SOW Waterloo Multiplayer Saturday 08/08/2020 at 20:00 GMT

Started by Biondo, August 08, 2020, 09:38:54 AM

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Biondo




SOW Waterloo Multiplayer Saturday 08/08/2020 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
•   The room will be open at 20:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Biondo
Praetoria (French CiC)
Jakmin
Neil (Allied CiC)
Sandman
SamuelGim
Colbert


Biondo


Biondo



General Sandman




Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Biondo

We already have the two commanders in chief for both sides: Praetoria will lead the French side, Neil the allied side.  :howdy



Colbert

nemo me impune lacessit


General Sandman

Thx for the nicely edited AAR!  :howdy

I just have to clearify that my command obviously was bugged in that replay. My officer, in opposite to the real virtual battle, was static in the viewer and no score has been counted.  :teach

But nevertheless the guard fought indeed, but could not sway sustainably the well organized defence lines of the allies.  :sstorm

In my case it would have been more efficient, although rather boring, to let the strong guard batteries do the job for the whole battle.  ::)   ::Civil war arty

Felicitations to the allied commanders.  :howdy



Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Jakmin

Si, infatti peccato che il punteggio della guardia non sia venuto registrato, era l' unico in positivo mi sembra.
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