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Author Topic: Flashing Lights - Police Fire EMS  (Read 1930 times)

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #15 on: May 12, 2019, 01:51:41 PM »
NEW UPDATE NOW LIVE | Six New Driveable Vehicles
28 Feb @ 4:03pm - James Clements   



Hello all,

I am excited to announce that Flashing Lights' February update is now live!



This update adds brand new vehicles for all departments. You're now able to select your vehicle by approaching and interacting with the spinning vehicle icon once you load into the world with your department of choice.

New

- Marked and unmarked SUV now available for police
- SUVs for fire department and EMS
- New fire truck (based on a tanker truck)
- EMS truck

Fixes

- Original EMS ambulance texture updated
- Added side lights for unmarked police car
- Adjustments for player spawn locations


















Thanks,
The Flashing Lights Team

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #16 on: May 12, 2019, 01:54:05 PM »
GUNS UPDATE NOW LIVE - Shotgun, Handgun, Building Interiors, Armed Robbery Callout
29 Mar @ 4:43pm - James Clements   




Hello all,

I am excited to announce that Flashing Lights' Guns Update is now live on the Public Patch Test Branch! This bring shotguns and handguns to Flashing Lights, as well as a brand new armed robbery callout for the police department. Also introduced is basic interiors for gas stations and diner cafes.

To access the new Public Patch Test Branch, and play the new update, please do the following:

- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "public_patch_test" (no password needed)
- This will then download the new update for you



We're looking for feedback before the update goes to live everybody, so we'd appreciate you all sharing your thoughts on the update!

New

- Shotguns and handguns have been added for the police department
- Armed robbery callout for police added (ID 1014)
- Possible armed suspects added to some existing callouts
- Basic interior for gas stations and diner cafes introduced
- Weapon wheel menu, button Q by default (Can still use regular number keys 1; 3; 4; 5)
- Shotgun accessible from police vehicle trunk
- Ability to call EMS for NPCs who have died added
- Can now press the Z button to switch shoulders while on foot
- NPCs now receive damage when being hit by a car
- Player character and NPCs take damage depending on body part hit
- Player and NPC health bars
- Player healing spots at Hospital, Police and Fire departments, gas station around the map
- Player character now ragdolls and respawns after health reaches zero
- Negative reputation points for shooting or running over unarmed NPCs



Fixes

- Minor SUVs physics centre of mass adjustments
- Fire SUV no longer spawns with lights on
- Minor front flashing lights adjustments for SUVs
- Alcohol check BAC value capped to 0.2
- Reload sound played twice
- Potential fix introduced for vehicle doors stuck closed (please report if you still encounter the issue)
- Temporarily removed weapon selection menu at PD until more variety of weapons are added
- NPC bone structure reset after respawn
- Disabled reload while typing "r" in chat
- Interaction menus now cancel if NPC or player goes in ragdoll mode
- Ambulance truck stretcher spawn positions altered
- Traffic stop on foot process is now faster
- Adjustments for parked cars in some locations

Flashing Lights Badges and Posters

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Thanks,
The Flashing Lights Team

I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #17 on: May 12, 2019, 01:56:22 PM »
GUNS UPDATE NOW LIVE ON PUBLIC BRANCH | 25% OFF SALE
9 Apr @ 5:01pm - James Clements   



Hello all,

I'm excited to reveal that Flashing Lights' Gun Update is now available for everybody. We appreciate your patience, and we would love to hear what you all think of this new update!

New to the police department are weapons and a number of new and updated callouts. As well as the new handgun and shotgun, developer Nils Jakrins has also added a variety of building interiors for you to explore in the game’s open world. The entirety of Flashing Lights, including today’s new content, is available in either single player or up to ten player multiplayer.



Limited Time Discount | Biggest Sale Yet

Flashing Lights is also on a 25% off sale for the next ten days - this is the largest discount we've ever done on Steam, so make sure to jump in!

New

- Shotguns and handguns have been added for the police department
- Armed robbery callout for police added (ID 1014)
- Possible armed suspects added to some existing callouts
- Basic interior for gas stations and diner cafes introduced
- Weapon wheel menu added, mapped to the Q key by default (Can still use regular number keys 1; 3; 4; 5)
- Shotgun accessible from police vehicle trunk
- Ability to call EMS for NPCs who have died added
- Can now press the Z button to switch shoulders while on foot
- NPCs now receive damage when being hit by a car
- Player character and NPCs take damage depending on body part hit
- Player and NPC health bars added
- Player healing spots added at Hospital, Police and Fire departments, as well as gas stations around the open world
- Player character now ragdolls and respawns after health reaches zero
- Negative reputation points for shooting or running over unarmed NPCs
- Pedestrians and suspects may put their hands up when player aims at them
- Crosshair added when aiming weapons
- Lights added to the diner, gas stations and hospital
- You can now search Incapacitated suspects
- Screen dim effect added when player receives damage
- Weapon shot muzzle flash effect added
- Bullet impace sound effect added (currently universal for all surfaces)
- Shotgun now has a temporary reload animation
- Person with a gun callout added for police (ID 1015)
- Experimental command /m-cancel added for multiplayer clients to end calls



