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Author Topic: Flashing Lights - Police Fire EMS  (Read 4648 times)

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #30 on: November 09, 2019, 12:53:07 AM »
SCBA Teaser + Small Mac Update Now Live
Fri, 8 November 2019

Mac OS Catalina compatibility introduced



Hey all,

We've just made live a small Flashing Lights update which fixes a few issues with the Mac version.

- Mac OS Catalina compatibility introduced
- Fix for players teleporting under the map when using the outriggers menu in the Mac version

SCBA Teaser

Later this month, with the November update, we're introducing a fuel system for all departments as well as SCBA equipment for firefighters.

Take a look at the image below for a sneak peak of what's to come!




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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #31 on: November 27, 2019, 03:46:06 AM »
UPDATE NOW LIVE | Fuel System, SCBA
Tue, 26 November 2019

Check out all the new content!



Hello all,

Flashing Lights' November update is now live! Read on for details.

Flashing Lights is now available at 25% off in the Steam Autumn Sale!

For anyone still waiting to jump in and play Flashing Lights, now is a great time to do so, with brand new content just launched and a 25% discount live now!



Flashing Lights November Update Now Live!


This month's update adds a fuel system for all player vehicles, where you'll have to refuel at gas stations, as well as SCBA equipment for the fire department, allowing you to tackle smoke zones, interior fires. These were both heavily voted for features in the community roadmap poll and we are excited to hear your thoughts!

Please note that if you wish to play without the new fuel system, you can turn it off in the menu.

Watch out for the December update, which will add a player police van, prisoner transport missions and the ability to tackle suspects!



Full Patch Notes

New
- Fuel system added for player vehicles, refill available at any gas station
- You can now set fuel consumption before game session
- The fuel system can be turned off in the settings if you wish to play without the new fuel system
- Option to call NPC tow truck to replenish small amount of fuel in case of depletion (click on your gas tank icon to find this option when outside the vehicle)
- Refill progress now displayed at gas station on the screen and on the vehicle dashboard
- SCBA introduced for firefighters, giving them the ability to walk in smoke zones
- Player characters walking in fire will start to burn and lose health
- Air level now displays next to health bar when using SCBA equipment
- Firefighters can now pick up and carry NPC victims
- Smoke zones and NPC victims added to existing missions (IDs 2; 2003; 2006)
- Hose and extinguisher can now take out multiple fires at the same time
- Rotary lights for ladder truck added

Fixes
- Possible fix for multiplayer door tag bug, where players couldn't open doors
- Minor light illumination setting changes
- You can now continue to steer and use brakes when engine is switched off
- When player is down, they can no longer interact with anything
- Free fly camera does not show interaction tags anymore
- Patient delivery now registers when patient makes contact with the tag, even if the player is not holding the stretcher
- "Register" text changed to "Register Suspect" for police

Thanks,
The Flashing Lights Team


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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #32 on: December 09, 2019, 11:17:21 PM »
Police Van Teaser + IndieDB Indie of the Year
Mon, 9 December 2019

Get a sneak peek of the December Update

Hello all,

Development on the Flashing Lights December update is well underway, so we wanted share a sneak peek with you.

But first we have some more end of year awards news to share with you, and we need your help.

Vote Flashing Lights in the IndieDB Indie of the Year Awards!



IndieDB are running their Indie of the Year award once again, and it'd mean the world to us if you could vote for Flashing Lights!

All you need to do is to visit the Flashing Lights IndieDB page HERE https://www.indiedb.com/games/flashing-lights-police-fire-ems and click on the big 'vote now' button.

It's that simple. No sign up or registration required. You can even vote for as many games as you wish - so even if your heart is split between Flashing Lights and another game or two, why not vote for them all?

If you've enjoyed playing Flashing Lights this year, please do consider voting and maybe even asking your friends to do the same.

December Update Sneak Peek



As promised, the December update will introduce a drivable police van, along with new prisoner transport missions! The van has two enclosed sections at the back, allowing you to transport multiple suspects at a time.

In the image, you'll also notice a very trendy police officer...

The ability to tackle suspects is also being added in the December update.

Watch out for this update, as well as news on what's to come in 2020. We have big plans for next year and can't wait to share them with you all!

Thanks,
The Flashing Lights Team


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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #33 on: December 18, 2019, 02:43:16 AM »
New December Update Teaser + IndieDB Indie of the Year
Tue, 17 December 2019


Take a peek at this week's new content update

Hello all,

We're pleased to announce that December's huge Flashing Lights update, featuring a drivable police van, prisoner transport callouts, the ability to tackle suspects as a police officer, drunk pedestrians and more will launch later this week!



It's been an incredible year for Flashing Lights and we cannot wait to share more with you regarding our 2020 plans early next year.

IndieDB Indie of the Year Top 100

You may remember us mentioning the IndieDB Indie of the Year awards last week. Well, thanks to your votes, Flashing Lights has made it into the top 100 of the year! Thanks for your brilliant support so far!

