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Tank Warfare: Tunisia 1943

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Author Topic: Tunisia 1943: Patches/Updates  (Read 6489 times)

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #30 on: August 08, 2018, 04:49:08 PM »
Hotfix - August 8, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with the fire at the ground command not working.
2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.
3) Fixed a bug with a texture overlapping the ends of a stone bridge.
4) Added TD PzJager I.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #31 on: August 15, 2018, 03:21:22 PM »
New update - August 15, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with the button for changing BG composition not working in the operational phase.
2) Changed the icon for restarting the operation in the main menu.
3) Disabled creation of some empty log files.
4) Modified the algorithm of transmission and execution of a target designation. Added transmission of the target priority status from an observer to a weapon.
5) Added indication of fire on designated target or on unobserved target.
6) Added indication of wire link laying.
7) Fire at the ground order requires connection with the commander conducting fire adjustment.
8) Display of the command hierarchy can be turned on in the deployment phase.
9) Low level of ammunition is indicated for the ammunition of vehicles and heavy weapons, and not for the total number (for units with combat-ready vehicles and heavy weapons).

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #32 on: August 28, 2018, 12:01:57 AM »
New update - August 27, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #33 on: August 31, 2018, 12:00:38 PM »
Unscheduled update - August 31, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Updated user manual (STEAM).
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #34 on: September 11, 2018, 10:52:32 PM »
New update - September 10, 2018
10 September - Goblin949A   


1) Changed the principle of throwing and detonation of bombs.
2) Fixed a bug with smoke grenades failing.
3) Fixed a bug with throwing of grenades.
4) Changed special effects of automatic guns firing.
5) Changed special effects of small fragmentation projectile explosions.
6) Added a swap sides button in the Close Engagement mode.

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Re: Tunisia 1943: Patches/Updates
« Reply #35 on: September 24, 2018, 12:17:27 PM »
New update - September 22, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed a bug resulting in formation of deep tracks on soft soils of the landscape, after deployment.
2) Removed blocking of bombing for Ju-87B.
3) Fixed a bug resulting in piling up of weapons and blood stains in a certain place on the battlefield.

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Re: Tunisia 1943: Patches/Updates
« Reply #36 on: October 12, 2018, 12:11:32 PM »
New update - October 12, 2018
Tank Warfare: Tunisia 1943 - Goblin949


1) Fixed a bug with improper personnel reallocation inside a battalion in some cases.
2) Fixed a bug with incorrect radius display for battlegroups in the operational phase.
3) Fixed a bug with frequent movement of troops under AI control to certain points for no reason.
4) Added support for auxiliary propelled guns.
5) Added automatic crew dismounting of the “Willys” jeep with the .50 machine gun.
6) Fixed a bug that caused AI to not use the reserves in the operational phase.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #37 on: November 18, 2018, 12:04:17 AM »
New update - November 17, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) The algorithm of interaction with bridges for vehicle wheels was changed (resource consumption of calculations was reduced).
2) Fixed bug with incorrect indication of weapon damages.
3) Algorithm for calculating lost and captured equipment after the battle was changed.
4) Changed the algorithm of interaction of wheeled vehicles with heavy soils.

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Re: Tunisia 1943: Patches/Updates
« Reply #38 on: December 25, 2018, 10:30:28 PM »
New update - December 24, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) Added modifier for saving ammunition.
5) Changed the algorithm of rifle grenades shooting.
6) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
7) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
8) Added time display in the in-game menu in tactical combat.

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Re: Tunisia 1943: Patches/Updates
« Reply #39 on: January 11, 2019, 12:09:59 AM »
New update - January 10, 2019
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.

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Re: Tunisia 1943: Patches/Updates
« Reply #40 on: January 30, 2019, 12:40:14 AM »
New update - January 29, 2019
29 Jan - andrey12345 v2.0   


1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) For inactive enemy units, no information is displayed in the statistics.
5) Limited displaying of information about the enemy BG/platoon in the operational phase.
6) Reduced the speed and changed the algorithm of the command level growth.
7) Fixed a bug with loading a wrong type of ammunition when picking up weapons.
8) Added destructible suspension on the Tiger tank.
9) Added destructible suspension on Sdkfz 251.

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Re: Tunisia 1943: Patches/Updates
« Reply #41 on: February 24, 2019, 02:23:22 AM »
New update - 13 February, 2019
13 Feb - andrey12345 v2.0


1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.

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