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Sim/Strategy/War => Graviteam Sims/Wargames => Games Discussion => Tank Warfare: Tunisia 1943 => Topic started by: Asid on April 22, 2017, 05:16:21 PM

Title: Tunisia 1943: Patches/Updates
Post by: Asid on April 22, 2017, 05:16:21 PM
Tunisia 1943: Patches/Updates
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on May 02, 2017, 12:37:11 PM
Hotfix - May 2, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with incorrect showing of dirtying on some aqueduct pillars.
2) Added German heavy tank battalion to QB organizational structure.
3) Fixed the trigger mechanism on M1918 howitzer.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Frankie on May 02, 2017, 03:20:44 PM
That's what I like about Graviteam Tactics. Quick, incremental issue of patches, and no need to reinstall the entire game by the Gigabytes. Doncha wish all tank simulations were like that? Hah!
Title: Re: Tunisia 1943: Patches/Updates
Post by: Rinix on May 02, 2017, 03:47:02 PM
That's what I like about Graviteam Tactics. Quick, incremental issue of patches, and no need to reinstall the entire game by the Gigabytes. Doncha wish all tank simulations were like that? Hah!
Yes. Not everyone in the world has a 60 Mbps download speed like I do.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on May 02, 2017, 05:41:25 PM
Graviteam are a great developer to deal with. They care about their products and listen to their customers.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on May 15, 2017, 05:58:31 PM
New update - May 15, 2017
15 MAY   - GOBLIN949A

1) Added circles on the water from swimming soldiers.
2) Adjusted the algorithm of applying shading.
3) Fixed a bug with PgUp and PgDown keys not working.
4) Increased the resolution of the German vehicles textures.
5) Fixed a bug with locking on a unit when switching to the map mode.
7) Some adjustments in the pathfinding algorithm on rough terrain.
8) Removed the exit dialog when saving is enabled.
9) Extended the zoom range of the map in the operational phase.
10) Area of sight automatically switches depending on unit type and the location of the commander.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on July 02, 2017, 08:29:19 PM
New update - July 2, 2017
2 JULY   - GOBLIN949A

1) Fixed a bug with inability to give orders to units on 2D map at maximum zoom
2) Fixed a bug with incorrect shadowing of map edges
3) Infantry can use passages in wire fences made by vehicles or explosions
4) Fixed a sound bug when starting a quick battle
5) Changed the algorithm of covert movement for vehicles and infantry
6) Increased the time delay for infantry breaching wire fences
7) Fixed a bug with leftover smoke trail of a downed aircraft
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on July 18, 2017, 07:28:41 PM
New update - July 18, 2017
18 JULY   - GOBLIN949A

1) Fixed displacement of tooltips in the statistics table
2) Added different attenuation for different types of explosions and shots
3) Changed the algorithm of tearing off of hatches
4) Adjusted chassis and gearbox for some tanks
5) Added “transparency” for side panels in tactical battle
6) Changed the pathfinding algorithm on slopes and in mountains for vehicles
7) Fixed a bug with inability to give orders to units on 2D map at maximum zoom
8) Fixed a bug with incorrect shadowing of map edges
9) Infantry can use passages in wire fences made by vehicles or explosions
10) Fixed a sound bug when starting a quick battle
11) Changed the algorithm of covert movement for vehicles and infantry
12) Increased the time delay for infantry breaching wire fences
13) Fixed a bug with leftover smoke trail of a downed aircraft
14) Added StuG 3 ausf F/8 to the encyclopedia
15) Expanded the user manual.
16) Added the possibility of mine sweeping (and its indication).
17) Fixed a bug with incorrect indication of ranks in tactical battle.
18) Adjusted the algorithm of blast wave impact on the chassis of armored vehicles.
19) Added a new side to quick battle - United Kingdom
20) Added British organizational structure of infantry brigade, infantry battalion and tank regiment
21) Added new vehicles in QB and encyclopedia: Churchill Mk 3, Churchill Mk 1, Humber LRC, Truck, 3-in mortar
22) Added British soldiers and small arms
23) Added new achievements
24) Added new British theme for the menu
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 09, 2017, 07:11:43 PM
New update - August 9, 2017
9 AUGUST


1) Unhistorical units are not shown in the reserves list when the setting is enabled
2) Changed the algorithm of blast effect on armored vehicles
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 11, 2017, 03:49:36 PM
New update - August 11, 2017



1) Changed the algorithm of fire mixture effect on vehicles
2) Fixed a bug with trees left when digging trenches in a forest
3) Fixed a bug with distortion of tracers
4) Increased the area of sectors which are cleared when digging trenches
5) Added reports about mine clearance and tripping mines
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 13, 2017, 03:56:45 PM
New update - August 13, 2017


