Version 1.07d Released
Wed, February 17, 2021
UI IMPROVEMENTS
• Fixed screen height detection and Options page not responding for screen heights below 850 px
• All possible screen resolutions now displayed under Options resolutions setting
• Pause Menu added with options to resume, save or quit the session or game
• In combat, Escape now closes panels then if pressed again takes player to Pause Menu
• In campaign strategic map, Escape now closes panels sequentially, then if pressed again takes player to Pause Menu
• Right Click cancels Navigation mode in Tac View
• Right Click cancels Navigation mode on Strategic Map
• Right Click cancels Navigation mode in Custom Battle
• Renamed Sea Group orders dropdowns to make them clearer
• New icon for "Execute" orders buttons so as not to appear as checkboxes
• WORLD button renamed to TACTICAL
• Updated tutorials to reflect UI changes
• CombatMountText syle added to styles.txt
• Gun mounts now display the shell type currently being fired on the turret icons
GENERAL
• somers_model.txt corrected "numberToFire":[2,2,2]
• Corrected armor and TDS schemes in _data.txt files for Atlanta, Cleveland, Pensacola, Northampton, Portland, New Orleans, Wichita, Baltimore
• Farragut and Mahan guns corrected to DP 5"/38 Mark 12
• Can no longer create mixed formations of Sea & Air by swapping the Unit Roster
• Only Surface Radar provides a bonus to target solution calculations
CAMPAIGN
• Released ships that are undamaged no longer show up in repair queue with base number of repair days
• Strategic Map music now correctly plays whenever returning to the map
• Additional checks to prevent RTB orders being issued or carried out by Sea groups which could delete them or cause them to stop moving
Bugs introduced in v1.07b should be fixed:
• Ships/Task forces should no longer be able to disappear off the map
• Aircraft with no valid ship to return to should ditch and be removed from the ma