Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on March 14, 2019, 02:51:30 PM

Title: Workers & Resources: Soviet Republic
Post by: Asid on March 14, 2019, 02:51:30 PM

Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?

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Steam  (
Official forum  (
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Workers & Resources: Soviet Republic - EA Launch


Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?



There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.


Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.



Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics.


Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.

Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.

Workers can also have kids. They should go into school so that when they reach the right age they will ready for work. If a child is young (under 6 years) their parents can't go into work unless you build a kindergarten near their residence.
Apart from these parameters, citizens have many other things, such as health, safety, happiness, alcohol addiction, and many others that can affect a worker's productivity and their length of life.



You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train for a longer distance.


It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.



The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.


You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.

As time increases, so does complexity. Some resources or products may become more expensive or cheaper (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.


•   Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.

•   Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.

•   Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.

•   Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinemas, taverns, and shops.

•   Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.

•   Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.

•   Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.

•   Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.

•   Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.

•   Increasing difficulty. As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.






















Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 14, 2019, 03:04:26 PM
Development Diary #4
Aug 29, 2018

Hello comrades!

Finally, there are some news from development of the game. First I must say sorry, I really expected, that I will able bring any video much earlier than now, but the game is huge and I was just busy with development. I will try to get better next time. Maybe some of you will ask why it's fourth development diary, not first? Because another three diaries was released before announcement of the game, just check our YouTube channel in case you missed those videos :-)

In the video you can see some of the "worth to mention" features which we have added into the game in last 3 months, so we are another small step closer to Early Access release. Aside of those features many time was spend also on fixing various issues or improving the game controls or mechanics.

If you would like to receive more frequent info from development of the game, aside of following the game on Steam, follow also the Facebook or VKontakte page where we posting the news more frequent.

That's all for now. Thank you all for your attention and your feedback to the game :-)
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 14, 2019, 03:06:04 PM
Development diary #5
Oct 10, 2018

Hello comrades,

A new development diary has been published! In the past few weeks of development, our focus was on improving the graphics of our game and implementing a new day/night cycle feature. As you can see, it looks a lot better than last time! Power stations and transformers have been added, along with the ability to track how your city consumes electricity.
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 14, 2019, 03:07:02 PM
Development diary #6
Dec 18, 2018

Hello comrades,

After several weeks of hard work, I'm releasing the latest development video! Since the last update I've been hard at work, mostly on not-so-interesting but important stuff like tutorials, quick hints, settings, and various GUI elements, as well as several optimizations - aimed at making Workers & Resources more user friendly. Which is why I don't have any new "eye-scorching" stuff to show-off, though I have decided to finally show you some gameplay!

Workers & Resources: Soviet Republic includes many features and options. At present, WR:SR includes many more features than shown in this video (like building railways, conveyors, pipelines, managing power and constructing all the buildings and infrastructure from your own resources). I'll showcase these features in future gameplay videos, or you can try them yourself when the game is released into Early Access in a couple of months!

I hope the video shows you the spirit of the game and that proves it will be an intriguing entry into the Tycoon genre!
Title: Re: Workers & Resources: Soviet Republic
Post by: Attila on March 14, 2019, 04:59:09 PM
Thank you Asid for the post.

And big thanks to the Developer, who made my heart jump the Ikarus Bus ( Hungarian Bus)
Title: Re: Workers & Resources: Soviet Republic
Post by: KlausVarna on March 15, 2019, 02:58:46 AM
Nice pics, at this game our city can be connected to other world, like SimCity?
Title: Re: Workers & Resources: Soviet Republic
Post by: General Sandman on March 15, 2019, 09:57:18 AM
Nice pics, at this game our city can be connected to other world, like SimCity?

According the presentation it is not only a city building sim, but one about building a whole socialistic republic.

Watching the tubes, you can see transports like trucks and trains moving overland. The economic sytem is supposed to be connected to the global markets and dealing with flexible prices according the market mechanisms.
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 15, 2019, 09:59:44 AM
Nice pics, at this game our city can be connected to other world, like SimCity?


Watch the developer videos.

