Exanima : 3D isometric RPG

Started by Asid, February 10, 2017, 12:28:18 PM

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Asid

EXANIMA 0.9.5.2c BETA
Fri, September 18, 2026



A patch with various improvements and fixes before we move on to testing changes to combat mechanics.

  • Improved stagger mechanics (less stunlock)
  • Adjusted combat AI aggressiveness (reduced)
  • Fixed some character mass inconsistencies
  • Adjusted grip of spetums, glaives and guisarmes
  • Fixed incorrect assembly of falchions
  • Remastered some more items
  • Performance improvements
  • Fixed incorrect rendering of wet hair
  • Fixed missing rainfall sound effects
  • Fixed some incorrect fog effects
  • Fixed characters sometimes not gripping weapons properly
  • Fixed NPCs doing weird poses when first engaging
  • Fixed odd leaning in characters screens for tall characters
  • Improved item icon highlighting
  • The game now caps to 30 fps when it doesn't have focus
  • Fixed double click on NPCs causing crashes under some conditions
  • Fixed double click on NPCs not working under some conditions
  • Fixed a foot devouring walkway in Gentry
  • Fixed a rare cause of feet not updating positions
  • Many content fixes
  • Various bug fixes


Regarding the combat AI aggression, we felt that as an unintended consequence of the combat AI improvements in 0.9.5 the AI had no chill and attacked almost relentlessly, which just made the combat less fun. With these changes the AI should be a bit more varied in behaviour and not just be constantly on the offensive.


Thanks!

Bare Mettle

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