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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #120 on: November 21, 2023, 12:24:33 AM »
Report for the Community #87
Mon, 20 November

Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. Today, let us talk about field aerodromes. We are planning to introduce them in one of the upcoming 0.9.0.X versions. These low-cost airfields will cater to aircraft with an empty weight of up to 10 tons, perfect for smaller, more nimble planes.



Alongside these aerodromes, we are introducing field airplane parkings. If you find the right terrain, you can build these for free, just like the field runways and taxiways. However, there is a catch: they will only support planes with a maximum empty weight limit ten tons.

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https://www.sovietrepublic.net/post/report-for-the-community-87

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Re: Workers & Resources: Soviet Republic
« Reply #121 on: December 03, 2023, 11:40:14 PM »
Report for the Community #88
Sun, 3 December 2023


Greetings, dear comrades of the Soviet Republic and fans of our game around the world.

As we step into December and watch the first snowfall blanket the world, we're reminded of the slower pace and cozy moments the season brings. In our game, like in real life, the snow-covered roads present unique winter challenges and beauty.

This report brings exciting news: the cathedral rework we mentioned earlier is now complete! We've added these new models to the game, giving your towns a fresh, majestic look.



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Report for the Community #88 : https://www.sovietrepublic.net/post/report-for-the-community-88

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #122 on: December 18, 2023, 12:24:43 AM »
Report for the Community #89
Sun, 17 December 2023

Greetings, dear comrades of the Soviet Republic and fans of our game worldwide.

As the year draws to a close, our thoughts turn to the festive holiday season. It's been a year full of development and progress, inching us ever closer to the final release of our game. We're not there yet, but the strides we've made are undeniable, and we're committed to pushing forward until everything is just right.




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Report for the Community #89 https://www.sovietrepublic.net/post/report-for-the-community-89


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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #123 on: January 15, 2024, 12:03:05 AM »
Report for the Community #90
Sun, 14 January 2024

Greetings, dear comrades of the Soviet Republic and fans of our game.

We hope the holiday season brought you joy and relaxation with family and friends, and that you found time for your favourite games. For our team, it was a valuable period to rest and recharge as we make our final push towards the complete release of our game.



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Report for the Community #90 https://www.sovietrepublic.net/post/report-for-the-community-90

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Re: Workers & Resources: Soviet Republic
« Reply #124 on: January 27, 2024, 12:07:33 AM »
Major update! Version 0.9.0.11 out now!
Fri, 26 January 2024



Campaign missions, new content, and more!


Hello everyone!

We’re very pleased to announce that update 0.9.0.11 is rolling out for all players. This patch introduces the first two missions of the dedicated campaign, the first of which acts as the official tutorial for the game.

There are also new default maps, vehicles, a new type of airfield, and more! Here is our usual summary video outlining the major changes:




Main features list:

    Added two campaigns
    Introduced two new default maps
    Added new fences, decorations, and a few mods integrated into the vanilla game
    Introduced new vehicles
    Added new sounds
    Added mud airfields
    Introduced new loading screens
    Various graphical replacements
    Additional Features and Fixes


You can read more details in the patch notes, which outline all the changes coming in this update https://steamcommunity.com/app/784150/discussions/6/4040356791029467459/?snr=2_groupannouncements_detail_

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #125 on: January 29, 2024, 01:14:42 AM »
Report for the Community #91
Sun, January 28, 2024


Greetings, dear comrades of the Soviet Republic and all the fans of our game.

Just a few days ago, we took another significant step towards completing our game by releasing version 0.9.0.11 to all players. This update includes all the features we have discussed in previous reports, along with a few surprises not previously mentioned but noted in our changelogs.



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Report for the Community #91 https://www.sovietrepublic.net/post/report-for-the-community-91

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Re: Workers & Resources: Soviet Republic
« Reply #126 on: February 26, 2024, 12:30:59 PM »
Report for the Community #93
Mon, 26 February 2024



Greetings, dear comrades of the Soviet Republic and fans of our game worldwide.

