Update 1.11 - The Game Changer 14 Mar @ 12:22am - Dev Konstantin
Hey Everyone,
The massive update 11 is finally here! This update adds a number of large new features and also redefines the gameplay - addressing main player complaints of the past month. So let's see for this Game Changing update has to offer:
The # 1 player voted feature has been completed - battalion flags and information overlays. Combat is now a much better experience, and RTS portion of the game feels quite different from what our players are used to.
Next up we worked on addressing the main player complaint - too much grinding and time building up towns. To this end - we have greatly sped up everything in RTS game mode, from economy to combat. In fact, higher speed controls are no longer necessary -which in turn greatly helps with performance.
Please keep in mind - that we listen to our community closely - and if the changes won`t be popular we are completely open to reworking this again. With the update of this magnitude, there`s a potential for new bugs. We`ll be correcting and improving things based on your feedback over the next couple of days
The update comes complete with over half a hundred other changes big and small affecting every area of the game. We hope you`ll enjoy the experience as we continue to work. Thanks for your continuing support, a lot more amazing updates on the horizon!
New Poll & Upcoming SaleAnd we`ll be starting a new poll later this week - with an important choice between CoOp, trade, and controlling AI lords.
Also - we`ll be starting our first post-release sale next weekend - so if you're waiting for a discount, it`ll be a good time to join us!
And so presenting Update 1.11MAJOR CHANGES AND ADDITIONS• Added detailed overlays for all unit battalions with a unique flag for each unit type
• Added useful information to unit flags including hitpoints, stamina, level
• Retreating battalion is clearly marked with ripped up white flag
• Fixed the last combat crash, the only rare crash left is on the loading screen
• Completely reworked how melee units attack buildings and gates
• Added hitpoints bars to siege equipment, buildings, walls, gates - only shown when damaged
• Added ability to select and task units by their flags instead of units - simplifies battle controls
• Added silver reward for completing grand campaign objectives - from 8000 to 90k silver
• Improved random terrain - more variation and less closed off areas
• Removed grinding from building up towns in campaign mode - much faster, streamlined experience
• Reworked RTS gameplay flow - much faster resources income and build times
• Skirmish rebalanced for much faster gameplay experience, with faster AI progression
• Build and Destroy gameplay plays a higher role in battles now - allowing both the player and AI to build up faster
• Removed high game speed option in RTS gameplay - no longer needed with faster gameplay
• Player will now get kicked out of town management, once happiness drops below -50
• Reworked how world map objectives are shown in the tutorial
• Fixed major issue with cavalry being useless in melee combat
FIXES AND ADDITIONS• Retreating units are now removed from unit type numbered groups
• Reworked unit routing - only some will route, and some will die - freeing up pop for build and destroy gameplay
• Can no longer target mill or village houses
• Larger battalion tasking arrow
• Fixed selecting units from multiple unit selection only working half the time
• Fixed game breaking bug when resuming a saved Hamlet battle in Skirmish menu
• Allied player AI is now dark blue color instead of grey
• Reworked the look of the town and battle minimaps
• Greatly reduced number of spike walls on all siege camps - easier to form up armies and navigate
• Ballista bolt now has a visible attack trail
• Tutorial 2 polished and improved – the English now properly retreat, less total defense time
• Tutorial 2 and 4 minimaps fixed
• Chapter 2 tutorial removed a confusing front walls control point
• Tutorial chapter 7 fixed the bugs with stone and iron mine confusion
• Fixed a lot of level design issues in the town of Caen level
• Corrected some hamlets using old round towers
• Chat is now always closed when starting the game
• Ranged siege weapons have a larger line of sight
• Ranged siege weapons will only fire at targets within their line of sight
• Fixed exploit with Army Tent destroy button
• Fixed issue with campaign cinematics playing with other background voices
• Faster screen scrolling speed in battle on minimum zoom out
• Slightly higher min zoom in the camera
BALANCING• Rebalanced unit strength values - militia and hunter less, elite units more
• Hamlet upgrade cost increases by 40% of the base cost per city level
• Greatly increased starting resources for build up
• Increased happiness drain and silver drain - was necessary as gameplay is much faster now
• Greatly increased all buildings hitpoints - harder to destroy with siege and fire arrows
• The cost of leveling up building is greatly increased both in towns and on the World Map
• Leveled up buildings are about 30% more effective now in battles and production
• Units have a higher chance of fighting until death without retreating
• Looting and Raising low-level towns bring 200-400 more silver
• A bit of a boost to ranged units - were nerfed too much before
• Major boost to cavalry in all stats for the best field unit
• Destroying building on the world map gives fewer resources
• Siege units consume 1 resource of stone or iron for each shot
• Storehouse add 100 additional storage Base storage increased by 100
• Increased peasant carry capacity by 50%
• significantly increased price of walls in Iron