COOP AI and other updates

Started by Cougar11, March 27, 2015, 05:06:42 AM

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Cougar11

Well here is what I found. I will post the web address for it, and then the specifics for the issues we are having now. LOL

http://steamcommunity.com/app/222880/discussions/3/558747287395476757/

Coop Improvements
Fixed major bug in Cooperative where the AI would not recognize certain players.
Improved bot count scaling technique and added new vote option for changing the bot count (more info below).
Bots now give off the same damage as players do instead of a reduced amount of damage.
Bots now investigate footsteps, flashlights and laser sights.
Bots are now a lot more accurate and respond faster.
Renamed the AI difficulties to "Forgiving," "Normal," "Unforgiving," and "Brutal."
Removed Peak Checkpoint from the game until we come up with a better solution for dealing with the trees that the bots can see through.

Asid

Quote from: Cougar11 on March 27, 2015, 05:06:42 AM
Bots now investigate footsteps, flashlights and laser sights.

Dayum Cougar... You need to silence tha Saw of yours :p

Quote from: Cougar11 on March 27, 2015, 05:06:42 AM
Bots are now a lot more accurate and respond faster.

Told you they were on speed

Quote from: Cougar11 on March 27, 2015, 05:06:42 AM
Renamed the AI difficulties to "Forgiving," "Normal," "Unforgiving," and "Brutal."

"Brutal"? Do you not meen extra pi**ed?

Hang on you didn;'t include the addition of Ninjas in your list...Durham and i were on the recieving end of a Ninja attack last night :D ...Yeah the sole Ninja took us both out lolol

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