Hmmm, i didn't get confortable with these arguments.
I own WiTE and WiTW and are both great games.
However, what i felt about this statement is that their are not going to introduce a significant change in the game besides a larger map.
It would really be cool if you could have the possibility to micromanage somethings (if you wanted to) like the focus of production of your country.
For example. You are the general commander of your forces, you noticed that you are going to launch a massive panzer operation in a couple of months, it would be reasonable to tell the politicians to focus the production lines to more panzers than field guns for example, that way, you would have much more equipment in your storages.
This isnt the initial intention about WITE 2. I read, that the Devs basically wanted to add the improvements of WITW to the eastern front game.
I hope, that I misunderstood a posting, that they plan to only convert data, so that the earliest start of the German-Russio-War will be in 1943, like it is in WITW. ... Or at least that this info is outdated.
I dont really miss production management, cos this feature is intentionally recessed by the Devs anyway. You are only to be in charge of the pure operational tasks in this game.
Nevertheless IMO the perfect wargame was a symbiosis of the WITW, Hearts of Iron, Command Ops and Combat Mission series or Graviteam products like Operation Star. So unit production would be included.
But what I´d like to be changed is the strict withdrawal schedulings. It simply doesnt make sense, that mostly intact and highly skilled formations are getting dissolved, just because it is considered as historically accurate, cos a certain unit had been hit hardly in reality. Better to let the player select the units for dissolving or withdrawal from defined contingents by the highcommand.