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Offline Asid

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Green Hell
« on: March 18, 2019, 01:00:18 PM »

Green Hell is a sweltering struggle for survival in the Amazonian rainforest. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?

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Green Hell - Road Map


Green Hell Launch Trailer


GREEN HELL is an Open World Survival Simulator set in the uncharted unique setting of the Amazonian rainforest.

You are left alone in the jungle without any food or equipment, trying to survive and find your way out. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?

On this journey, you won’t get any help from the outside world. Equipped only with your bare hands you’ll have to learn actual survival techniques to build shelters, make tools, and craft weapons in order to hunt and defend yourself. Constantly threatened by the jungle you’ll fight with both wild animals and tropical sicknesses. Players will also have to face the traps set by your own mind and fears that crawl in the darkness of the endless jungle.

You are thrown deep into the emerald and impenetrable Amazonian rain forest. The green hell. Your goal is to survive in the depths of a nightmarish environment using truly intuitive means to escape. Having only a radio at your disposal you will follow the familiar voice of a loved one through this endless and inhospitable jungle, unveiling bit by bit how you got there in the first place. What you discover will be worse than what you fought so hard against to survive.

Where can the human mind wander?


• Use of true survival techniques (including starting fires, camp building, animal traps construction)
• Sourcing and composing objects allowing survival (including weapons and tools)
• Food sourcing (hunting, cropping)
• Wound, disease and other injuries treatment, depending on the situation

Green Hell's story emphasizes psychological aspects of survival in extreme conditions. The player faces a ruthless situation, isolated, and fighting to survive another day. The players battle will not only be against the environment as you fight to keep your sanity. Will you succeed or fall into the depths of your mind? To unveil the truth the player will have to fight the hardest battle they will ever fight - the fight against themselves, their weaknesses and fears.

Amazonian rainforest is the richest natural environment in the world. Exotically breathtaking, spectacular, multicolored, full of tones and sounds but mortal, deadly, uncompromising for the ignorant.
• Part of the Amazonian rainforest as a map of the world for the setting
• The richness of plants and multitude of animal species (mammals, reptiles, birds, and insects)
• Simulation of animals natural occurrence and behavior
• Dynamically changing environment due to the weather

Survival in such extreme conditions requires willpower - without it we are sentenced only to madness and death. In green Hell, your wellbeing, both physical and psychological, are strictly related. Body inspection mode allows the player to diagnose themselves and heal their body. In this mode, we can also remove all kinds of parasites that decided to make a home out of your body.
Psychophysical parameters of the player include:
• psychological condition
• physical condition

• Setting: deadly yet beautiful Amazonian rainforest
• Body inspection mode
• A multitude of fauna and flora and the dangers awaiting the player
• Environment and situation impact on the player’s psychology
• Impact of environment changes to the ecosystem
• An addictive story
• Dynamically changing environment

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Offline Asid

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Re: Green Hell
« Reply #1 on: March 18, 2019, 01:02:18 PM »
Green Hell - Survival Guide - Food

Green Hell - Water Update

Green Hell - Survival Guide - Food

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Offline Asid

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Re: Green Hell
« Reply #2 on: March 22, 2019, 02:34:46 PM »
Mud Building Update coming soon!
21 Mar - CreepyJarDev_Basia   

Good news, adventurers!

Prepare for long hours of getting your hands dirty! Mud Building Update is coming soon along with the new building resource – mud, crafting resource – iron, long-awaited storage and more!

Full patch notes will be available along with the update!

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Offline Asid

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Re: Green Hell
« Reply #3 on: April 01, 2019, 03:07:25 PM »
Patch: V.0.5.0 (Mud Building Update) is live now!
1 Apr @ 3:02pm - CreepyJarDev_Basia

Hey everyone.

Patch: V.0.5.0 (Mud Building Update) is live now!

As it’s our 4th big update we would like to thank you all for your support, bug reports and feedbacks. Enjoy, the Mud Update and see you in Green Hell!