For those of you near airports, the sight of planes ascending and descending is a common spectacle, each flight adding vibrancy to the airport's life. Similarly, the hustle and bustle of people frequenting shops and other facilities injects a sense of liveliness into our game's world. This update is all about enhancing that sense of life and activity within the game.




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Report for the Community #93 on SOVIETREPUBLIC.NET

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #127 on: March 16, 2024, 12:25:20 AM »
Special Report for the Community
Fri, 15 March 2024

Peter here!

As today is March 15, 2024, I've decided to personally write this community report. On this date, not only does my son celebrate his birthday, but so does my third baby - Soviet Republic. It has been five years since the game Soviet Republic was released. I want to thank all of you who play this game and provide feedback, fueling our passion for its continued development.


I must extend a special thank you to all my colleagues who jumped on board and helped me with this game. In particular, Martin, who implemented a massive amount of new features; Michal, who managed new features along with various rendering aspects; our graphics artist Vlado, who designs the buildings; and Karel, for the great new vehicles. Additionally, a heartfelt thanks to our publisher, Hooded Horse, and everyone on their team for their unwavering support and contribution to our success. Also, a big thank you to all modders. I believe this game is one of the record-holders in terms of the number of mods published. Thank you, everyone. We are a great and friendly community.



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Special Report for the Community https://www.sovietrepublic.net/post/special-report-for-the-community

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #128 on: April 16, 2024, 12:13:38 AM »
Gameplay Trailer
Dec 15, 2023



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Re: Workers & Resources: Soviet Republic
« Reply #129 on: April 29, 2024, 12:21:46 AM »
Report for the Community #94
Sun, 28 April 2024

Greetings, dear comrades of the Soviet Republic and all the fans of our game around the globe.

It's been some time since our last report, and as we approach the final stages of development, our focus has shifted more towards refinement and preparation for the final release. Consequently, our updates will become less frequent, but rest assured, our commitment to improving the game continues unabated.



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Report for the Community #94 https://www.sovietrepublic.net/post/report-for-the-community-94

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #130 on: May 25, 2024, 12:25:05 AM »
Workers & Resources: Soviet Republic 1.0 Release Date
Fri, May 24, 2024



The revolution is coming!

Dear Comrades,

The day of triumph is upon us. We are proud to announce that Workers & Resources: Soviet Republic will ascend to its grand version 1.0 on June 20, 2024! Prepare your factories, rally your workers, and stand ready to build the most glorious republic the world has ever seen.





Comprehensive Economic Simulation:
Manage every aspect of your republic's economy, from resource extraction to manufacturing, and ensure that your citizens have everything they need to lead fulfilling, productive lives.

Detailed Transport Networks:
Plan and construct intricate transport systems, including railways, roads, and ports, to keep your republic running smoothly.

Dynamic Population Management:
Watch your citizens grow and thrive, adapting to the needs and challenges of a changing society.

Advanced Construction Mechanics:
Build a variety of structures, from humble homes to towering factories, each with its own unique requirements and benefits.

Immersive Socialist Realism:
Experience the day-to-day life of your citizens through a meticulously detailed simulation that captures the essence of life in a socialist republic with a planned economy.

Join the ranks of visionary planners and dedicated builders who are ready to shape the future of their republic.

Join the Community!
Become a part of our growing community of like-minded comrades! Share your progress, exchange tips, and discuss strategies with fellow players on our official Discord server. Together, we will build a brighter tomorrow.

Workers of the world, unite!
Share your thoughts on Steam. Your feedback fuels our revolution and helps us build a stronger, better game for all.

Comrades, the future is in your hands. Prepare to lead, build, and thrive in Workers & Resources: Soviet Republic 1.0!