It is as General Sandman said.
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 15, 2019, 02:23:46 PM
Released! (Early Access)


Finally the day and the hour we were all waiting for is here; the Soviet Republic game releases as an Early Access title on STEAM!

Thank you all for your support, thanks too for the guys who helped me put Soviet Republic together and bring it to you - the players. Thank you to all the influencers who played the game and helped promote it. I just hope you will like the game.

Remember! This is just the start of the journey. We plan to continue developing and will implement many more features in Soviet Republic (with the next content update - due in a few weeks - you should expect personal cars, a car plant factory, and more!) And also improve or fix existing features!

Let us know in the STEAM forums if you experience any issues, or (please!) leave us your feedback and opinions. Let us know everything even the negative, and even if we can't answer everything, we will be reading! Sorry in advance if you experience any issues, we will do our best to fix them ASAP!

Have a nice weekend while playing the game! :P

Peter Adamcik
Title: Re: Workers & Resources: Soviet Republic
Post by: Attila on March 15, 2019, 03:14:08 PM
Great game and today -5% i bought it  ;D
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 15, 2019, 03:16:39 PM
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 16, 2019, 11:48:51 PM
Windows DPI vs Game
By 3division

Explanation, understanding of GUI DPI scaling vs game

Windows DPI setting vs game

Some monitors are high DPI, such as laptop monitors or 4K screens... in windows you have then set scaling of GUI 125% or 150% for example in order to you will able to read icons and text in windows.. so everything is scaled up...

If you have for example monitor 1920x1080 with GUI scaling set to 125%.. and you select game to run in resolution 1920x1080, game window will also scale up so you will not see the edges of the screen with important game UI etc..

-You can set lower resolution i.e. 1600x900.. so if screen scale up.. it will not goes outside of screen, but this may be a bad solution , because you would wish to play in the 1920x1080

-You can set Full Screen mode.. instead windowed... this may help.. but may bring also problems with the mouse (that mouse will be unable to access the borders of the screen

-You can set exception for game executable.. that windows will not scale up game window and this guide will help this[/b]
Change game executable GUI setting

(To access executable, open steam client, click with RMB on "Soviet Republic" game in steam library,
click on "Properties", then "Local files" tab, click on "browse local files" button)

Right click with mouse on SOVIET.exe and select "Properties"

-Select "Compatibility" tab
-Select "change for all users"

-Select "Change DPI setting"

-Check checbox override DPI setting
-Select "Application from drop down menu

After this, windows will no longer scale your windows application, so even you will select 1920x1080 as game resolution, you will get correct behaviour... even on 1920x1080 screen with DPI/GUI scale enabled.. in windows..

See here for images:
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 16, 2019, 11:49:41 PM
How to change... RESOLUTION & LANGUAGE

1. Open Steam Library

2. Right Click on Workers&Resources and select "configuration tool"

3. Select the language and resolution you want, (mark windowed solves some problems)

4. Save and play!! Have fun!!
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 16, 2019, 11:50:49 PM
New version v0.7.3.7


First fixes published, more info bellow: - 15.3.2019 20:00 CET
-Default language to auto-detection instead english
-Improved auto detection of language - 16.3.2019 23:00 CET
-Added Support of 4:3 resolutions to Config App
-Removed auto-purchase resources for factories/power plant (seems this not good solution), but this functionality was preserved on shops, pubs and gas stations
-Fixed crash when deleting road
-Fixed another crash when deleting road
-Fixed crash when building a railways with construction train sets
-Various crash during loading fixes, but I'm sure not all, but many...
-If you got problems with electricity, bad/long number at voltage, hold for a moment same time key E+L+C to reset it.. just for hotfix.. I will investigate issue more, any info what need to be exactly done to reproduce are welcome!

I will continue to check all issues, sorry about problems. If something going wrong with this update.. let us know!


