Update 21 - The Crew & Water is LIVE!
24 Feb 2020
Hey Everyone,
After two weeks in beta, our biggest update so far is ready! Also now that with huge update is done, we are back to weekly update schedule.
So lets jump in it and talk about what`s new.
First of all, introducing an all new Clan system – renamed to Crews. Aside from fixing the bugs of the old system, this new system gives a lot more options - different rankings, kicking members, seeing online status and a lot more. More options to customize your Crew is coming soon.
The second major change is Degrading Claims and Base Raiding. All base components now show a health bar, and can be destroyed by any weapon. In addition all base components degrade over time and need to be repaired. Empty Makeshift Claims without a base will degrade in 1 week. All other base components degrade over a month, taking a little damage every 3 days. We will be balancing and improving both systems based on players feedback.
Last but not least the new water and swimming system is finally complete. With beautiful new lake and ocean water, and swimming both over and underwater. All the vehicles and horse is now amphibious as well. This finally opens way for us to start implementing water base construction, rafts, as well as under water exploration mining and gathering.
This update also fixes majority of really bad bugs that we had in the last build, that has really put a stop on many of you enjoying the game. Sorry it took us this long to release this update, but solution required rewriting a lot of outdated systems.
Important about Reclaim System
It`s time to clean up the game worlds from hundreds of abandoned claims and vehicles all over the system. To do this we set an March 10th deadline, two weeks from now - during which you will need to approach your claims and vehicle, and press F key when prompted. This is a one time process, and not something you`ll need to do in the future. The vehicle and claims that were not re-claimed during the two weeks will be removed (March 10th will be the day we clean the servers from un re-claimed vehicles and claims.
And so lets take a look at Update # 21:
Major Additions and Critical Fixes
• RECLAIM SYSTEM - all existing vehicles and claims must be reclaimed during the next two weeks - approach and follow prompt to reclaim. Otherwise these claims and vehicles will be removed in two weeks.
• New Clans system - named Crew, fixes all the bugs of the original system
• Crews show all the members online status, including last login if offline
• Added several ranks for the Crews - from Commander to Recruit
• Anyone in the Crew can recruit new members
• Ower and Commander in the Crew can promote or kick players
• Add Social player list - can be clicked in the Chat
• Added a way to incite players to Crews from the Social player list
• Claims without any building components will decay in 7 days
• All base components degrade over a month, taking a little damage every 3 days
• All base components now display a health bar when standing close to them
• All base components can now be destroyed by using any weapon
• Added repair hammer to repair damaged or decaying base components
• Completely reworked player interaction with objects or characters in TPS mode
• Base item dupe exploit bug is fixed
• Completely redesigned water with amazing visuals and effects, including waves
• Added underwater corals, terrain and other props - not gatherable yet
• Major improvements to swimming both by character and vehicles
• Underwater exploration, mining and gathering is ready to be added to the game
• Completely new character swimming animations
• New Han-held Radar with new art, and new functionality - detects AI, players and outlaws
Fixes and Additions
• Fixed all issues when interacting with dead creatures and not being able to select the body
• Fixed falling through the planet when dismounting a horse
• Fixed not being able to get back into vehicle of exiting on top of water
• Fully redesigned Area 22 part of Clayton
• Arrows now show impact and blood animation when hitting creatures
• Fixed major issue with elevator pushing player out into space - it`s instant kill now
• Added spacesuit vendors with space suit display props over entire star system
• Added dedicated place items mode that fixes a number of issues when playing base components
• System Map is now part of the main in-game menu
• Fixed closing Clans window by using Tab key not working
• Fixed issue opening options in the menu
• Tab Menu header now sits above all windows
• Fixed issue with moving in the System Map
• Steam ID is now required for progressing past the game menu
• Removed navpoint tooltips from Titan and moved it to later in Prologue
• There will no longer be Bears or Trawlers near player spawn points
• Fixed issue with interaction prompt appearing and then disappearing a second later
• Added tooltip near Winter Quest in Prologue about spacesuits and jetpacks
• Moved the 4th package of Winter quest nearer to the 1st one resolving number of issues
Renamed JansonOrbitalMission to TigonOrbitalMission.
• Improved NOVA mining laser beam art
• Cancelling placing an item shouldn't open the Esc menu.
• Improved the look of Water Walls with new designs
• Reworked free Workshop from water walls and other locations
• Fixed issue with wood shack window shutter not being able to place
Balancing Adjustments
• Most AI creatures are now as aggressive now, get agroed in close proximity
• Fuel Consumption of regular flight fuel for SpacesShips lowered by 30%
• Change Iron refinery to produce2 iron ore for 1 iron and not 3 iron ore
• Changed Concrete refinery to product 1 concrete for 4 rocks and not 5 rocks
• Item Economy updated from changes to crafting components, repricing 80 items
• CPUChip priced reduced from 552 to 373
• ConcreteFence reduced from 344 to 238
• ConcreteWall reduced from 321 to 228
• ConcreteWatchtower reduceced from 841 to 640
• Hedgehog reduced from 333 to 222
• MetalDoor reduced from 423 to 363
• MetalStairs reduced from 733 to 511
• MetalCeiling increased from 265 to 429
• MetalWall reduced from 455 to 296
• ReinforcedShack reduced from 1418 to 1043
• Distillery reduced from 1211 to 840
• ElectronicsBench reduced from 1085 to 714
• LandingPad reduced from 632 to 466
• Frigate reduced from 8500 to 6490
• SpinnerFrame reduced from 2605 to 2383
• SpinnerHull reduced from 1983 1390