For the glory of the people!
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Re: Workers & Resources: Soviet Republic
« Reply #131 on: June 11, 2024, 12:03:03 AM »
Report for the Community #95
Mon, 10 June 2024

Greetings, dear comrades of the Soviet Republic and all the fans of our game worldwide.

As we edge closer to the summer, the rising temperatures remind us of the seasonal cycles in our game—predictable yet comforting in their consistency. While ordinary days may pass without much fanfare, it's from a broader perspective that we appreciate the steady progress made, both in life and in our work.



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Report for the Community #95 https://www.sovietrepublic.net/post/report-for-the-community-95

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Re: Workers & Resources: Soviet Republic
« Reply #132 on: June 20, 2024, 12:36:57 AM »
Workers & Resources: Soviet Republic 1.0 Timezone Release Map
Wed, 19 June 2024

Workers of the world unite!

Comrades!

We are proud to announce that Workers & Resources: Soviet Republic will leave Early Access and release version 1.0 tomorrow! Prepare your factories, rally your workers, and stand ready to build the most glorious republic the world has ever seen.


Check the release map below to determine when 1.0 be released in your region.




Workers & Resources: Soviet Republic - Biomes
The Biomes DLC will be release tomorrow too.


https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/

Build a Soviet superpower across three new biomes: the scorching desert, the unforgiving tundra, and the lush tropics, each with its own challenges and opportunities. The spirit of socialism knows no bounds!

    Establish a glorious nation from the ground up on unpopulated maps, or explore populated maps that feature existing small towns with architecture fitting their respective biomes, begging to be united by a visionary leader.
    Contend with limited access to trees in the desert and the resulting demand for localized logging around the minimally available wet soil. Prepare for the logistical challenges of long-distance hauling, whether from distant oases or foreign trade.
    Brace for longer, harsher winters in the tundras by investing more heavily in the appropriate sectors – a shorter farming season strains your agricultural sector as heating services struggle in the frigid climate.
    Brave the monsoons of the tropics, where road conditions will suffer under the immense pressure of precipitation. Traffic and transportation will be slow-going, and as a result, you must plan around the reduced flow of industry and commerce alike.

Challenge yourself with unique biomes that allow you to explore new opportunities and experience new struggles as you build a powerful republic in some of the harshest environments on Earth.

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Re: Workers & Resources: Soviet Republic
« Reply #133 on: July 14, 2024, 08:30:33 PM »
New Horizons: Random Map Generation in Biomes DLC
Sat, 13 July 2024



Biomes DLC Gets Random Map Generation & Other Updates


Thank you for making version 1.0 a success!

Workers & Resources: Soviet Republic has reached a new peak of 8,200 concurrent players. Since our launch on June 20th, over 80,000 new players have joined our community. We couldn't have done it without your amazing support!

Random Map Generation Update
We're excited to share that the Biomes DLC now features random map generation!
This highly requested feature is just one of many updates in version 1.0.0.3, including numerous fixes and improvements to enhance your gameplay experience.
Workers & Resources: Soviet Republic EventFri, 5 July 2024 New version 1.0.0.3 (random map Biomes and assorted fixes)

Thank you to everyone for all the support of the v1.0 launch! Version 1.0.0.3 brings many fixes, as well as enabling random maps for the Biomes DLC: Here's the complete list of...

Your Steam reviews and feedback have been invaluable and continuously helped to improve the game. Thank you once again for your support and dedication. We look forward to seeing you explore the new random maps and enjoying the latest updates!