Title: Re: Workers & Resources: Soviet Republic
Post by: Attila on March 17, 2019, 09:38:21 AM
Thank you for the clarification about the DPI.
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 18, 2019, 10:23:57 AM
New version v0.7.3.8
17 Mar - 3division

Hello comrades,

Find notes bellow of another update. This one is mostly to avoid confusion for new users... zoom in, in-proper resolution, fixed mouse in the middle of screen when using the full screen etc.. - 17.3.2019 17:40 CET
-Improved DPI setting of application to avoid lock mouse in the middle of screen, also to avoid zoom-IN windowed mode
-Added addional checks on save game, if save is corrupted, cannot be loaded...
-Fixed, game should run even if config.ini is corrupted
-Now default launch option runs SETUP APPLICATION SOVIET.exe, instead SOVIET.exe.. let us know in case it generate some problems for you..
-decreased a bit consumption of electricity by citizens when they are home or in work or during night.. in about -30%

Areas of further focus - next to fix:
-Trying to get what need to be done that asphalt plant become broken, some dumper truck leave the asphalt plant.. but still remain marked as moving inside asphalt plant and this causes other trucks waiting, if someone get save, that everything seems fine (and asphalt plant works - trucks can access inside) and after couple of minutes it become broken.. this would be awesome! :-)

-Trying to figure and understand issue about off road vehicles too.. I found why they are going out of road.. but anyway not sure why they just attempt to going refuel so far from any of the gas station.. anybody also if will get idea about conditions needed to get this broke.. let me know!

-Electricity bug, on all map are broken trims on Voltage and Wattage with bad value, still not sure what exactly cause this situation

-Various loading bugs or crashes, even seems many of eliminated


Peter Adamcik
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 20, 2019, 11:29:08 PM
New version v0.7.3.9
Workers & Resources: Soviet Republic - 3division


Another couple of issues fixed: - 19.3.2019 21:25 CET

•   -Fixed issue with woodcutting post.. truck was not going to collect the wood, when storage was full, but when you connected additional storage, they was not go for wood anyway
•   -Fixed issue with factory connections (and other conveyor, pipelines, etc) if factory something produces or vehicles something to unload.. an random storage was selected, now primarily is selected a storage which is less filled also if vehicle trying something to load, storage which is filled more is selected
•   Snother fix to avoid detection of corrupted config.ini seems previous fix not corrected some of the cases
•   Fixed crash when building railway manually via railway construction train-sets
•   fixed crash/problem when building road or footpath and deleted unfinished road via construction window (hitting that dynamite button)
•   If rail construction office is built, automatically is set limit for internal storage to 25% each resource, to avoid overfill
•   Fixed bug when kids was going to unfinished school (construction)
•   Fixed radio and TV station bug with million negative values while tweaking preferences of broadcast - but is not possible to restore old saves, this issue should not re-appear, please reload your earlier save when you get this problem.

If you previously got an crash (during game or while saving or loading), try your save with this version again.. it's solid chance your issue will be fixed

Most risky fix is the second point mentioned (load unload according how storage is filled) if you have feeling this broke any your setup, just let us know in forum or support, you know ,there are like thousands of possible combination and we can't catch test all.

Also please, even we not answer to every support request here in forum or on our page those saves in most cases are very useful! Thank you!


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 24, 2019, 02:28:41 PM
New version v0.7.3.14
Hello Comrades,

New update, new fixes:

•   Fixed crashes when loading save (some delete buildings remains in construction office vehicle's route plan)
•   Fixed situation when construction office lost road connection to sources or constructions vehicles frooze in the office even after re-building of road connection to construction

•   Fixed an educational/kids bug on easier difficulty - you may get too many child/students waiting on the station, due to out of free flats.. this was fixed by that if kid is without own flat and reached age 30, he will escape..unless he is not last kid from parrent.. so you can experience a lot of escapes after you load your game, only temporary until all old 30+ kids will escape :-)
•   Also previously if some citizen died, his child has been also deleted, now when citizen died, child will take free place and continue - become an normal citizen
•   Added to passenger station window the checkbox, so if you not wish to transport passengers or students, you can check it off
•   Extended +30% waiting time on the station and traveling time in vehicle
•   Increased university minimum age to 15
•   Seems steel mill crash should now be fixed

•   Fixed crash when Importing Railways
•   Fixed crash when Importing Roads
•   Fixed one of the custom house where was unable to build roads

•   Fixed serious bug which may affecting overal stability - if you getting random crash every 0-15 minutes may be your case
•   Corrected small bug in pathfinding - don't expect miracles! :-)

