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Author Topic: Modding Tornado  (Read 96580 times)

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Offline Clark78

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Re: Modding Tornado
« Reply #330 on: May 14, 2020, 01:51:59 PM »
Hi Frankie!

Yes, finally! Thanks a lot for that! Having the new view possibilities and the full screen no-hud cockpit and full screen FLIR really improves the situational awareness in this sim. And being able to quickly switch between views with the coolie hat is really nice. This is important as it makes the low resolution not being such a big impact as before. Great work!

Cheers,
Lars

Offline Frankie

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  • From Dogs of War to Pipes Of Peace
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Re: Modding Tornado
« Reply #331 on: May 14, 2020, 02:27:45 PM »
I'll drink to that!!!
 :shots

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Frankie

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Re: Modding Tornado
« Reply #332 on: May 16, 2020, 06:47:27 PM »
I discovered a bug in
Mod#166. Air-to-air missile close proximity warning.



In Mod#166, I mistakenly commented off lines 4743, 4744 and 4749. This resulted in some mysterious and irritating random-sounding close proximity warning sound. The sound I later found out, was some drone's SkyFlash missile going off. So what I did was to UNcomment 4743, 4744 and 4749. So now the mysterious close proximity warning sound is gone. Also, enemy incoming Air-To-Air missile is working fine with this latest small improvement.

Attached below is the latest FLIGHT.EXE.

Until the next Tornado mod,
Frankie Kam

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.