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Offline Asid

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Re: Fantasy General II is announced!
« Reply #15 on: August 08, 2019, 11:53:35 PM »
Watch the Slitherine Let's Play! - Ep. 1
8 Aug @ 12:38pm - Alberto

Yesterday we started our very own Let's Play series of Fantasy General II on our Twitch channel!

Since many of you couldn't make it, we've uploaded it on YouTube.

You can watch it there:

Fantasy General II - Let's Play Part 1




Let us know what you think in the comments section below or on the forum!

We'll be back with episode 2 on Wednesday 14th August at 6 pm BST on our Twitch channel https://www.twitch.tv/slitherinegroup , when general Agrippa Maxentius will continue the single player campaign! Don't miss it!


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #16 on: August 21, 2019, 11:31:06 PM »
Let's Play! with Agrippa Maxentius - Ep. 2
21 Aug @ 2:44pm - Alberto

In case you missed it last week, we uploaded the second episode of our Let's Play series on YouTube!

You can watch it here:




Later today we will be live streaming part 3 on Twitch https://www.twitch.tv/slitherinegroup ! Agrippa Maxentius will continue his single player campaign at 6 pm BST!


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #17 on: August 23, 2019, 12:48:54 PM »
Fantasy General II to be released on September 5th!
8/22/2019




The date many of you have been waiting for is drawing near: Fantasy General II will be out on Steam, Slitherine, GoG on September 5th!

The sequel to a true gem from the 90s, Fantasy General II brings a classic formula to the modern era and innovates on it. Prepare to lead the Barbarian Clans in their fight for freedom against the oppressive Empire. Make use of powerful and ancient artefacts, magical spells, side with (or fight against!) fantasy creatures such as dragons, trolls, golems, harpies and many more!





You will be able to buy Fantasy General II plus two special editions: the Hero Edition and the General Edition.

Hero Edition

The Hero Edition will comprise of the base game plus the following exclusive content:
  • Tale of Falir PREQUEL CAMPAIGN
    Tolk Headsplitter and his band of trolls have been pillaging the western steads of Clan Donagh. Many brave souls died facing the giant troll and Clan Donagh has offered 200 Gold to the hero who can best Tolk. Eager to make a name for himself, Falir of Clan Baileach sets out with his band to claim the prize. Thus begins the Tale of Falir.  Experience the prologue to the single player campaign in this exciting prequel campaign.
  • ARTBOOK (available both digital and physical)
    This book introduces you to the world and people of Fantasy General II and gives you never-before released background information on the game’s story and units as well as putting the beautiful art of the game into your hands. A unique collection book, 104 pages long, containing the amazing art of Dominik Mayer.
  • DIGITAL SOUNDTRACK (includes the original Fantasy General’s soundtrack)
    A digital package containing the marvelous original soundtracks of Fantasy General and Fantasy General II! Relive the music that inspired generations of strategy players in the 90s, then prepare to be amazed by a brand new modern epic soundtrack for its sequel. A total of 20 amazing tracks.
  • PRINTABLE WORLD MAP
    A high-resolution printable version of the map of the world of Aer. From the cold, magic-rich highlands of Fareach, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. The world of Aer is vast and filled with wonders.




    General Edition

    The General Edition will include all the content from the Hero Edition plus the next two future expansions: Onslaught and Empire Aflame!

    This edition is the go-to choice in case you want absolutely everything and you also would like to save on future content, working essentially like a season pass.

    We have plans to keep expanding and improving the game after its release, so we consider September 5th to be just the beginning of a long voyage. We will reveal more about our plans for Onslaught and Empire Aflame in the months to come.




    Both the Hero Edition and the General Edition will be available on September 5th on all stores – Steam, Slitherine, GoG and other digital distributors across the world.

    A physical version of the Hero Edition will be available on Slitherine, containing a printed hard-cover version of the amazing artbook. Truly a collector’s item!

    You can wishlist Fantasy General II on Steam!


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #18 on: August 26, 2019, 05:03:45 PM »
Fantasy General II - A look at the artbook




As we announced last week, Fantasy General II will be released on September 5th.

A special edition will be available, the Hero Edition.

The Hero Edition will contain:
    The Tale of Falir prequel campaign;
    The digital soundtrack (including that of the original Fantasy General);
    A printable world map;
    A 104 pages long artbook, available both physical and digital;

Today we're posting an excerpt from the artbook, which will be available both in a digital and physical version.