All updates except was tested on test/beta branch.. if you are brave enough to get very recent updates, and you would like to participate in testing of new updates before they were used to all you are welcome.. find here more info:

Update going directly for all..I really can't wait if this will helps for the player with serious crashing problems. If you getting very frequent crashing it may be also issue with GPU - if you have two GPUs (integrated and gaming) ensure you running game on the gaming one.. more about this you can find there:
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 27, 2019, 11:13:54 PM
New version v0.7.3.17


Another version is coming. Almost all version (except the last one, hope not so critical fixes there) has been approved by most of party officials at the beta branch :-)
•   Another fixes to education
-kids which are too young for university (less than 15), if already finished elementary school will not acces bus stop
-citizens older than 35 still living with parents, with finished basic education, will not try to access university (not appear on bus stop)
-kids with already reached university education will not access bus station
•   Fixed issue with refilling truck after get unloaded in the farm building
•   Fixed bug, the pipe engines was not transporting the fuel or bitumen properly from asphalt plant, when there was 2 or more engines/pump in line
•   Fixed random crash bug when too short road is connected to woodcutting post
•   Fixed a crash or small freezes issue when vehicle moving on the footpaths
•   Fixed some crashes when railway deletion (but sure not all)
•   Fixed crash when truck access small piece of road (but maybe more of those issues)
•   Fixed crash when building the city in pause mode.. and then crash shortly after first building finished
•   Increase number of allowed connection of power switches and transformators
•   Sometime workers was go out of footpath, due to strange crossing, this is fixed now
•   Fixed, When Low FPS sometime may truck not unload gravel on the construction site
•   When 1996+ temporary (until we make all vehicles) lock vehicles according year is disabled (all vehicles become available)
•   Vehicle should not spend the fuel when waiting for load/unload
•   Fixed, now even university educated workers can work as staff in hospital or school (if all professors/doctors workplaces full)

not sure fixes (hard to confirm)
•   The electricity problem could be fixed now
•   Also I think the there is solid chance the asphalt plant bug may be fixed.. let me know!

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 04, 2019, 12:10:19 AM
New version v0.7.4.0
3 APR @ 5:13PM - 3DIVISION

Hello Comrades,
Seems Wednesday is good time to post update (as previous week), maybe Wednesday will be a update day! We will see! :-)

Anyway, I think now most of critical issue fixed! Really seems much less crashes and critical issues (or maybe nobody playing the game :-) ), but sure there may be still urgent issues, so let us know about it in forum or on support page.

I will slowly get more focus on the new features and/or various tweaks.. and for new content update - still as first BIG update I wanted to bring you the personal cars mechanics, which is already almost finished.. also maybe a car/vehicle plant factory.. so you will able to manufacture own vehicles... aside of new vehicles from Poland, also some Romanian locomotives and other vehicles awaiting to export into game... Also we have prepared an new prefab buildings (you can check them on our FB or VK page) and also small shopping centre - where both grocery and shop in one building to save the place!