Sat, 13 July 2024
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Re: Workers & Resources: Soviet Republic
« Reply #134 on: August 23, 2024, 12:11:29 AM »
New version 1.0.0.7
Thu, 22 August 2024



1.0.0.5
    • Updated nature lower achievement so that it now accepts plastic waste separated from mixed waste.
    • Fixed the problem where autoreplacement replaced one vehicle with two or more new vehicles.
    • Added teleporting of track builders to the railway construction office when a rail track under construction is split by a signal or junction.
    • Fixed the issue with factory or mine production in cases of low FPS.
    • Fixed the issue with the fuel independence mission in the campaign.
    • Fixed the problem of stuck forklifts.
    • Fixed the issue where waste trucks preferred to load plastic waste from open storage instead of from fast big garbage containers
    • Fixed the crash when renaming cities/areas.
    • Fixed the order of resources in the vehicle schedule or distribution office window.
    • Fixed the crash when browsing types of vehicles or containers that the vehicle can load on .
    • Fixed the issue where a click was accepted on the window below the primary window.
    • Fixed the issue where a crane could sometimes be displayed on old construction .
    • Fixed the issue where sometimes a building did not get water pressure
    • Fixed the issue in Campaign 2 where nuclear fuel exported by ships was not counted towards the completion of the objective.
    • Fixed the crash when clicking on the view button for a helicopter from the construction office .
    • Additionally fixed the issue where circles of asphalt rarely appeared around roads.
    • Fixed the issue with the repairing of trainsets with multiple engines.
    • Fixed the issue where the automatic road connection was not with trolleys when the trolleybus end station was connecting to the trolleybus road.
    • Fixed the crash during the loading at the initialize crossroads stage.
    • The amount of max workers you can set in the right bottom corner now applies also to demolitions.
    • Added button which open official WIKI into a tutorial section
    • Decreased the amount of explosives needed in the source from 0.5 to 0.2 tons.

1.0.0.6
    • Added code to prevent crashes at load.
    • Fixed issue with dynamic fields.
    • Added a checkbox for closing heating plants when the temperature is above the set value.
    • Attempted to fix the issue of ships getting stuck when sent to the western or eastern border.
    • Added a function to redo the no top-soil ground around roads and buildings in cheat mode.
    • Fixed issue in the vehicle window where the value of cargo in loaded containers was not shown.
    • Fixed issue where trolleybuses could not pass over conveyor overpasses.
    • Fixed a small problem with roads not connecting on the Asian map.
    • Fixed a small issue in the campaign mission where donating personal cars was required; it was possible to sell them.
    • Fixed the issue with the big road circle appearing unexpectedly.
    • Fixed issue where a train sent from a custom house tried to use an occupied track and was not launched.
    • Fixed problem where road cranes remained on construction sites even when not needed.
    • Vehicles with loaded nuclear containers and high radioactive protection are no longer sent automatically to the scrapyard.
    • Fixed issue with the textbox about maximum workers for demolition.
    • Fixed issue with refueling when a vehicle is transporting other vehicles between two or more road depots .
    • Fixed issue where a wagon in a rail depot was sometimes considered a locomotive.
    • Disabled the demolition button during a fire if demolition difficulty is enabled.
    • Fixed issue where construction material should remain on-site if two roads under construction are merged into one.
    • Fixed issue where the value of imported resources was sometimes shown as zero.
    • Fixed issue with renaming vehicles to an empty string.
    • Adjusted the campaign's energy independence hint, which changed the camera position to the importing foreign power connection. Increased the interval to 240 seconds, and it will only show the importing power connection three times.
    • Fixed missing characters for European diacritics while playing in Chinese or Japanese languages.
    • Fixed issue when joining/unjoining trainsets to trains as used trains.
    • Fixed unsafe code related to movable doors.
    • Fixed issue where rivers were sometimes not generated on random maps.

1.0.0.7
    • Hotfix for the issue where trams could not launch.
    • The repair station can now select vehicle types for repair.
    • Fixed an issue where incorrect values were displayed in the waste containers overlay.
    • The highlight of the objective tab in the campaign will stop flashing after being used three times.
    • Fixed an issue where helicopters with 100% wear and tear were not going for repair.
    • Fixed an issue with trams getting stuck at tram-to-railroad connections.
    • Airplane parking spots cannot be demolished if airplanes are heading toward them.

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