The artbook contains the amazing artwork drawn by Dominik Mayer, the man behind the art of Fantasy General II. It includes all concept artwork and illustrations ever made for the game, as well as exclusive articles on all the units and heroes of Fantasy General II and background lore information on the game's world.

You can download the excerpt here.



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Offline Asid

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Re: Fantasy General II is announced!
« Reply #19 on: August 28, 2019, 12:31:43 PM »
Let's Play! with Agrippa Maxentius - Ep. 3
28 Aug @ 9:41am - Sharon

Another episode of our Let's Play series of Fantasy General II was live on our Twitch Channel last week!


You can watch it here:




Today at 6 PM BST we will be live with part 4, join the streaming here: Twitch https://www.twitch.tv/slitherinegroup !


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #20 on: August 30, 2019, 11:23:12 PM »
Watch the Gameplay Trailer!
30 Aug @ 2:30pm - Alberto   



We are releasing a new trailer for Fantasy General II, consisting entirely of gameplay.

Our goal was to explain the game in just under two minutes. We failed, as the end result is 2 minutes and ten seconds... but hopefully you will enjoy it nonetheless!

What is FANTASY GENERAL II in 2 minutes




Fantasy General II is releasing next week on September 5th. Are you ready?


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #21 on: September 03, 2019, 11:15:20 PM »
Fantasy General II - A look at Skirmish mode




Skirmish Mode in Fantasy General II is a catch-all term for any map you can play independently of the campaign against the AI.

Map sizes, resources, army strength, budget, Experience amount and even speed can be determined as can your setting and faction. Want to play an Empire vs Empire struggle with hordes of Undead and Golems obliterating each other? There’s your chance!



We have provided a number of pre-generated Skirmish maps with specific themes and challenges as well as win-conditions, but you can always use our procedural generator to create them completely from scratch, determining the kind of environment you want to choose. From a mountain-less river plain to a number of narrow valleys surrounded by steep cliffs or a gentle forest region in the borderlands with a mysterious walled city hidden in the mists.



You can also determine the amount explorable locations such as caves or ruins and the number of settlements. Make them few and far between or dial up the number of monsters roaming the area for a wild swamp-stomp. Or create a mountain valley filled with Harpies and their minions, like we did with our Harpy Invasion Skirmish map!



And if THAT is not enough, you can go on and use our editor to manually create maps including enemy spawns, missions and even magical item rewards and other factors.

Skirmish will bring you and endless amount of challenges and gameplay fun limited only by your creativity!




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Offline Asid

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Re: Fantasy General II is announced!
« Reply #22 on: September 05, 2019, 12:02:14 PM »
Fantasy General II - The minor factions




The main factions in Fantasy General 2 have quite a deep and extensive unit roster to pick from – around 30 units excluding heroes and thus there are a lot of choices to make.

But not every enemy or allied faction in the game has that variety – there are a number of minor factions on the map that may work with or against you. Players can gain access to them in the course of the campaign and they consist of colorful fantasy creatures that enrich the setting.



The three minor factions in this campaign are the Harpies, Centaurs and Lizardfolk – each consisting of 4-5 different unit types with a specific strong theme. While the major factions have themes as well – as described in our Vlogs on the Empire and the Barbarian faction- they are wider and more generalist.

Minor factions can usually do one thing exceptionally well, meaning they are more situational with a pronounced strength and weakness. Take the Lizardfolk, for example.



Encountered in the Sunken Lands, they have two major assets: Being amphibious (moving in water quickly and able to hide below the surface) and having magical attacks, making them dangerous ambushers even for heavily armored units .Thanks to their witch doctor and swift movements, they can really disrupt your army quite efficiently. They are especially deadly in their native swamp lands, but useful for any map that has a lot of water! The LIzardfolk have their own story and background stemming from FG1 and associated with one of the leaders you could play there and their own settlement types as well. Allowing you to harvest Liquid mana from raiding them!



In the other factions, Centaurs are heavy cavalry troops with exceptional mobility and bow range and harpies are flying units able to charm males or drop poison bombs on your heads. Each of these factions has a home and excels in certain areas, so it can support your main faction in a specific role or pose a particular challenge to your tactics. As always, they come with their own background and motivations as well as a role they play in the larger scheme of things.

Some even have their own heroes – such as the Harpy Queen Arylis or Tirea the Swift, proud leader of the Great Herd, who is renowned for her skill with the composite bow.