Here are list of issues fixed, let us know if you think any critical issues rises up:
•   Fixed some error while loading a save, which could cause save failure
•   Fixed that rail construction office sometime was not taking the resources from connected storages properly
•   Now should car not get struck at access into construction office or concrete or asphalt plant
•   Fixed problem when hospital is on fire and ambulances are confused
•   Fixed off road problem, now should vehicles not go offroad
•   Luck! I maybe managed to fix this issue with the fuel vehicles.. discovered very serious problem, which could sure caused this all refuel problem - or even also crashes, so hope this is now fixed.. if anybody get with this newest version this fuel bug (vehicles driving to strange buildings, or far away) let me know!
•   Added code for footpaths validation to avoid crashes at loading or saving (same is already in use for a road validation and seems working good)
•   There was not shown the coal or iron transported on conveyor from mine
•   Fixed some crash when building railway with resources and trackbuilders
•   Very annoying SFX glitch was removed when more vehicles on map
•   increased speed of loading / unloading passengers from vehicles by 100%
•   citizens/passengers waiting on the station when they are going to enjoy free time, their counter is slowed down now, while they waiting on the station, so they should catch more things, even not near their home
•   tweak - now should workers step into bus even if in all factories are still workers..
•   fixed problem when vehicle can't find way to unload resources on workers when building footpath
•   sometimes there was situation that 3 or more trucks block each other.. now should be fixed
•   V3S truck was not able to purchase for woodcutting post, now fixed
•   75m tower crane is now available from 1976 to avoid confusion - until this year not exist a truck for it
•   fixed problem, the station check boxes was not saved/loaded properly
•   fixed when building not have functional footpath or road connection, in case of someone from it's citizens get very sick and need ambulance, ambulances trying the find the way constantly and cause long freezes (few seconds), now freezes should be just very short, or any.. depends on your road network
•   Improved verification of footpath and roads (remove badly created segments on load) to avoid crashes
•   Fixed when vehicle waiting to load or unload, there was many consumption of electricity, while no material load/unload, in case storage is empty and vehicle waiting, no electricity is consumpted now
•   Added a functionality for copy vehicle schedule!!!! :-) finally..
•   Small tweak on functionality of copy vehicle schedule, now you are copy vehicle schedule TO vehicle you select (not vice versa as before.. so you don't need to open every vehicle window) just select the vehicle which is already programmed.. and select vehicles which should behave like the one you have selected - thanks to guys on beta branch for suggestion :-) (small edit in code, but big improvement in effectivity :-) )
•   Another fix of infrastructure validation to avoid crash during saving
•   Fixed freezes during fire (if building not have proper road connections), with dense road-network firetruck trying to find way cause freezes

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 18, 2019, 10:05:12 PM
New version v0.7.4.5
17 APR @ 10:19PM - 3DIVISION
I greet all party members!

Last Wednesday I was not able to bring an update to the default branch, simple I was not able to catch it :-), due to many big fixes and those chain signals! Sorry.

Short/worth to mention description

•   fixing signals problems + signal help arrows
•   better pathfinding (no more routes with less crossings over shorter)
•   added chain signals
•   improved/fixed vehicle copy
•   5 new music tracks
•   fixed stability issues

Now there are now chain signals, I try bring my tutorial for it tomorrow!

Road vehicles can't find way after update? Kind of know issue or expected issue due to optimizations introduced. Your problem is probably that start (vehicle position) and destination are close each other, but through road network they are much more remote/distant. Currently if through road is route 4 longer than beeline (through-air) distance road vehicles may fail to find route. Workaround, is place some dummy stop in the schedule in-between those problematic buildings.

Also I already get few really big maps with 70K+ citizens. I experienced I believe almost same issue as on poor PCs. Then I realized what causing the issue - it was screen capture software - it's causing a out of memory (even according windows on GPU was many Gigabytes free, but this memory is some special memory used for dynamic things like copy one texture to another, etc) So in case you not have so powerful PC, or your map is extremely big, turn OFF rather any screen capture software and maybe it will runs better

