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Author Topic: Flashing Lights - Police Fire EMS  (Read 10464 times)

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #45 on: August 01, 2020, 11:24:42 PM »
July Update Pushed to Next Week
Fri, 31 July 2020



We've had to push the July update back a week, but you can play an early version now if you wish to



Hello all,

We're sorry to say that we've had to move the public version of the July update back to next week. While the lights pattern and colour customisation is coming along nicely, it needs just a little more time in the oven. As developer Nils continues to polish the update for next week, there is a way that you can play an early version of the update right now if you wish to!



Unstable Branch

If you want to play an early in-development version of the update, you can do so via the unstable branch. Please join the Flashing Lights Discord if you haven't already and head to the #announcements channel for details on how to access the unstable version.



We're excited to get the update out to you all next week, and also continue our work towards the August and September updates.



Thank you again for your ongoing support!

The Flashing Lights Team


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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #46 on: August 07, 2020, 12:57:04 AM »
UPDATE NOW LIVE | Vehicle Lights Colour and Pattern Customisation
Thu, 6 August 2020

All departments receive the lights colour and pattern customisation treatment
 

Hello all,

We're happy to announce that the vehicle lights colour and pattern customisation update is here! You can now design patterns and colours for vehicle lights - that includes all vehicles in the game, covering all departments. You can also import and export vehicle configurations, allowing you to share your creations and use those other players have created should they share them with you.

 
Full Update Notes

New
   Lights colour and patterns customisation introduced
   Game now spawns the last vehicle with the lighting setup that was used in a selected role
   Vehicle menu loads last lights configuration on the selected vehicle
   Ability to import/Export vehicle configurations (livery, lights setup, customised patterns, lights colours), in order to share and save your creations and use other players'. Available from the top right of the 'Select Vehicle' menu
   Option to import/export lightbar only, available from the top right corner of the 'Lights Customization' menu
   Lightbars have 3 default flashing patterns
   Lightbar menu shows model names

Fixes
   Lightbar menu now highlights the current model that is on the vehicle
   Party hat disabled D:
   Vic police car pushbar size adjusted
   Old lightbar added in options
   Right mouse button icon to rotate vehicle during customisation
   Spawning vehicle with no lights will revert to default setup


We hope you enjoy this update and have fun customising and sharing your vehicle light set ups! Flashing Lights has a couple of big updates coming up in August and September.


Thanks,
The Flashing Lights Team

   
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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #47 on: August 27, 2020, 11:27:48 PM »
UPDATE NOW LIVE | Communication Update - In-Game Voice Chat
Thu, 27 August 2020

Voice chat comes to Flashing Lights



We're delighted to announce that in-game voice chat is here! You can now chat with your friends while playing Flashing Lights directly through the game. We've also added more text chat types - one for individual departments, and one for radio chatter. The ban option has also been improved so that the game now saves your list of banned players, preventing them from joining your server again after they've restarted.




Full Update Notes

New
   Voice chat push-to-talk added [Default key V] with colour coded pop-up icons
   Text chat type: team chat, type /t in front of message. (Example: /t Hello!)
   Text chat type: radio command, type /r in front of message (example: /r 600 is the best), text colour coded for each department
   Text chat /me command added (bold text)
   New menu for multiplayer commands when pressing Esc for Mute, Kick, Ban and Unban functions
   Multiplayer Ban command improved to now save list of banned players, preventing them from joining your sever again after restarting
   Voice chat volume option added in Audio Settings as a separate channel from game's master volume


Fixes
   Vehicle menu appearance tab should no longer get stuck
   Fixed freezing on faulty lights import/load
   Player Left message no longer displays when banned players try to re-join
   Fixed kicked and banned messages
   Footstep volume reduced
   Police charger car windows tint changed to defaults

See you next month for the September update!




Thanks,
The Flashing Lights Team

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #48 on: September 24, 2020, 01:46:10 AM »
Update News
Wed, 23 September 2020



We have some news for you today regarding the update which was planned for September, 'Background Work Part 1 - Open Beta'. Sadly we won't be getting the update out by the end of the month as we had hoped to. This update is a large undertaking, and as many of you already know, work on this update and beyond has been done in the background over the past months alongside the regular updates.

When a situation like this arises, we often have two choices:

1) Release the update even though we're not quite where we wanted to be
2) Hold back and give ourselves more time to improve upon the update

We've opted for option 2 - we feel this is the best option for you all even if it does sadly mean you'll have to wait a bit longer. Because of this, the September update, 'Background Work Part 1 - Open Beta' will now become the October update.

We will be getting this update onto the unstable branch as soon as we can in October, but we don't have an exact date yet. (If you wish to opt into the unstable branch, please join the Discord for more info) The update will now release to the public by the end of October.

Keep an eye out for news! Soon we'll be sharing your first look at the exciting new update, as well as the Q4 2020 roadmap.

Thank you,
The Flashing Lights Team


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Re: Flashing Lights - Police Fire EMS
« Reply #49 on: October 22, 2020, 03:49:34 AM »
October 2020 March 2021 Roadmap Announcement
Wed, 21 October 2020



Feast your eyes on six month's worth of update news!

