Workers & Resources: Soviet Republic

Started by Asid, March 14, 2019, 02:51:30 PM

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Asid

Report for the Community #102
Tue, 18 November 2025



Horses are coming to Workers & Resources - vol 2

We?re working on a system where horses are managed as a standalone resource, carriages are produced separately, and new buildings support their lifecycle. Manual excavation and Labour Halls are also planned to enrich not only the early phases of gameplay.

Read the full report here: https://www.sovietrepublic.net/post/report-for-the-community-102


I stand against Racism, Bigotry and Bullying

Asid

Update 1.1.0.20
Sun, 14 December 2025



1.1.0.18

  - Added various community building's improvements
  - Fixed issue when a train or tram was repaired with an end station connected to the repair shop
  - Fixed automatic tram and trolley brick road connections when the building does not support trolleybuses or trams
  - Fixed Fuel Independence mission when coaling stations are present
  - Fixed issue where brick sewer pipelines did not require the proper slope
  - Removed electronics requirement from older aircraft and plastics requirement from older vehicles
  - Added an old livestock farm
  - Added ZiS-5 trucks (part 1)
  - Increased GAZ AA speed to 70 km/h
  - Reduced GAZ AA garbage truck capacity to 1.5 t
  - Corrected years of availability for P36 locomotive (1952?1974) and Pm3 (introduced in 1939)
  - Updated textures of Skd 3-8T trolleybuses
  - Adjusted GAZ AA balance
  - Moved introduction of ?koda 706 RTO buses to 1956
  - Added YaG trucks with trailers
  - Added a YaG logging truck
  - Updated YaG textures
  - Adjusted YaG balance
  - Added some missing vehicle families
  - Buffed O&K Dampfdrehkran with an extra carriage, more skill, and higher capacity


1.1.0.19

  - Re-introduced back heating to police station to avoid problems with water
  - Fixed an issue where the Technical Office falsely posted a warning about being unable to store waste when container transfers were set as the destination
  - Fixed various issues related to forklifts and trains at cargo stations when using advanced cargo setup
  - Fixed an issue with the United Kingdom map related to terrain flattening
  - Fixed an issue with overlapping "tons" text in the vehicle window in Spanish
  - Fixed an issue where auto-connecting a footpath to panel roads created a brick road instead
  - added Trabi 500 car family (not DLC exclusive),
  - added Ifa F9 car,
  - added ZiS-154 bus and moved ZiS-155 back to 1949,
  - added a brick cement silo,
  - changed YaG sounds,
  - increased Ya-6 passengers to 45,
  - ZiS-5 fixes
  - added an old chemical plant,
  - added old scrapping facilities,
  - children's playgrounds ranges now correctly increase with their sizes
  - added a tiny warehouse,
  - added LODs for YaG trucks for better performance
  - added Tatra T87 car,
  - added an old bus station
  - added an old cement plant,
  - added small metal cement silos,
  - added some more missing vehicle families
  - added Ikarus 30 bus
  - added Zawrat bus,
  - added Vetra VBRh and VA3 trolleybuses,
  - vehicle availability dates adjustments
  - added an old explosives factory,
  - added a small technical university,
  - added Austin Dixi car
  - added ZiS-151 trucks (part 1),
  - added an old prefab factory


1.1.0.20

  - Large Re-balance of trackbuilders
  - Added Ya3 Heavy Steam Railcrane (1934)
  - Br80 track builder was added


You can find detailed list of trackbuilder changes there:
https://steamcommunity.com/app/784150/discussions/0/603041689184030182/

I stand against Racism, Bigotry and Bullying

Asid

Horse Update Now Available for the Early Start DLC
Mon, 15 December 2025



Hello Comrades,

Today we are releasing a free update for the Early Start DLC that expands its logistics system in a new direction. The Horses and 1920 Start update brings full horse support across the game and pushes the Early Start DLC further based on your continued support and feedback.


Horses are now integrated into the logistics system across multiple vehicles. Passenger carriages, cement carts, pull behind cranes, and plows all have horse variants. Horses run directly inside the vehicle scripts, so speed and pull load behave as expected, with additional horses increasing performance. A stamina system has also been added so they cannot be pushed endlessly.

To support a fully horse driven setup, we have added the necessary buildings, including horse hospitals, horse construction offices, feeders, stud farms for breeding, and a carpenter?s workshop for producing carriages.

The update is free and live now. Thank you for your continued feedback and support of the Early Start DLC.

We are also planning another DLC for 2026. We think you will be very happy with it, and we will share more details when we are ready.

Check out the latest trailer below.




New Images Approved by the Ministry of Aesthetics

Aside from horses finally leaving their stables, we?ve also replaced the old portraits with brand new artwork.




Research icons have been fully reworked with a complete visual overhaul.






Campaign mission images have been updated as well.





Because the quality of these images is much higher than what the game itself requires, we?ve included them in our press kit. Feel free to use them for videos, streams, or other community content.

Merry Christmas from the entire Soviet Republic team to you and all your loyal citizens.