Detailed description:
•   Fixed problem sometime when track building train was placed to rail office, it remains as ghost on railtrack blocking semaphores for trains or road vehicles
•   Fixed problem that sometime train passed semaphore but it reset signal to green while another train is in the block
•   Sometime signal not updated it's status properly - mainly for signals placed before the dead-end of railtrack
•   Fixed problem when due to low FPS sometime train passed semaphore on red color
•   Fixed when rail track building trainset passed signals during construction of railtrack it was not properly update/unblock this signal
•   Now is impossible to place signals on the railway crossing, or road crossing
•   Now is impossible to build railtrack over the signals
•   If health and happiness for worker was 0% it may crash the game, now fixed
•   If kids with finished basic education not able to get on university, warning is not displayed in residential building
•   Fixed problem when vehicles sometime freeze at middle of road.. (but if they are already freezes they will not move even with update), but next time should not freeze (note: there may be more vehicles freeze bugs)
•   When train comes to custom house unload fuel/bitumen/oil or aggregate materials too.. now will unload both bitumen and fuel same time
•   When bridge ends in the air it was possible to build a road from the end of bridge, now is not possible
•   On school or university there sometime remains kids or citizens very long time, and they was achieved 10.0 education level, now fixed :-)
•   Serious issue fixed, sometime workers not step into trains even it they should
•   Fixed problems with vehicle schedule copy.. sometime caused crash or confusion of vehicles
•   Added possibility to select also trains from depot while using the schedule copy
•   Sometime tunnel portal disappeared during construction after loading saved game, now fixed
•   Now is possible to build tunnel with resources
•   Fixed Italian language crashes
•   Signals are now on right side of the track
•   Added chain signal
•   Fixed storage status (top panel) - it was inaccurate
•   Fixed error in signals when train is sell when all wagons completely at station
•   Fixed error in signals when rail track construction is suspended and trainset completely on the station
•   Optimized path-finding (less short-freezes during game, in case you have big road network)
•   Optimized path-finding - now the shorter way should be preferred
•   Path-finding now the faster roads should be preferred
•   Fixed problem when X cross at double track railway was not able to build in some occasion
•   Fixed problem that sometime the junction/railtrack connection was not properly built and not works
•   Fixed problem when on signal remains red color, when faster movement or low FPS
•   Added help marks when rail tools are selected to better visible which signals are placed
•   Circuit breaker limit increased for buildings like warehouses or cargo station to avoid voltage jumpings (this may be fixed if you rebuild the building)
•   Fixes for Japanese language
•   Fixes for Polish language
•   Resolved bug with stuck dumper at access to construction office (preventing to re-appear, not fixing if it's already broken)
•   Fixed problem when very short piece of road constructed, vehicle may go offroad
•   Fixed crash when vehicle enter construction - problem was vehicle was sent to construction even it has a vehicle loaded manually on the hull
•   Fixed crash when reaching a number of predefined cities names (A weir name is now generated)
•   Added 5 new music tracks into game (soon they will be added to soundtrack too)
-Decreased memory consumption (and quality) of sky textures, let's see what happens

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 21, 2019, 12:01:40 AM
Railway signal guide (official)
By 3division


Finally after implementation of chain signals (or also called pre-signals) I providing to you a detailed guide how to use semaphores, and how they actually work.

Understanding the signal block mechanics
Signal block is area of the railway which ends with railtrack dead-end or another signal. If any train entire or it's part is on the block, all signals at enry of the block will become red.

Guide here (
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 26, 2019, 05:07:10 PM
New version v0.7.4.10
26 APR @ 3:42PM - 3DIVISION

Hello Comrades,

A bit later than usual - but I posting now new version to default branch for everyone! Hope you will enjoy it (if you not already tested it on the beta branch :-) )

I hope next week I will able to bring a fixes for the problems with out of video RAM issues, causing a corrupted saves while saving (without crashing), or not able to play at all in case your PC is not so powerful or you map too big. Let's see how it will turn out!

Now back to the current update, there are differences from previous version:

Worth to mention:
•   Added new prefab apartments
•   Added small shopping center
•   Serious issue fixed with unemployment rate calculation and fact there was only few workers available for work in specific city setup
•   Improved chain signal and train routing functionality (even seems still there are issues)
•   Increased tolerance climb/descend for roads/rails and other infrastructure
•   New flatten tool (takes height of flattening from initial mouse cursor position/height, this height is saved until you keep pressed LMB)
•   Construction offices - improved autosearch and added filter which construction should office search
•   Tweaked max. number of citizens for apartments buildings
•   Added approximate visualization of autosearch for offices/farms/firestation and hospitals
•   Bugfixes
•   Some improvements on stability