Lesser factions add new variety and a welcome dose of extra fantasy to the mix and you will meet them frequently throughout the world, so don’t say we didn’t warn you!


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Offline Asid

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Re: Fantasy General II is announced!
« Reply #23 on: September 06, 2019, 01:12:39 PM »
Fantasy General II is out!


Battle-lines have been drawn, horns sound the charge, war-drums make the blood boil. Magical spells are hurled and all sorts of creatures enter the fray. Like in the days of old, once again valour on the battlefield will shape the fate of Keldonia.

Watch the trailer!




Fantasy General II has just been released!

Prepare to lead over 75 different unique unit types, including powerful heroes, in a long series of exciting and diverse tactical battles.

Engage in the single player campaign, where you will lead the clan of Falir One-Eye in an effort to unite the Highland Barbarians against the mighty and wealthy Empire to the south.

Battle after battle, see your army develop as your units and heroes gain experience and can be upgraded, learn new skills and equip magical artefacts. Take decisions, choose where to fight, and recruit other races and factions into your ranks to bolster your numbers.



You can also play in Skirmish mode, in either single or multiplayer, and tailor a battle to your liking, choosing between several different game modes.

And if that is not enough, you can make use of the Content Editor to create your own dream battles, and share them with other people! We are going to release the Content Editor as a free update in the next few days, alongside tutorials on how to use it.



You can buy Fantasy General II in two special editions: the Hero Edition and the General Edition.
 
The Hero Edition comprises of the base game plus the following exclusive content:

- Tale of Falir PREQUEL CAMPAIGN
- Digital Artbook (Physical versions of the artbook will be available and ready to be shipped out at the end of September)
- Digital Soundtrack (includes the original Fantasy General’s soundtrack)
- Printable World Map

The General Edition includes all the content from the Hero Edition plus the next two future expansions: Onslaught and Empire Aflame!

This edition is the go-to choice in case you want absolutely everything and you also would like to save on future content.

And there's more! From today to Semptember 12th, we will run a special launch sale on our website: all the available editions of Fantasy General II will be discounted of 10%! Visit our Special page!

Important: you can download the game after acquiring it by heading to My Page and clicking on File downloads.



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Offline Asid

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Re: Fantasy General II is announced!
« Reply #24 on: September 06, 2019, 01:20:55 PM »

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Offline Asid

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Re: Fantasy General II is announced!
« Reply #25 on: September 14, 2019, 12:29:57 AM »
Patch I is released! (v01.00.07250)
13/09/19

The first batch of fixes is here!


Woah, it's been one hell of a week! Fantasy General has been out for 8 days, and we're very happy to see that people like it (Mostly Positive reviews on Steam).

As all the fans who have been following us closely know, Fantasy General II is a game which we mean to improve and expand. Last week was just the beginning of our journey, and we would like you to involve in it as much as possible.

Thanks to you and your feedback on our forum and on Discord, we were already able to spot some areas which needed a few fixes. We are now ready to release the first update today!

You can see the full changelog down below. Please let us know what you think on the forum, on Discord, on our socials or in the comments section below :) And of course, stay tuned, we have very juicy news coming.


Patch 1 Changelog (v01.00.07250)


New Skirmish Map
Added new skirmish maps: Battle Lines and Coastal Defense

The Gap adaptations
Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!

Lizard Tweaks
Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!

Berserker Balancing
Berserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!

Loot Rebalancing
Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.

Scavenging
We now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.

After the Clanmeet
The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)

Thunderer buff
Thunderers now have a missile range of 3. Stones away!

Enemy XP Progression
XP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)

Ambush
Ambushers remain on their hex after ambushing and killing a unit. Discuss!

Bugfixes
"Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
Fixed bug where petrified units could still use free actions"

AI bugfix
Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.

UI bugfix
Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.

UI loading
Added a loading indicator to campaign menu in case it takes some time to load all available campaigns.
Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.

Map Bugfix
Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!

Controls Bugfix
When cycling through units the camera now moves to the selected unit on the screen.

Load game UI
Allows double click to load a savegame.

Mirror Image Bugfix
Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!

Heroes leaving Bugfix
Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.

Disaease spreading Bugfix
Fixed a bug where spreaded Disease would immediately spread again, and again. Healthy!

Sounds
Added more unit sounds.

Move below flying units possible!
Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.

Fix Corrupted Savegame display
Improved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.

Localization
Fixed various localization bugs.

VFX
Fixed various visual effects.


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