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DAYMARE: 1998 is a third-person survival horror game that recreates the mood of iconic titles from the '90s, with a fresh storyline. An incident that turns a small town into a deadly zone, three characters to play with and little time to find the truth, before its mutated citizens abruptly end your mission.

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Daymare: 1998 - Release Trailer (Raven's demons)





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DAYMARE: 1998 is a third-person survival horror with hardcore survival mechanics and hard to kill enemies. It requires a strategical approach to combat and puzzles and offers a multi-character point of view on the story, revealing a deep and obscure lore.
The scene is set with a secret research facility, a deadly chemical weapon and a special security team to investigate this incident with the potential to become much more than just a security breach. Follow the steps of an elite soldier, a helicopter pilot and a forest ranger, as they play out their roles in an event that transforms one peaceful small town into a deadly zone and its citizens into bloodthirsty monsters. Take the creatures down first, before looking for any clues and evidence to bring more sense to the mess. Keep track of your...

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SOW Waterloo Multiplayer Wednesday 02/10/19 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Date: Wednesday 02/10/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 19:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
• DOW Community Toolbar V8: This will be provided.
• If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:
Colbert
Sandman
Biondo
Mitra
...

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IL-2 Dev blog #232
27.09.2019



Hello everybody,

The next update 3.201 will be released really soon. In the previous Dev Diaries, we told what it will bring for Bodenplatte, but it will also contain many improvements for other projects as well.

Let's start with Tank Crew.

The first important feature (not only for tanks, but it is especially important for them) is the new occlusion system for object markers. Now ground and aerial object markers will be occluded by other moving objects, cockpit elements, hills, trees buildings, etc. It should really pump up the tension of battle even in the 'markers on' mode.

Second, we have changed the way a turret (or closed sights MGs like bow MG-34) is steered on all tanks, now it moves like on M4A2 before and there is a special overlay indicator showing the set turret direction.

In addition, all the Tank Crew player controllable tanks now have improved engine startup procedures, both visually and audibly. Pz. IV and M4 have autonomous turret traverse mode working with effects and animations. The tanks handling has been improved. Many of them have their interiors and some exterior details updated.

Two historical campaigns set near Prokhorovka designed by Alexander...

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VRS F/A-18E SUPERBUG & TACPACK P3DV4.5 Hot Fix 2 Update

F/A-18E SUPERBUG
High Fidelity Strike Fighter Add-on for FSX/P3D

TACPACK COMBAT SYSTEM




News on the next update to make VRS F/A-18E SUPERBUG & VRS TACPACK COMBAT SYSTEM compatible with P2DV4.5 Hot Fix 2

by VRS Varmint
Sat Sep 28

"As a reminder, TacPack and Superbug are NOT yet compatible with P3D v4.5 Hotfix 2. The SUPPORTED versions are listed in the previous post (above).

As always, do NOT upgrade P3D unless you are prepared to wait for TacPack support. This can take anywhere from days to weeks depending on the extent of the changes to P3D."

...

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