI tags if summoned/hired on top of an AI zone, leading to behavior like losing a map or not being able to complete a map when that unit died/didn't die
•   AI Scaling can be disabled
Thanks to the data we collected from you, we now added a fixed progression for both campaigns. The AI scaling can be disabled when starting a new campaign or during a campaign via the gameplay settings (same as you can change the difficulty)
•   AI tweaking
AI ranged units prioritize weak fliers less ferociously
•   Hide Army Bar
The army bar can now be hidden. see button to the lower left of your units
•   Animation Speed Settingd
You can now configure how fast actions are displayed (between 100% and 400%)
•   Death Bugs#
Fixed various bugs occuring if a unit dies during an attack
•   Visuals
Improved empire theme terrain visuals
•   Fixed bug with waypoints
Waypoints can't be used anymore to move over spiderwebs
•   Visuals
Changed entagled visual effect in preparation for similar effects to come
•   Fixed bug in summon skill
AI summon in fog of war isn't visible anymore if summonor is visible to player
•   Gameplay
Fixed faulty range display and valid/invalid target markers for skills (i.e. Chain Lightning will now display the correct target range as soon as you select the first target)


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Re: Fantasy General II is announced!
« Reply #28 on: October 26, 2019, 11:38:25 PM »
The Art Compendium book is now available
10/25/2019



The Art Compendium, previously available only in the Hero Edition of Fantasy General II, is now available as a separate purchase.

It is a collection item, with 104 pages of illustrations and artworks from the talented Dominik Mayer, the artist behind Fantasy General II.

In the book, you will also find more details on the background lore of the world of Fantasy General II, on the playable factions and on their units as well. You can find more information on its product page.




Furthermore, the physical editions of Fantasy General II - Invasion (base game) and Fantasy General II - General Edition are now available.

Both editions also include a physical copy of the Art Compendium book, so if you still haven't acquired Fantasy General II and you would also like to get your hands on the book, this is your chance.


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Re: Fantasy General II is announced!
« Reply #29 on: December 06, 2019, 11:37:25 PM »
Santa Claus is coming to Fantasy General II
06 Dec 2019

The guys from Owned by Gravity have been working on the new DLC, Onslaught (more info on that soon!), but on the side they have been preparing a special gift to all Fantasy General II players.

It is a brand new, special Christmas-themed scenario!



I bet you can't wait to test the Santa Claws units on the new snowy battlefield.

It will be released in the next free update, so be on the lookout for it!

We'll also have a special Christmas stream on our Twitch channel. Richard Yorke will stream the new Christmas map on Twitch on December 19 at 6 pm UK time!


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Final Fantasy XIV: Stormblood

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