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Rule The Waves by Naval Wafare Simulations Review

Rule   The   Waves

By

Naval Warfare Simulations



Okay, I played Steam and Iron with the campaign expansion, and I thought that anything a warship enthusiast could want was in it. Boy, was I wrong. I think I just saw a kitchen sink float by. Rule The Waves is not a game, it is a lifestyle. If you want it to be, that is. You can go as deep into this game as you want to. It is almost intimidating when opening up the game. Where to start and what to do? Thankfully NWS has thrown in a lot of help for the budding Tirpitz in you. The start of the game is still a few years before the advent of the Dreadnaught changed the entire naval race. The ships you start with resemble those in the Russo-Japanese War, not WWI.

 You can start the game as one of eight countries. These are:

England, Germany, France, Italy, Russia, Austria-Hungary, Japan and the US. You can also...

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0600 11 Jul 44 SitRep- your 9th Fallschirm regiment has performed remarkably well considering what has been asked of it. We have received less than adequate supply, almost no replacements, and defending a wide front, yet we have been able to manage against a foe that currently possesses almost every combat advantage. Due to nearby fighting on Hill 192, II Battalion is currently not available. I battalion executed a predawn attack with attached engineers. Currently they have "degraded" cohesion due to their attack and eventual pullback, and they should recover within a couple hours. Unit manpower levels are roughly 60% at the moment, and will get no better. You will receive some reinforcements, but it will be very limited amounts that trickle in. Our orders are clear: surrender no ground without a fight. So make them pay for every inch while trying to protect St. Lo.

Enemy Intel-we have been continuing to face the 29th Infantry Division plus typical attachments (a tank battalion and chemical mortars). They are decent troops, but perhaps the largest advantage they hold is their field artillery with copious amounts of ammunition. To date it appears that the Am...

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Friday, August 26, 2016
By: JC
Command Modern Air and Naval Operations - Command Live: You Brexit, You Fix it!

Another instalment for the Command Live series, folks!



Entirely focused in the Baltic region, the Brexit DLC is a set of two scenarios for the base game Command Modern Air and Naval Operations (CMANO).


Priced at US $2.99, this DLC puts the player in the war rooms of NATO or Russia to plan and execute a war of limited aims that nobody tried to defuse.



From the designer's notes:
This scenario represents a very plausible ‘what if’ situation.  You can expect NATO forces to start quite weak and dispersed b...

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