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Author Topic: Wolfpack  (Read 12692 times)

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Re: Wolfpack
« Reply #45 on: February 22, 2020, 12:03:18 AM »
Weekly update
Feb 21 2020


Hello everyone!

We are currently testing the new patch. We plan on releasing it next week.

/Einar



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Re: Wolfpack
« Reply #46 on: February 29, 2020, 02:47:32 AM »
Weekly update
Feb 28 2020


Hello everyone!

The new netcode still has a few kinks to work out. We will be posting the patch next week. Sorry!

/Oscar


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Re: Wolfpack
« Reply #47 on: March 07, 2020, 12:01:54 AM »
Version 0.21
Fri, 6 March 2020




Hello everyone!

After a lot of work the new patch is finally up and running. This patch changes the way that the clients connect to the host. Before this patch, clients connected to a Steam lobby, and used that lobby to exchange data. If the player’s connection to the lobby (the Steam server) was severed, they got disconnected from the game. If this player was the host, everyone got disconnected. The new system only uses Steam’s servers to announce the game, everything else happens peer to peer. This should solve most connection issues. This patch has taken a lot longer to make than we anticipated, and we are sorry that you had to wait longer than expected.

But why haven’t we finished making the Scapa flow mission yet? What’s taking so long?
Instead of just making a single mission, we have decided to build a general purpose mission editor. This mission editor will be made available to players, and missions will be shareable via Steam workshop. To that end, we are making a global world map (2D and height map), so that we can make missions everywhere in the world. This is what’s taking so long.

We are aware that it's been a while since the last patch, and that you are eager to see new content in the game. We understand this, and we try to make decisions that will enhance the game's development in the long run even if it seems tedious at times. To facilitate more frequent patches, we will be releasing some of the other items on our roadmap before the Scapa flow level (and level editor) is completed.

Best regards,
Oscar & Einar


Patch 0.21

•  Reworked netcode.
•  Fixed Navigator bot plotting bug when reversing.
•  Calibrated papenberg meter.


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Re: Wolfpack
« Reply #48 on: March 14, 2020, 12:12:21 AM »
Weekly update
March 13 2020


Hello everyone!

We have spent this week fixing bugs that showed up with the latest patch, as well as some previously reported.

/Einar



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Re: Wolfpack
« Reply #49 on: March 21, 2020, 11:44:04 PM »
Weekly update
March 20 2020


Hello everyone!

We've spent this week updating and improving the radio. The patch will be released shortly.

/Einar


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Re: Wolfpack
« Reply #50 on: March 30, 2020, 12:40:37 AM »
Radio update
Fri, 27 March 2020




Hello everyone!

This week we have finished work on the new radio system. The new system has two modes: Simplified and advanced. The mode is set in the lobby settings before starting the game. In simplified mode, players type in messages using the keyboard, but unlike before, the message can be typed out in full, without having to pause between each letter while it is being sent. In advanced mode, the morse key functions like it does in real life. Players will have to learn morse code in order to use this system. The new system uses fixed receive channels for each U-boat. Channel 1 is used to broadcast to all U-boats.

Other changes:

•  The diesel engine now stops working at 8 meters.
•  Increased underwater friction when running diesel engines.
•  Enemy ships are now more prone to ramming U-boats.
•  Periscopes can now be damaged by collisions.





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Re: Wolfpack
« Reply #51 on: April 04, 2020, 02:01:17 AM »
Weekly update
Apr 03 2020


Hello everyone!

This week we've added a few more features to the radio as well as fixing some of the recent bugs. A new patch will be released shortly.

/Einar



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Re: Wolfpack
« Reply #52 on: April 11, 2020, 01:17:52 AM »
Patch 0.22e
Fri 10 april 2020


Hello everyone!

This week we have worked on the radio, and fixed some bugs. The new patch adds rebindable hotkeys for sending morse, and in game notepads for plain and cipher text. The patch also adds four rebindable iambic hotkeys. These will allow the player to send perfectly spaced dots and dashes. This patch also addresses some AI bugs that were present in the last patch.

Patch notes:

Added rebindable morse send key.
Added plain and cipher text input fields in morse key and Enigma use states.
Added iambic morse buttons with custom keybindings (thanks Folko).
Added ability to raise and lower direction finder antenna.
Added toggle for morse alphabet in send view.
Fixed escort not pursuing bug (thanks gurudennis).
All sunk ships now count towards objective completion, even if the responsible u-boat gets destroyed while the ships are sinking.
It is now possible to use the chat while looking at the map.
Fixed UI interaction bugs.
Reduced maximum compressor depth.
Reduced compressed air cost for torpedo firing .
Reduced compressed air cost for starting the diesel engines.
U-boats can no longer receive radio messages below send depth.


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Re: Wolfpack
« Reply #53 on: April 20, 2020, 01:59:20 PM »
Weekly update
Apr 17 2020


Hello everyone!

This week we've been working on adding voice chat to the game. So far it looks very promising and we hope to be able to release it soon.

/Einar


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Re: Wolfpack
« Reply #54 on: April 25, 2020, 12:00:32 AM »
Weekly update
Apr 24 2020


Hello everyone!

This week we've continued working on the voice chat. We are making progress and hope to release a new patch shortly

/Einar


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Re: Wolfpack
« Reply #55 on: May 01, 2020, 02:27:48 AM »
Weekly update
Apr 30 2020


Hello everyone!

The voice chat is almost ready. We are doing some final testing right now to make sure everything is working properly. We'll release the update next week.

/Einar


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Re: Wolfpack
« Reply #56 on: May 09, 2020, 01:02:17 AM »
Hello everyone!
Fri, 8 May 2020

This week we are releasing patch 0.23. This patch includes in-game voice chat, and a number of bug fixes. Settings for the microphone and voice volume can be found in the options menu under Audio options. The push to talk key button can be bound in the key bindings menu. In the game lobby, the host can choose if the game should be played with or without realistic voice attenuation.

With realistic voice attenuation enabled, voices are hindered by walls. Without it you can hear players all over the boat. In both cases, the direction of the voice is calculated. In realistic voice mode you can also use the voice tube on the bridge.

Patch notes:
Added voice chat.
Added realistic voice attenuation.
Added bridge/control room voice tube.
It is now possible to clear keybindings by using backspace in the keybind menu.
Convoys now change direction after going back to idle on normal difficulty.
Convoys now periodically change direction on hard difficulty.
The starboard EOT now has the command to increase RPM on both engines, while the port EOT decreases RPM on both engines.
Added description and uptime to lobby list.
Fixed flying sub bug.
The top hatch now blocks voice communication.


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Re: Wolfpack
« Reply #57 on: May 15, 2020, 11:36:31 PM »
Weekly update
May 15 2020


Hello everyone!

This week we've been working on various small improvements as well as fixing bugs.

/Einar



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Re: Wolfpack
« Reply #58 on: May 23, 2020, 12:08:52 AM »
Weekly update
May 22 2020


Hello everyone!

This week we've been fixing more bugs and adding other small improvements to the game.

/Einar


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Re: Wolfpack
« Reply #59 on: May 30, 2020, 12:03:34 AM »
Weekly update
May 29 2020


Hello everyone!

This week we have been working on small improvements for the game. The next patch will include multiple stopwatches, customizable colors for the map and rebindable mouse buttons. We are also working on a simplified mission editor. This will work as a stop gap between the skirmish mode and the real mission editor, which will have more features.

/Oscar


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Wolfpack, a Subsim project

Started by Red2112Board Games Discussion

Replies: 4
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Last post October 18, 2016, 02:14:33 PM
by Greybriar