Detailed description of issues:
•   Improved chain signal (fixed few issues)
•   Anoter fix to prevent crash when maximum city names (100) is reached
•   Added functionality to check possible error when vehicle can't find route, open the vehicle window and wait until an inspect icon appear (if game get idea where is error)
•   Fixed missing T815 from purchase list
•   Fixed problem with electricity, showing big wattage even no consumption - even issue is quite serious, it seems it is just counting/visual error in result, but to fix in your map is required to demolish and build again the switches, transformers or sub stations.. fix it by the code would be too risky so rather to decided fix this way
•   Added new prefab apartments
•   Introduced "quality of flats" parameter for residential buildings - it affect citizens similar way than unsatisfied citizens reaction, if higher flats quality the citizens react slightly less negatively when they have unsatisfied demands
•   Tweaked number of citizens to live in the apartments, previously was values too random, now it reflect to actual building cubic meters living-space and the quality of flats too :)
•   Added small shopping center to save your space in the cities
•   Tweaked tolerance for roads/rails climb or descend in critical like crossings, connection to buildings, multi-track building etc, now should be much more comfortable
•   Added new flatten tool type
•   Increase raise, lower and flatten strength
•   Fixed a crash when road depot is constructed by construction office
•   Fixed crash when loading save with small corruptions in the list of building where should go workers/students from residential buildings
•   Added verification of pipelines to avoid crashes at loading
•   Fixed some issues with path-finding optimizations like ambulances can't find way back to hospital, etc, to avoid that vehicles send somewhere and can't find route back, now they will not send there
•   Construction office can now auto-search also sidewalk, constructions connected by sidewalks only, also conveyors, pipelines, simple everything :-)
•   Construction office now searching construction all time (every 15 seconds) not only if have empty queue - hopefully your babysitting of construction office will be over!
•   Added approximate visualization of search-distance for construction office, and also hospital and fire station, or farm
•   Now the concrete mixers and trucks going for asphalt waiting until not fully loaded (in case no workers at concrete plant or asphalt plant)
•   Construction office - now you can select what types of constructions should office search (like roads only, conveyors, buildings, etc)
•   Now the buses should bring workers according priority where it needed, prioritized are the construction where no machines can be present - like short roads, then a constructions where are present cranes, then other constructions and finally a constructions with mechanism present (like with excavators, etc).
•   Buses will now not bring workers to construction until there are not present all materials, same for construction vehicles.
•   Railway construction office search should be now much faster (better optimized), previously was there small freezes in case huge railway network
•   Railway construction office - now should be construction find even if behind the station
•   If string is not defined in additional language, English string is used instead blank space
•   Serious issue was fixed in citizens mechanics, issues was the workers with some unsatisfied demands constantly remain in free time mode longer that it should, constantly going to bus/train station and then back home, now they should be on bus station only once during one cycle
•   Another issue with this mechanics was that those citizens which not get what they want, and was on bus/train station, they was marked as unemployed
•   Fixed issues when inaccessible buildings and infrastructure added to construction office as construction
•   Fixed issue when railway constructions added to non railway construction office
•   Fixed bug in bus mechanics for prioritizing constructions according amount of workers present on constructions
•   Fixed bug in bus mechanics not prioritizing construction with cranes present
•   Fixed hospital issues, some citizens remain stranded inside
•   Fixed issue that some of the citizens unable to move to another apartment

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 09, 2019, 12:11:57 AM
New version v0.7.5.7
8 MAY @ 9:53PM - 3DIVISION

Hello to all party members!

Wednesday so new update! A lot of fixes also some new stuff, sorry still the basic stuff or basic improvements, I plan to start work on finishing this personal car mechanics very soon, I think I need some pause from the fixing work :-), but still next focus of fixing should be somehow improve the autosearch of construction offices, so it will not generate so much freezes when searching for constructions in a big map.. also also some kind of faster and better optimization for pathfinding.. something better than we have now (you know: road distance can be max 4X in air distance)

Also one note for guys who playing on test branch. In case you hear this engine SFX all over the map, wherever you are, use LCTRL + 5 (not use numpad 5) to reset all vehicles position to theirs workplaces. I saw some games submitted on support, without this step done, this issue was created with introduction of new version (64bit DX11.1), however it's fixed, but you need to make this in order to fix your map.

Worth to mention log:

•   Introduced 64 bit version of the executable, for now it works only on Windows 8.1 or newer. It bring some optimization to video memory, because it is using newer version of DirectX11 too, therefore can't run on Windows 7 sorry. I will most probably switch the current 32 bit to 64-bit too, but simple this will NOT solve the issue with saving and crashing due to low video RAM - so because of this not worth to introduce now.