1) Separated the path displaying and selecting displayed information buttons
2) Fixed incorrect displacement of buttons in the statistics interface
3) Changed the displaying distances of last names of squad commanders in battle in the squad displaying mode
4) Added new options for deploying platoon squads and changed the deployment algorithms
5) Fixed a bug with AI not following some commands in the operational phase
6) Added a setting for disabling Hyper Threading
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 27, 2017, 05:07:32 PM
New update - August 27, 2017
Tank Warfare: Tunisia 1943

1) Changed the algorithm of the vehicle damage system
2) Enhanced the damage effects
3) Changed the initial state of hit vectors in the statistics to “show penetrations”
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on September 10, 2017, 12:01:22 AM
New update - September 10, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the algorithm of track and chassis damage modeling.
2) Added map markers depending on the side.
3) Changed the algorithm of soldiers placement in buildings, soldiers with heavy weapons take places first.
4) Changed the algorithm of high-explosive wave and reinforced concrete structures interaction.
5) Fixed bugs in the damaged large house visual model.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on October 19, 2017, 08:53:16 AM
New update - October 18, 2017
18 OCTOBER   - GOBLIN949A

1) Fixed a bug when soldiers trip a mine.
2) Added high-poly model of the British MkII helmet.
3) Changed tactical markings on MkII Matilda and MkIII Valentine tanks.
4) Added models of caponiers (used in the DLC).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on October 30, 2017, 05:21:54 PM
New update - October 30, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug in the tank battle training mission, the script in the statistics mode did not work when commander tank was destroyed.
2) Find unit command in the statistics mode always jumps to vehicle (even if it is destroyed).
3) Fixed a bug in the 37 mm M2 canister shell fuse operating modes.
4) Moved the drawing position of explosion flash when hitting a vehicle towards the actual position of explosion.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on December 22, 2017, 12:37:08 AM
New update - December 21, 2017
21 DECEMBER   - GOBLIN949A

1) Changed the algorithm of determining a unit which destroyed a vehicle or heavy weapon (in statistics).
2) Fixed a bug with British 3-in mortar firing.
3) Fixed collision objects for some trees.
4) Changed the target selection algorithm for firing from trench.
5) Fixed bugs related to non-working automatic replacement of platoons within a BG.
6) Added destructible chassis for MkIII Valentine tank.
7) Added a setting to invert the Y axis for controlling the camera attached to a unit.
8) Added indication of the tripping a mine and mine clearance marks on the map.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on December 29, 2017, 11:00:44 PM
New update - December 29, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Removed the camera hopping to the line/spotter when selecting.
2) State of the modifiers panel is remembered after giving an order.
3) Various objects (firewood, boats, benches, etc.) are removed when clearing fire sectors and digging trenches.
4) Expanded the camera flying bounds.
5) Fixed switching from binocular mode (in all stages) to map mode and menu.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 09, 2018, 07:15:58 PM
New update - January 9, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed displaying of status icons of heavy weapons and vehicles on the squad quick selection panel.
2) Added indication of insufficient number of soldiers in a crew for full combat performance.
3) Improved the engine damage model.
4) Increased the time and adjusted the moment of determining vehicle and heavy weapon hidden malfunctions.
5) Removed SmK (H) bullet from ammunition of German machine guns, after the winter of 1943.
6) Added factoring in of the “rarity” of units when picking up composition of forces in the close engagement mode.
7) The load previously saved game button in quick and close engagement battle made separate in the main menu.
8) Fixed a bug with weapons of the German flamethrower operators.
9) Switching between units in the camera lock mode, without switching off the lock.
10) Added switching between platoons with LMB in the quick battle editor in the platoon properties editing mode.
11) Removed duplication of names and last names of commanders (artillery spotters and trucks) in quick battle.
12) Added a simplified close engagement mode (button in the main menu) for beginners.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 15, 2018, 07:52:24 PM
New update - January 15, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed a bug with incorrect start of battle from the editor, if there was a previous save.
2) Fixed a bug with displaying of the remaining turns before arrival for invisible platoons.
3) Fixed a bug with missing names of some captured units.
4) Separated the winter and spring seasons.
5) Modified the Sidi Bouzid battlefield (added minefields, modified the season and some objects, removed the boundaries between squares on deployment)
6) Added operations for Sidi Bouzid with battlegroup mode.
7) Fixed a bug with missing machine gun in some British units.
8) Added a button showing the approximate areas of indirect fire for artillery and mortars.
9) Modified the behavior of the line of fire mode - restored the ability to lock a unit.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on February 15, 2018, 04:42:48 PM
New update - February 13, 2018
13 FEBRUARY   - GOBLIN949A