Big changes are afoot in Flashing Lights. Behind the scenes this year we have been working on some changes to the foundations of the game. We are excited to roll these out over the coming months. We are moving the game map to a tile based loading system that will help us address the performance issues many players experience in the game.



In addition it will mean we can add better interiors to important buildings, and over time, develop a much bigger world for you all to explore.

This month we are excited to share with you the first step on this journey. In the new update, releasing by the end of October, you will be able to see the first version of the new map. This is only a small area, and does not have traffic or people for you to interact with (plus no callouts), but it is just the beginning. For now the new map will be available as an option in the main menu.



Over the coming months we will be adding a new and improved dispatch system and new traffic AI, before expanding the map and including new neighbourhoods for you to patrol.

We know that in the long run it will create a much more compelling experience for you all. We really appreciate all of your support so far, and are excited to share the new roadmap with you all.



October 2020 - March 2021 Roadmap

October: Explorable Small Map First Look: Your first chance to explore the newly optimised map (no callouts or traffic). The first step in a newly optimised game experience.

November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.




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Re: Flashing Lights - Police Fire EMS
« Reply #50 on: October 30, 2020, 01:58:04 AM »
UPDATE NOW LIVE | Explorable Small Map First Look
Thu, 29 October 2020



Your first chance to explore the newly optimised map (no callouts or traffic). The first step in a newly optimised game!
 


The Flashing Lights October update is here! Today marks the first step in a newly optimised game experience. We are excited to take this journey with you all, and this is just the beginning.

Today we have released the first iteration of the new game map, accessible from the main menu. This is only a small area, and does not have traffic or people for you to interact with (plus no callouts), but it is just the beginning. The new world uses a tile-based loading system, which should help to address the performance issues many of you have been experiencing.

We're excited to hear your thoughts on this first iteration of the new map!

Full Update Notes

   New additional map (in the Main Menu, toggle the switch button to access the new map or go back to the original map to play the game with callouts), this is part of the new foundations for Flashing Lights
   New police and fire departments (work in progress)
   In the new map, EMS will now spawn together with the fire department
   Parking ticket mechanics added to the new map for cars illegally parked on the sidewalk
   Fuel system added to the new map
   Adjusted the environment and prop spawn radiuses in the game's Graphics Settings when playing on the new map, this utilises our new tile-based loading system. The higher the setting, the more of the world that loads in together, if you are experiencing issues with performance, reduce this number
   For the new map the Screen Space Reflection and Ambient Occlusion camera effects (Graphics Settings) have been adjusted for better looking visuals
   Moved project to Unity version 2018 LTS
   Road flares changed to pumpkins until November update



We have much more to come in the months ahead. Check out the details:

November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.

Thanks,
The Flashing Lights Team

 
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Re: Flashing Lights - Police Fire EMS
« Reply #51 on: October 30, 2020, 02:16:30 AM »
Glowing Pumpkins! Big Savings! | Flashing Lights Halloween 2020
Thu, 29 October 2020



Find out what we're up to in Flashing Lights for Halloween

Hello all,

Halloween is almost upon us! We like to celebrate the odd event in Flashing Lights with little touches, and this year's Halloween is no different. Usually, you're able to lay down flares at incident scenes to warn oncoming traffic at night time!

But it's Halloween, so of course, the road flares are now glowing pumpkins. Remember to play in night time mode and make use of the pumpkin flares this Halloween!



And, if you are yet to jump in, we're running a special 25% discount for a limited time:


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Re: Flashing Lights - Police Fire EMS
« Reply #52 on: November 26, 2020, 02:00:55 AM »
UPDATE NOW LIVE | Sirens Update
Wed, 25 November 2020



New sirens, plus 25% discount!



Hello all,

We've just launched the November update for Flashing Lights! We have introduced a whole range of new sirens, which you can choose to equip your vehicles with! Read on for the full update notes. New sirens have been a much requested feature from the community, so it's an exciting one for us to release.

25% Off in the Steam Autumn Sale
15.99   11.99





Full Update Notes

New

- New sirens
- Siren controller added (Key 2 to turn on/off when in vehicle)
- Use buttons 3;4;5;6;7;8;9;0 for different sirens, when siren controller is turned on
- Loop sirens with one key (Default X)
- Q siren for fire trucks and large ambulance (default input G or Right Mouse button)
- Siren customization in vehicle menu, you can now change sirens for each slot
- Sirens and Q siren volume setting in Audio Settings Menu
- Auto-off siren option when getting out of car. Can be set in Vehicle Menu
- Sound effect for initializing traffic stop
- Hold down Horn for secondary siren to stop traffic. Works when emergency lights are on
- Input reset to support new siren slot buttons

Fixes

- Weapon wheel could be activated when in Settings Menus, breaking interaction
- Removed pumpkin road flares D:
- Horn now works while engine is off
- Fixed issue with two mouse cursors in vehicle menu
- Fixed voice chat volume resetting on each game load

We have some exciting updates arriving over the coming months, so keep your eyes peeled!

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.


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