Fixes

- Minor SUVs physics centre of mass adjustments
- Fire SUV no longer spawns with lights on
- Minor front flashing lights adjustments for SUVs
- Alcohol check BAC value capped to 0.2
- Fixed an issue with the reload sound effect playing twice
- Potential fix introduced for vehicle doors stuck closed (please report if you still encounter the issue)
- Temporarily removed weapon selection menu at PD until more variety of weapons are added
- NPC bone structure reset after respawn
- Disabled reload while typing "r" in chat
- Interaction menus now cancel if NPC or player goes into ragdoll mode
- Ambulance truck stretcher spawn positions altered
- Traffic stop on foot process is now faster
- Adjustments for parked cars in some locations
- Incapacitated suspects can no longer keep shooting
- NPC ambulances now appear for both clients and hosts on multiplayer
- Player list now correctly shows when pressing Tab
- Armed robbery locations correctly show for all players on multiplayer
- Gas station windows can no longer be walked through
- Vehicle wheel colliders have been adjusted to reduce bouncing on cars
- Vehicle door tag issue potentially fixed - please report if it still happens
- Shotgun holding adjustments for aim pose
- Shotgun recoil adjusted
- Adjusted camera distance while aiming
- Bullet trail adjustments made
- Suspects no longer spawn on gas station roof
- You can no longer reload weapons when fully loaded



Watch out for news coming soon on what's next for Flashing Lights!

Thanks,
The Flashing Lights Team

I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #18 on: May 12, 2019, 01:57:21 PM »
Q2 2019 ROADMAP REVEALED (May - June)
17 Apr @ 4:32pm - James Clements   
Hello all,

I am excited to announce Flashing Lights' Q2 2019 roadmap!



We're excited to bring you all the much requested fire and EMS enhancements and additions in May and June. Thank you very much for all of your support so far, and we continue to listen closely to what you all want to see next!

Thanks,
The Flashing lights Team

I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #19 on: May 12, 2019, 01:58:28 PM »
May Update Teaser - Tanker Truck Water Storage
29 Apr @ 10:37am - James Clements


Hello all,

To tide you over until the May Flashing Lights update, please enjoy this little teaser of the tanker truck water storage system, allowing you to put out fires even when there's no fire hydrant around!



May will see the debut of this firefighting update, with June focusing on brand new EMS content, such as callouts. Check out the Early Access roadmap below.



Thanks,
The Flashing Lights Team

I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #20 on: May 31, 2019, 01:31:06 PM »
MAY UPDATE NOW LIVE - Fire Department Built, Tanker Truck/Hose System Enhanced
30 May @ 4:45pm - James Clements



Hello all,

We're excited to announce that Flashing Lights' May content update is now live! This month's update focuses on the fire department, with the fire station having now been built, as well as a new tanker truck and water hose system having been implemented!



Next month will mark Flashing Lights' 1st birthday - it's been an incredible first year, and we thank you all for making it the continued success it is today. We can't wait to launch more content updates, enhancements and surprises.



Next up, in the June update, will be a number of brand new EMS callouts. Read on for today's full patch notes, as there are a bunch of enhancements and bug fixes which have now arrived too.



May Update Full Patch Notes

New
•   Hose system enhanced - you now need to connect trucks with a supply hose and then use the water hose from the truck to fight fires
•   Fire tanker water storage system added. Refill the tanker by connecting supply hose to hydrant. Tanker water usage depends on how many players are spraying water.
•   Fire department building introduced with work in progress interior
•   Functional garage doors added at fire station
•   Firepole added to the fire department building, which is fully slide-able
•   You now cannot move vehicle if hoses are connected
•   Parked vehicles system optimised
•   Parked vehicles now sync correctly in multiplayer
•   Added icon for multiplayer host player name tag in player list (Accessible via Tab)
•   Visual improvements for police station
•   EMS and Fire Department spawn point minor visual improvements
•   Added role menu spot at EMS spawn point
•   Fire truck #1 hose connection slots changed
•   Fire truck #1 water supply added, less than tanker
•   Chainsaw now available in Fire Department cars
•   Happy birthday to Flashing Lights