•   Revision of worker/passenger transportation mechanics - fixed various issues, now citizens check all stations of vehicle route plan. Also you can force citizens to step into vehicle and step out on specific station even nothing around this station, if you will specify where should workers/passengers/students go from this station and you specify another station as destination, citizens will step into vehicle, step out on this station and walk to this station specified where they can step into another vehicle.

•   Now also the parameters like auto finance, auto populate, auto purchase from left panel saved into saved game

•   Added storage for cement and livestock

•   Optimized some GUI windows, added minimize icons, if you double click on vehicle route plan stops it opens building, same for construction offices list

•   Added special list to building's window to view all related vehicles

•   Added option to not pause game while alt tab-ing, and also not minimize window (you can find it in general settings)

•   Tree brush, MMB change size - clicking is over

•   Bugfixes

Detailed log
•   Introduced 64 bit version - there is resolved a problem when you saving map, and it get corrupted due to out of video memory - like map is too big or your computer low
•   Fixed bug when sometime the save which is corrupted appear in load game list as not corrupted and another non corrupted saves appear as corrupted
•   Corrupted save can be now selected and deleted
•   When saving game and error on video memory appear a warning is displayed
•   Attempt to fix some audio issues with 64 bit version (but some changes also on 32bit)
•   decreased loading time in 64 bit version
•   font smoothing in 64 bit version
•   maybe fixed random crash during loading (Init GUI textures) 64 bit version?
•   fixed adding unaccessible road and footpaths to construction office
•   removed concrete & asphalt wait until loaded - seems causing more problems than solving
•   increase auto search interval for construction offices from 15 to 30 seconds
•   Added factory connection to small shopping center - you need to build new one :-(
•   Fixed issue that workers not wanted to step into train/bus if next station there was no job or nothing to satisfy, now they are checking all stations in vehicle schedule
•   Fixed issue of workers going from station to station
•   Fixed issue that workers step out from bus/train and then step back in
•   If you now specify for train bus station where should workers/passengers/students go from station, and this destination will be another station, it will force workers to step into vehicle, and step out from the vehicle on this station - this will allows you to make a transfer points, like unload workers from bus and send them to train station and further transport
•   Fixed bugs in passenger loading/unloading mechanics - there was some mistakes in calculation and speed of loading/unloading of passengers
•   Fixed some stability or loading issues
•   Fixed 64 bit version SFX issue (SFX hear while over empty map)
•   Fixed disappearing road vehicles when moving on footpaths - was same issue as SFX issue BTW
•   Now are saved in the save game also the parameters of current speed of game, auto finance, and auto purchase resources and auto populate too
•   Added storage for cement
•   Added storage for livestock
•   Added visualization of livestock for storage/farm/slaughterhouse (you need to build new)
•   Added settings for disable pause game while alt-tab window (good if you would like to run game while you can do other things on your PC)
•   Added settings for disable minimize of window while alt tab (may be useful to watch what happening in the game in case you have two monitors)
•   Attempt to fix bug when some machines are unable to start 64-bit version of the game in the Windows 8.1 (there is some unknown error with music, now game should run, but maybe music will not run)
•   Added various minimize/maximize buttons into construction office/farm/construction and other windows
•   Now if you click on building list in construction window (or double click in vehicle route plan) it opens a building window
•   Now route plan is displayed also for vehicles which work for construction office, farm, etc - even you can't modify this list
•   Added special list of related vehicles at bottom of all windows where it can be used
•   Added tree brush (MMB to change size just like flattening)
•   Now is not possible to seed tree very close to another tree
•   Fixed bug when semaphore can be added even cursor is over window or over another GUI element
•   Fixed issue when closing window with demolish or any other tool active, was possible to accidentally delete something
•   Added info about current GPU into main menu in the left bottom corner (like the version)
•   Fixed issue when university was destroyed during research running, research was the get locked
•   Chance that any building get fire was decreased by -35%
•   Fixed issue that rail construction office start construction of conveyor as railway bridge
•   Added factory connection to concrete plant to be able connect it to cement storage
•   If very low amount of staff in hospital, school or so the university educated will started work as staff
•   Fixed issue with increasing price of finishing construction when doing construction on your own and decide if finish with money