•   New dirtiness system - getting dirty and cleaning up
•   New building resource - Mud
•   New craft resource - Iron
•   New construction - Mud Charcoal Furnace, Forge
•   New item - Metal Armor
•   New iron weapons ( Blade, Axe, Spear, Pickaxe, Arrow)
•   New construction - Storage
•   New modular buildings - (Mud Wall, Mud Window Wall, Mud Fireplace Wall, Mud Shed Wall, Mud Roof)
•   New construction - Mud Water Filter/Collector
•   New construction - Shower
•   New language - Hungarian
•   New Notebook bookmark - Mud
•   New construction - Mud Mixer
•   New challenge - Blacksmith

•   New Balance
•   New model - opened Small and Big Cans
•   New Peccary sound
•   New Plank model
•   More precise buildings’ collision
•   More precise tree collision
•   Thinner Four Pronged Spear model
•   HP regeneration rework
•   Light from Campfire is now brighter
•   Water Collector and Bamboo Water Collector are easier to destroy now
•   Modular constructions are now easier to build
•   Campfire ash now takes more space in Backpack
•   Smaller Albahaca Leaves
•   Blue butterflies
•   Lower chance to catch Prawn in Prawn Trap
•   Brazilian Wandering Spider’s Body is now the same size as alive Spider
•   Palm and Banana Roofs can now be deconstructed
•   Beds are smaller now
•   New Frames can be placed next to modular Walls
•   Longer time to heal treated wound after reloading save
•   Palm Roof and Banana Roof look slightly different
•   Constructions generate different sound and fx depending on where they were hit
•   Broken Armor can’t be taken off when hidden

•   Fixed - Potential crash in Tutorial when trying to pick up candy bars before able to
•   Fixed - Potential crash when walking in water in specific spot
•   Fixed - Game locked after harvesting an animal after the weapon runs out of durability
•   Fixed - Spoiled food restacked improperly in Backpack
•   Fixed - Spoiled food rotated in Backpack to default position
•   Fixed - Armor could be stacked on another Armor after loading
•   Fixed - Dialogue with Mia continued after skipping the Tutorial
•   Fixed - Tutorial objective appeared after reloading Tutorial
•   Fixed - Various problems when loading Tutorial saves
•   Fixed - Weapons from Weapon Rack could not be picked up without opening Backpack
•   Fixed - Stone and Cage Traps lacked collision
•   Fixed - Trigger of Log in Bamboo Shed ghost
•   Fixed - Cooking slot issues
•   Fixed - Shed Roof ghost retained it’s position after aiming it elsewhere
•   Fixed - Picking up animation was played twice while holding Bamboo Bow
•   Fixed - Self-lighting Fireplace crash
•   Fixed - Campfire had incorrect recipe in the Notebook
•   Fixed - Egg/Bird Feather disappeared when Nest was taken first
•   Fixed - Rain drops were visible on some items in the Backpack
•   Fixed - Cooked Malanga and Cassava had missing text
•   Fixed - Construction Ghost could be placed inside cuttable trees
•   Fixed - Water containers didn’t fill up during Player’s sleep
•   Fixed - Some constructions couldn’t be placed inside the Shed
•   Fixed - Small Fire had same icon regardless if Player held Ember or not
•   Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
•   Fixed - Plants tab had an additional non-functional counter in Notebook
•   Fixed - Text on some Weapons was misplaced
•   Fixed - Walls and other attachments cannot be placed to already build Frames on Anaconda Island.
•   Fixed - Fists attack didn’t generate any sound
•   Fixed - Maggots became huge when placed in Pot with boiling water
•   Fixed- Tail of Puma and Jaguar stopped in living position after death
•   Fixed - Some animations were played twice if Player held a Bamboo Bow
•   Fixed - Walkie-Talkie and Battery had Destroy option in expand menu
•   Fixed - Couldn’t kill a Fish with a Tribal Arrow
•   Fixed - Players leg protruded from armor
•   Fixed - Constructions had improper hit sound
•   Fixed - Roofs’ ghosts placed on Sheds could not be deconstructed
•   Fixed - Smoker didn’t work on some saves
•   Fixed - One barrel changed color depending on distance from Player
•   Fixed - Fishing Rods and Torches couldn’t be stored on a Weapon Rack
•   Fixed - Player’s hand went into camera after hitting with second Weapon swing
•   Fixed - Headshots with Weapons other than Arrows and Spears killed AI instantly
•   Fixed - Player could interact with items that were under the right side menu’s buttons
•   Fixed - Firestarting Tools could be used in shallow water
•   Fixed - Crafting Arrows could make Bow load couple Arrows at once
•   Fixed - Some AI attacks didn’t close Body Inspection
•   Fixed - Bow Trap had arming icon even when armed
•   Fixed - Destroyed Campfire’s components were blown high into the air
•   Fixed - Plane remains were transparent when looking inside

Thank you for your support!

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LIF:MMO (Dev News #107) Red, Green, and Something in Between

Started by AsidBoard Life Is Feudal

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Last post June 09, 2018, 12:41:48 AM
by Asid