SOW Waterloo Multiplayer Saturday 11/04/20 @ 20:00 GMT

Started by Biondo, April 11, 2020, 06:05:56 AM

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Biondo




SOW Waterloo Multiplayer Saturday 11/04/20 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 20:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Colbert
Jakmin
Biondo
Heldor
Sandman
Dino

Colbert

Communicate to the division generals who will advise their brigade generals to be ready for departure, a great battle awaits us  :FrenchFlag :cool_Napoleonic :Lancer :Lancer :Lancer :Soldier_salute :Vive
nemo me impune lacessit

Jakmin

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Biondo


General Sandman




Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Colbert

We have lost another battle, but we will not give up
nemo me impune lacessit

Biondo

You, Heldor and Jakmin held the objective till the end so at least a strategical victory for you.

Unfortunately for you we had a very good ground advantage and we could hit your troops at the objective from three different position.

We can't push more because you had at least two times our cavalry so our final attack was stopped in the north and in the centre by your squadrons.

Jakmin fought his first part of the battle in the south against Dino, then when he had to leave, I preferred to retreat his troops and move them in a position where I could have a better control over them.

This works fine for a brigade and a battery, the other brigade was heavily involved and destroyed by Jakmin. Finally he had sandman on the hill in his way which stopped his advance on our southern flank.

Thanks to all who participated :grouphugg :Soldier_salute :clap2

Colbert

nemo me impune lacessit

General Sandman

Quote from: Colbert on April 12, 2020, 07:52:43 AM
We have lost another battle, but we will not give up

The always fiercely fighting General Colbert feels no real satisfaction with only a technical K.O. , but steadily longs for winning by classical KnockOut.  :fight

And therefore the tribute sometimes has to be  :punishment.



Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Colbert

Quote from: General Sandman on April 13, 2020, 04:28:00 PM
Quote from: Colbert on April 12, 2020, 07:52:43 AM
We have lost another battle, but we will not give up

The always fiercely fighting General Colbert feels no real satisfaction with only a technical K.O. , but steadily longs for winning by classical KnockOut.  :fight

And therefore the tribute sometimes has to be  :punishment.
I admit I'm not a Decubertenian, the final victory is my aim, if then, I lose, patience   :D :D :D :D
nemo me impune lacessit