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Offline Asid

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Insurgency: Sandstorm State of Production #14
« on: November 14, 2020, 12:04:16 AM »
State of Production #14
Fri, 13 November 202

Hello everyone, my name is Tim Perreault and I’m the Executive Producer at New World Interactive. Snow has started falling and winter is upon us here in Canada. The team has traded in our Digital Desert BDUs for something a little warmer as progress on our latest update continues. This will be short and sweet (perhaps to make up for the exceptionally long SoP we had last month).

Key Points for State of Production #14
•   1.8.1 Patch and Live Issues
•   Operation: Cold Blood
•   Upcoming Open CTE Test
•   Studio News and Schedule

1.8.1 Patch and Live Issues

The 1.8.1 patch is in the final stages of certification and preparation for a release on November 17. While this patch was built around addressing some community concerns which you can see discussed in this stream https://www.twitch.tv/videos/793049688?t=00h25m10s , we’ve also got a few bug fixes and improvements to live issues. The two biggest issues we are currently working on fixes for are both the “impostor” issue where some Insurgent bots will have Security cosmetics and Objective display issues. We’ve put some improvements for both these issues in the patch; however, we’re still working on determining root cause and implementing full fixes that cover all edge cases. There will hopefully be a reduction in occurrences for players with this patch but we’ll continue working on a full fix to be released as soon as possible.

Operation: Cold Blood

We’ve recently announced the name of our winter release, Operation: Cold Blood. Keep your eyes peeled on the website for updates and sneak peeks at content. The team remains busy behind the scenes working on all the new content including Outpost layouts for some of the maps that weren’t ready for our last update. We’ll do a bit more of a deeper dive into the work that went into Cold: Blood during December’s SoP, but suffice it to say there are a lot of nice little things that will be coming in the update beyond the new content including continued improvements to our AI. If you’d like to see some of it, you can check out our Open CTE Test.

Upcoming Open CTE Test

Shortly after you read this update, we’ll be running an Open Play With Devs test on our Community Test Environment. You’ll be able to try out the new weapons and some yet to be announced upgrades before they are even fully announced. You’ll also be able to help us try out our new map and check out the new Outpost layouts. Keep your eyes peeled for the official announcements on the availability of the CTE, feedback questions, and Play with Dev schedule. I’m hoping I’ll see plenty of you out there during the Play with Dev events.

Studio News and Schedule

On November 10th it was publicly announced that we are opening a new studio in Montréal, Canada dubbed New World East. This studio will open us up to the highly talented pool of developers in the region that will help us build out some areas of our development team where we still need to expand. You can see the announcement here https://newworldinteractive.com/new-world-interactive-opens-new-studio-in-montreal/

The studio is coming up to our next break at the end of the year where we’ll be closed from December 24 until January 4. In January’s SoP, we’ll be reviewing what happened throughout 2020, what we learned, and how we’ll be applying that to 2021.

That’s it for this month’s SoP, until next time, keep your stick on the ice.

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