Fixes
•   Lights adjustments for tanker truck
•   Every role change previously spawned another batch of surrounding props (fences, poles etc.) leading to performance drain
•   Changing camera view, weapons and crouch inputs are now disabled when chat is open
•   Person with Gun mission map tag now despawns after finishing the callout
•   Double map tags for Person with Gun calls fixed
•   Driver trapped callouts for Fire dept. had spreaders icon blocking left arm inspection. This has been fixed.
•   Cones obstacle radius increased for traffic to detect them sooner
•   Speed sign (20 MPH) had spawning issues leading to random cars or signs spawning instead, which has now been fixed
•   Mugging mission map marker for multiplayer clients fixed
•   Man with Gun mission renamed to Person with Gun
•   Tanker truck right side mirror was blocked in first person mode - this has been rectified
•   Fire truck #1 lights adjustments
•   Fire truck #1 texture adjustments
•   Fire truck #1 trunk tag moved backwards
•   Fire vehicles now spawn in the fire department garage. If all slots are taken up, they will spawn outside.
•   Firefighter player character now spawns inside department
•   Message text changed when vehicles spawn

Thanks,
The Flashing Lights Team


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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #21 on: June 18, 2019, 09:14:00 PM »
UPDATE NOW LIVE - EMS Update Part 1 | New Callouts and Equipment
18 Jun @ 6:01pm - James Clements   



Hello all,

Part 1 of our EMS update is out now! This delivers three brand new EMS callouts, along with new equipment: the fracture kit and bandages to help with shot wounds. Read on for today's full patch notes!

Later in June we will be launching part 2 of our EMS update! And, of course, we will also soon reveal the Flashing Lights Q3 2019 roadmap, outlining what you can expect to see in July, August and September.

Flashing Lights is also now on sale at 25% off!



Full Patch Notes

New Content

- EMS callout "Unconscious person" added [id:3000]
- EMS Fracture Kit added in trunk to use in broken bone situations
- EMS callout "Hit and Run, Possible Bone Fracture" [id:3001]
- Bandages added in Med Bag for shot wound treatments
- EMS callout "Person with shot wound" added [id:3002]
- EMS players can now take care of NPCs hit by vehicles or shot while holding the med bag, including in multiplayer
- Added hydrants to all gas stations

Fixes

- EMS callout map map marker now disappears when patient has been picked up by stretcher
- EMS pickup and delivery tag icons appearing upside down fixed
- Added a filter when delivering patients to check if it is related to a mission or if it's a random NPC
- You can no longer pick up multiple patients at a time on the stretcher
- Vehicle physics adjustments
- Vehicle emergency lights adjustments
- Emergency lights blue colour changed

Thanks,
The Flashing Lights Team


I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #22 on: July 05, 2019, 11:57:01 PM »
EMS Update Part 2 Now Live, Q3 2019 Roadmap Announced, New Languages
5 JUL @ 2:51PM - JAMES CLEMENTS
 


Hello all,

We're very excited about today's Flashing Lights news and we think you will be too!

Here's the rundown:
•   EMS Update Part 2 now live!
•   July, August, September roadmap revealed!
•   Seven new languages now supported: Traditional Chinese, French, Dutch, Swedish, Danish, Brazilian Portuguese, Polish
Before we get to all the exciting details, we'd like to remind anyone looking to join in with the fun that Flashing Lights is currently 25% off in the Steam Summer Sale until Tuesday!


July, August and September Flashing Lights Roadmap Revealed



 
EMS Update Part 2 Now Live

Today's update introduces the ability to revive shot and injured players when playing as a medic in multiplayer, as well as the ability to call for assistance when shot and injured as any of the three departments in both single player and multiplayer.

Seven new languages are now fully supported too. Read on for the full details:

New
•   When playing as EMS in multiplayer you can now revive shot and injured players
•   When shot and injured in single player you can now call an EMS NPC to revive you
•   When shot and injured in multiplayer you can now call an EMS player to revive you
•   Revive menu added so that you can choose to call for an EMS assist or to respawn at station when shot and injured
•   7 new languages now supported: Traditional Chinese, French, Dutch, Swedish, Danish, Brazilian Portuguese, Polish
•   Player ID numbers now shown on chat messages
•   "Unconscious person" callout updated to include a bystander EMS NPC

Fixes
•   Suspects no longer can shoot after being frisked
•   Vehicle acceleration power reduced
•   Sirens can now be heard from a wider radius
•   Player healthbar added to minimap (F2) toggle
•   Some adjustments for NPC EMS transport to make their arrival smoother
•   Birthday cake and hat removed :(
•   Multiplayer police players can not be shot by other players
•   Random invisible patients, suspects and pedestrians fixed
•   Fixed issue where role or character change made map tags duplicate
•   Police car 1 lights adjustments
•   NPC EMS characters no longer run through ambulance

We are excited to kick off year 2 of Flashing Lights' Early Access with a bang! Join us on the official Flashing Lights Discord[discord.gg]to chat with the developer, find fellow players and see update teasers!

Thanks,
The Flashing Lights Team


I stand against Racism, Bigotry and Bullying