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Author Topic: Kingdoms  (Read 2380 times)

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Offline Asid

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Re: Kingdoms
« Reply #15 on: March 31, 2019, 11:52:26 PM »
UPDATE 0.321
31 MAR @ 8:59AM - CYFIEITHYDD


Some important info about this and coming update: https://steamcommunity.com/app/409590/discussions/13/1771511442683426092/

   Fixed issue when player could talk with the person in fight;
   Fixed issue, when houses in AI settlement could be build too close to AI or or players farm, now the distance should be >= 200m (new game needed);
   Fixed issue when build wall could block AI or players farm (new game needed);
   Fixed issue when wall colliders were calculated incorrect when generating a wall;
   Fixed issue when AI or animals could walk through walls;
   Fixed issue when player could walk through walls;
   Tweaking roads calculation pop-up window period;
   Pathfinding grid masks were changed in order to make rocks non-walkable for AI;
   Fixed pathfinding issue, when AI couldn't pass through gates;
   Fixed issue, when dialog answer button could appear in incorrrect part of the dialog;
   Fixed issue, when settlers could have incorrect position in house after loading a save;
   Hot keys for speeding time now only work in gode mode in order to prevent accidentaly pressing on these keys that can cause bugs;
   Fixed issue, when player spawned near last visited ruins after loading (save-load needed);
   Fixed issue when animals position angle could be calculated incorrect;
   Death notification "You died" added to pause menu to make death more obvious;
   Fixed issue, when player could accidentally press esc button when crafting or sleeping causing incorrect time calculation (new game needed);
   Fixing issue when day dyration parameter was loaded incorrect after loading the game;
   Fixed issue, when townfolks with business didn't do their job at this business;
   Fixed issue when City Hall members refused do their job even with house and business build;
   Fixed issue when player camera could start moving after pressing ESC in buildig apply window;
   Fixed issue when camera could start moving in naming settlement window when accidentally pressing ESC;
   Pressing ESC (Cancel) in applying building or naming settlement window now stops building process;
   Fixed issue when exiting sleep/wait window during sleep/wait can cause false day duration calculation and connected bugs;
   Sleeping or waiting now can be cancelled after pressing pressing ESC;
   Fixed issue when camera strted moving when pressing ESC in City Management menu;
   Fixed issue when building model stayed active when exiting building mode;
   Fixed issue when camera could start moving after pressing ESC in dialog window;
   Fixed issue when two building models could be on in another when using building mode;
   Fixed some character controller parameters in order to prevent falling through ground bug;
   Fixed issue, when settler was chopping an air instead of closest tree;
   Fixed issue, when closest shop was found by setler incorrect which can cause trading bugs in settlement;
   Ambient Occlusion was tweaked a bit in order to make indirect shadows more noticable;
   Spawn menu (f7) is now available in god mode only in order to avoid connected bugs;
   French translation was updated;
   Japan translation was added;
   Fixed issue, when some dialogs lines were missed, when finishing or taking the quest;
   Dialog camera effect was tweaked in order to avoid graphical glitches during dialog;
   Fixed issue, when player was unable to jump at some point;


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Offline Asid

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Re: Kingdoms
« Reply #16 on: April 03, 2019, 12:41:47 AM »













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