UntitledWed, 3 February 2021
Hey Everyone,
We have been busy at work trying to make some big improvements to how KW2DE plays; going beyond just fixing the remaining bugs - but also reworking the feel and look of the game from the main menu to AI and battles.
Today`s lucky update is the major step forward in several directions - especially with regards to performance, AI, main menu approach and game flow. We have also worked on fixing various leftover bugs, and whatever player suggestions and reports we found.
We are glad to see the player population is steadily increasing, and with the sale event starting in the second half of this month, we hope to finally see some multiplayer battles.
Thanks for the continuing support - and we are expecting 14th update later this month.
And so, lets take a look at what the 13th update brings:
Update # 13Major Improvements GPU and CPU improvements across the board fixing literally all lag in skirmish battles
Major performance improvements in lately and lag in multiplayer battles
Fixed various issues with destroyed buildings staying around for a very long time
Greatly reduced lag in battles with multiple AI players
Major improvements to the battle AI
Fixed major issue with campaign not giving any rewards on victory
Reworked main menu to move flow from multiplayer to singleplayer
Cleaned up first screen when loading to the main menu
Game Camera difference between lowest and highest is now lower
Higher camera is now a bit more up-close to make playing easier
Performance improvement for max zoom camera
Destroyed buildings disappear very quickly - fixing very wide range of issues
Greatly increased amount of resources in stone and gold mines - changing gameplay flow
AI Improvements Major improvements to AI base and unit building
AI will no longer put too many melee unit to protect walls
AI will build less workers, enough for the economy
AI unit use balanced for Orcs, Elves and Humans
AI siege weapons attack and attach to walls faster
AI will no longer fill walls with hoardings
AI will now build various wall defenses on walls - oil pots, trebuchets e.t.c
Elven AI will build a lot less useless buildings that used to completely cover their base
AI will build more siege, and quicker
AI will build walls more often and sometimes quicker
AI will use a lot more siege weapons
AI will send attack waves of slightly larger sizes
Fixed issues with AI not using siege weapons properly, and slowly moving them sometimes
Fixes and Balancing Fixed Issues with siege weapons moving super super slowly sometimes
Removed code that made siege weapons slow down a lot when damaged
Improved Campaign menu to look much better
Additional polish to the main menu layout
It`s now a lot easier to kill gates with ram
All towers have a lot more hit points to make update worth it
Larger units like Dragons and Hydra move much better now with quicker rotations
Zombies no longer auto heal
Zombie Ogres now take a lot more damage when on fire
Zombies overall difficulty to kill reduced by about 15%
Improvements to Sun Stone healing battalions properly
Zombies will no longer get healed by sun stone or other healing