Detailed changelog:

1.1.1.0

  - Added horses with new buildings
  - Added labour halls
  - Added worker-based excavation and terrain flattening when no excavators or bulldozers are available
  - Added 1920 start option
  - Replaced 2D art images (mission images, portraits, research icons)
  - Attempted to fix the issue of universities becoming overcrowded by workers
  - Fixed an issue where bio-waste could not be unloaded under a rare condition (very small amount of fertilizer remaining in the bio-waste storage)
  - Fixed occasional crash on launch
  - Fixed an issue where construction offices outside the range were assigned when construction was re-started
  - Fixed an issue with the loyalty filter when workers were moving into residential buildings
  - Fixed a problem where upgrading footpaths was free (asphalt → brick with lamps)
  - Fixed SFX issue when trams moved from railway track to tram road
  - Added checks when loading saves containing DLC stuff
  - added Ursus A30 trucks,
  - added Skoda 706R trucks,
  - tweaked various MAZ-200 stats,
  - corrected the mass of the Skd 706RTTN refrigerator, D-211 roller and D-150 paver,
  - lowered the pollution of early start heating plants
  - added early nuclear fuel production chain
  - added new textures for ZiS-151 trucks
  - added ZiS-151 logging truck
  - fixed sounds for ZiS trucks
  - added ZiS-150 trucks
  - Re-baked some previews for V3S trucks.
  - Fixed the model for R-2203 van and RF-977 ambulance.
  - fixed ZiS-5 families
  - added 3 old panel houses,
  - locked modern panel houses behind brutalism and modernism
  - YaG texture tweak
  - Sound changes fixing missing early start klaxons and some vanilla car engines
  - added Vetra trolleybuses (part 2)
  - added DKW Meisterklasse, Skoda Tudor, Tatra 600, EMW 340, Citroen 11CV cars,
  - added ZiS-8 bus,
  - added ZiS-5 gravel and concrete trucks
  - added SO Series electric locomotive
  - gaz-67 and ifa f8 ambulance has also been added
  - Fixed zis-155 covered length preventing purchasing this vehicle
  - GAZ AA bread buffed to 1.5 t capacity
  - Russo-Balt T40/65 trucks limited to 1920s, given back historical speed (20km/h)
  - Ya-4 trucks given more variants (Dumper, Concrete mixer, Waste truck)
  - Added T-111 vehicle family
  - Reworked KRS-SM11 bus and added KRS-SL11 bus


1.1.1.1

  - Fixed missing localization strings for vehicles
  - Fixed nuclear factories being displayed twice in the list
  - Ships now correctly display that they can load trains in the vehicle schedule
  - Fixed an issue where it was sometimes possible to duplicate horses when sending a carriage from storage with two or more horses
  - Fixed available years information for the T-111 family


1.1.1.2

  - Fixed replace vehicle problem and crash
  - adjusted a few vehicle availability dates,
  - Zawrat bus is now available for dollars, not for rubles,
  - factories which don't explicitly consume power for production can now also work without power with low efficiency
  - added Essen wagons,
  - added new early start buildings: small food factory, small distillery, another restaurant, theatre, monumental sports hall
  - vehicle availability dates adjustments and fixes
  - added more passenger train stations (modern and early start),
  - modern clinic becomes available at brutalism, not modernism


1.1.1.3

  - Production is now displayed in the building list for production plants
  - Fixed an issue where removing a piece of road, tram, or trolleybus electric connection did not trigger regeneration
  - added Holt 75 bulldozer and tractor
  - added more rail and road gates,
  - added an old nuclear power plant
  - added an old metro station
  - added an old vehicle storage
  - added Skoda 1201
  - Added Fiat 626 and 666 trucks
  - Added GAZ-51 trucks (part 1)
  - added Saurer B-typ trucks (part 1)
  - added rest of T111 family (and T-141 and T-147)


1.1.1.4

  - Fixed a performance issue with the technical office and vehicles (constant pathfinding in case of an error in the road network).
  - Fixed an issue where an excavator or other machinery waiting on construction for transport prevented cranes from entering.
  - Fixed waste production for the stud farm and carpenter workshop.
  - Fixed an issue with dummy storages at the horse workplace and water warnings.
  - Changed the SFX of steam locomotives (separated engine and underlay).
  - Limited the maximum speed of a train to the speed of its slowest locomotive.
  - Fixed animation when towing steam locomotives.

I stand against Racism, Bigotry and Bullying

Asid

Save 75% on Workers & Resources: Soviet Republic
Ends Thu, 22 January 2026 6:00 PM GMT




Attention comrades!

Workers & Resources: Soviet Republic is 75% off as part of the Hooded Horse January Publisher Sale with discounts on its DLC as well.

Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens? lives ? from education and work to party loyalty and criminal activity.

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/


I stand against Racism, Bigotry and Bullying

Asid

Update 1.1.1.6
Wed, 25 March 2026



Hello Comrades,
The latest update from the beta branch is now released as stable. Stay tuned for future updates and news!