A second round of voting is now live, and we need your help once again to be in with a chance of being crowned Indie of the Year!

To vote, visit IndieDB by clicking THIS LINK, then selecting the 'Role Playing' section in the released games category. Here's you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!

You do not have to have an IndieDB account to vote, but the website only allows a limited amount of non-member votes within a certain amount of time. If your vote does not register, you can either sign up for a free account and vote or simply try voting again later!

See you all later this week for the new update!

Thanks,
The Flashing Lights Team



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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #34 on: December 20, 2019, 02:45:26 PM »
UPDATE NOW LIVE | Police Van, Ability to Tackle Suspects, Drunk Pedestrians
Thu, 19 December 2019

Closing 2019 with a bang




Hello all,

December's massive content update is now live! Read on for all the details!

Flashing Lights is 25% Off!


If you're yet to join in, grab Flashing Lights before the sale ends on 2 January and save 25%!



December Update Details


Today's major update introduces a drivable police van, multiple new and updated callouts, the ability to tackle suspects, a portable fan for the fire department, drunk pedestrians and more!



New

- Drivable police van added
- Police can now tackle suspects by clicking interact when close enough to the NPC while running (by default, Left Shift to run + Left Mouse Button to interact)
- Portable fan for fire department (in trucks only), to clear smoke areas in callouts ID 2; 2003; 2006
- Glasses make their return as a character customisation option
- Christmas hat returns for limited time as a character customisation option
- New police callout: "Bring suspect to Court" ID 1016
- New police callout: "Reported intoxicated persons" ID 1017
- Random pedestrians may now be drunk. Drunk pedestrians and drivers are more likely to appear at night time
- Court House area added near hospital
- Handcuffs now physically appear when you have handcuffed an NPC

Fixes

- Player no longer burns after they have healed or respawned following death by fire
- Pedestrians are now more likely to run away after hearing gunshots
- Ground asphalt texture glitch fix
- Fixed an issue with players being able to control the car when not inside vehicle
- NPC handcuff animation updated
- Fixed an issue with a traffic light pole which could be driven through
- Fixed an issue where NPCs could still shoot when being interacted with
- Controls no longer broken when player respawns/is revived while holding a suspect
- You can no longer use the weapon wheel when down
- Handbrake now automatically applied when you turn off the engine

We hope you all have a wonderful holiday season and a happy new year, and we'll see you in 2020! Keep your eyes peeled early next year when we'll be speaking about our plans for Q1 2020.

Thanks,
The Flashing Lights Team

P.S. There's still time to vote for Flashing Lights in the IndieDB Indie of the Year Award top 100!

To vote, visit IndieDB by clicking THIS LINK https://www.indiedb.com/groups/2019-indie-of-the-year-awards/top100 , then selecting the 'Role Playing' section in the released games category. Here's you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!

You do not have to have an IndieDB account to vote, but the website only allows a limited amount of non-member votes within a certain amount of time. If your vote does not register, you can either sign up for a free account and vote or simply try voting again later!


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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #35 on: January 15, 2020, 11:08:40 PM »
Q1 2020 Roadmap Community Vote Now Live!
Tue, 14 January 2020


Head over to the official Flashing Lights Discord to vote

2020 will be a big year for Flashing Lights.

New content has always been a priority and will continue to be so throughout 2020. However, we also recognise that Flashing Lights’ foundations need work, which is why we’re focusing development on some major background work over the coming months. We’ll be releasing more details on what exactly this means in the future, but rest assured that the game should look and run better once this work comes to fruition.

To make sure that we get 2020 right, January is a planning month, where we gather feedback from you all and continue background work on some major updates for later on in 2020.



Q1 2020 Roadmap Vote

While we have a clear vision of what 2020’s major updates will look like, we want your help to prioritise which additional features we should work on throughout Q1 2020. Expect these additional updates in February and March.

With that, we invite you to participate in the Q1 2020 roadmap vote! Please join our official Discord if you haven't already and head to the #Announcements channel to vote.

You can vote for as many features as you like, but we recommend only voting for the features you really care about, as if everyone votes for everything we are back at square one.

Voting closes on Tue 28 Jan (morning GMT time), with the final roadmap to be announced within a few days following that.

(Please note that all options from the previous roadmap vote, that are yet to be implemented into the game, will be added in Q1 updates too!)


----------------------WE WANT YOU!----------------------

Grab Flashing Lights at 20% Off!


With big plans for 2020, in terms of both new content and enhanced foundations, there's never been a better time to jump in. For a limited time, Flashing Lights is now 20% off!

Flashing Lights Voted 4th in IndieDB's Indie of the Year Award!


We were delighted to be voted 4th in IndieDB's Players Choice - Indie of the Year 2019! https://www.indiedb.com/groups/2019-indie-of-the-year-awards/features/players-choice-indie-of-the-year-2019  Thank you very much to everyone who voted - and to those who are yet to jump in, we hope you will join us for another great year in 2020!

Thanks,
The Flashing Lights Team


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