1.1.1.6

  •     Fixed an issue with the large horse passenger wagon unloading workers during bridge construction
  •     Fixed an issue where fields were harvested or sown faster when the camera was close
  •     Added automatic word wrapping for Japanese and Simplified Chinese translations
  •     Increased the number of horses for vanilla carriages
  •     Increased the capacity of horse carriages
  •     Revised the horse maximum speed formula
  •     Increased the maximum number of assigned buildings for distribution offices to 49
  •     Increased the maximum number of vehicle stops to 50
  •     RMN long flatbed truck can now carry more vehicles
  •     Fixed "Trabi maker" achievement now accepting earlier type of the Trabant car
  •     Added Fi 626 RNL and 666 RN buses
  •     Added horse flatbed wagon
  •     Fixed Urso sewage and water truck names
  •     Fixed Urso vehicle family and horn sound effects
  •     Added horse woodcutting post
  •     Added horse end station
  •     Added old pollution meter
  •     Added Karlik tractor
  •     Added MTD bus
  •     Buffed many horse buildings
  •     Rebalanced worker numbers at police stations
  •     Fixed covered Tatra 111 having vehicle cargo space
  •     Fixed ZiS vehicle families for bus and dumper
  •     Fixed E-series locomotive not using its top light
  •     Slightly increased Ya-3 maximum speed (35 km/h)
  •     Brick roads not display now pedestrian crossing marks
  •     Fixed issue technical office not send horse waste wagons to empty large containers
  •     Fixed waste wagon waste display while loaded


Sale
-75%  £34.99  £8.74

I stand against Racism, Bigotry and Bullying

Asid

Update 1.1.1.7 – New Buildings, Vehicles, and Bug Fixes
Tue, 16 June 2026



Hello Comrades,

Our party members have worked hard to bring you a bunch of new buildings and vehicles! We hope you enjoy them. Below, you can find the complete list of changes.


1.1.1.7

  •     Fixed horses getting stuck in end stations
  •     Fixed accidental clicks on loyalty requirements and other sliders
  •     Fixed issue with the cancel/delete button on the loading screen
  •     Corrected grocery store storage capacities
  •     Increased required workers for early incinerator
  •     Changed how the waste treatment plant works
  •     It is now possible to replace horses with diesel trucks and steam trains with diesel trains using the auto-replace and replace tools
  •     Fixed issue where roads could be deleted while vehicles were still moving on them using LCTRL
  •     Fixed issue with upgrading bridges with wooden electrified rail tracks
  •     Increased bounding box size for lookout café
  •     Fixed missing underlay SFX for one-lane roads
  •     Added small rail construction office
  •     Added small water well
  •     Added small water treatment plant
  •     Added horse demolition office
  •     Added old small prison
  •     Added YaTB trolleybus
  •     Reduced LK trolleybus capacity by 10 and max speed by 5
  •     Added two decoratives colonnades
  •     Revamped textures of Ikarus 256, Ikarus 260, and Ikarus 280
  •     Fixed ZiS-151 wheels not spinning
  •     Fixed RuBalt D24/40 vehicle family
  •     Fixed V24 black texture skin missing colored rear lights
  •     Revamped textures of LZ 695B and LZ 695N
  •     Fixed RuBalt D24/40 firetruck using incorrect siren
  •     Added Fi 626/666 trucks (part 2)
  •     Added Beep MP (police and personal car)
  •     Added another statue
  •     Replaced disassembled BR80 track builder (short) with a smaller disassembled Weimar Dampfkran rail crane
  •     Added miner statue
  •     Reduced RuBalt C24 max speed from 70 to 55
  •     Fixed RuBalt C24 ambulance and police using incorrect siren SFX
  •     Added another statue
  •     Added Ikarus 55, Ikarus 66, and Ikarus 620 (not DLC-exclusive)
  •     Corrected waste container positions in several buildings (thanks to Wahazar)
  •     Fixed crash related to YaG excavator
  •     Rebalanced flat quality in base game brick houses to make choices less straightforward
  •     Added BMW/EMW 321, Mercedes-Benz 170V, Zastava 750, Wartburg 311, Škoda Octavia
  •     Added another early start gate
  •     Added Fi 626/666 trucks (part 3)
  •     Added Škoda 706R concrete dumper
  •     Corrected several T111 stats
  •     Corrected capacity of ZiS-5 concrete dumper
  •     Added personal EMW 321
  •     Added personal Ford T
  •     Added new sounds for Karlik tractor
  •     Tweaked Zawrat bus textures
  •     Added two wooden residential buildings
  •     Added small coaling station
  •     Added horse-powered combine harvester
  •     Reworked steam locomotive SFX
  •     Adjusted Stalinets-1 combine balance (level 26 → 23)
  •     Fixed vehicle families: RuBalt C24/40 (Early Start), V3S crane, J300 firetruck, T813 6x6
  •     Added VL19 and VL22m electric locomotives
  •     Added personal Mars 170D
  •     Added personal F 500
  •     Fixed T815 vehicle family
  •     Added Ford T ambulance, police car, and prison bus
  •     Added personal Citrus-4
  •     Added personal RNT NN
  •     Added Mars 170D ambulance
  •     Added personal Ford A

I stand against Racism, Bigotry and Bullying