1) Added automatic saving and loading of unit locations after deployment and restarting of a battle.
2) Fixed a bug with mine clearing with incorrect combination of modifiers.
3) Fixed a bug with incorrect positioning of the engine sound.
4) Enlarged the marks of a contact.
5) Modified the algorithm of choosing aiming points on vehicles.
6) Fixed an incorrect selection of sights for shooters with weapons pointed back.
7) Locked camera automatically switches from a disassembled equipment to the commander and back.
8) Modified the algorithm of scattering of the crew after abandoning a vehicle.
9) Changed the order of displaying platoons in the list of forces in the operation.
10) Units automatically take defensive positions if they see the enemy or are under fire and there is no movement order (if the AI movement control modifier is on).
11) Modified the algorithm of the moral calculation in battle.
12) Changed the algorithm of AI units generation in the close engagement mode at high difficulty.
13) AI can use sappers to clear the ways for battlegroups.
14) Fixed a bug with premature HE fuse operation in tree branches, in some cases.
15) Separated divisions and brigades by color in the platoons and battlegroups tables.
16) Added indication of platoon affiliation in the platoon selection menu in a battlegroup.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on February 24, 2018, 09:36:22 PM
New update - February 24, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the appearance of some interfaces.
2) In close engagement mode, the type of vehicles and heavy weapons is displayed instead of commander names.
3) Button for selecting the best platoons in a battlegroup, active only if there are such platoons in the reserve.
4) Messages popping up on the operational map are combining for battlegroups.
5) User guide has been updated (added explanation of abbreviations used in operations).
6) In the operational phase, statistics on the actions of forces are shown after each turn.
7) Changed numbering of vehicles combined into a company.
8) Added automatic lookup of a suitable video adapter when launching the game.
9) Added the effect of exhaled air in cold weather.
10) Fixed a bug with incorrect calculation of the loudness of soldier shouts.
11) When rotation order is given, stationary heavy weapon turns the turret/gun in the specified direction.
12) When selecting a spotter, the call artillery support menu automatically scrolls to the battery linked with it.
13) Changed the vehicle selection algorithm in the encyclopedia.
14) Added sounds of anti-personnel mines explosions.
15) Adjusted the algorithm of the quick selection panel behavior with a large number of platoons.
16) Added outlining of buttons.
17) Enabled the front drive axle for American half-track vehicles and vehicles based on them.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 07, 2018, 05:41:26 PM
New update - March 7, 2018
7 MARCH   - GOBLIN949A

1) Trenches for vehicles and heavy weapons are digged with horizontal alignment.
2) Changed the algorithm of indirect fire indication - added accounting of landscape objects located at up to 500 meters from the gun, added partial accounting of the gun angle of elevation limitations.
3) Added the platoon markers mode.
4) Added indication of the current action of a squad/vehicle in the quick selection panel.
5) Changed the save format in tactical battle, now saving is potentially possible on computers with 2GB of RAM (old saves will be deleted!).
6) Platoon markers in the platoons table in the operational phase change according to the selected in the settings.
7) Added the undo last action button in the deployment phase (Backspace by default, can be redefined).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 16, 2018, 05:29:16 PM
New update - March 13, 2018
13 MARCH   - GOBLIN949A

1) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector.
2) Added removal of intersecting text labels for squads and platoons (only the near label is kept).
3) Removed unnecessary "outlining" for units and objects models.
4) Removed dark shadowing artifacts appearing at the edges of the screen.
5) Changed textures of some special effects.
6) Changed the effect of a human on fire.
7) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly.
8) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map.
9) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 18, 2018, 01:53:25 PM
Small fix - March 18, 2018

Fixed the bug with the reverse gear for vehicles based on M3 and M2 chassis
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 29, 2018, 12:38:36 AM
New update - March 27, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) If a battlegroup participates in a battle, then strong limitation of the battle radius, selects platoons only from the attacked and attacking square (highly recommended for slow computers).
2) Changed the algorithm of vehicles and small objects interaction.
3) Changed the algorithm of the objects shading calculation.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 30, 2018, 12:02:17 AM
Hotfix - March 30, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the algorithm of selecting units in a platoon, after deployment left click (on the panel and in the 3D/map) selects only combat-ready units, click on the platoon button (on the squads panel) selects all units.
2) Several small fixes.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on April 09, 2018, 08:24:33 PM
New update - April 9, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Modified some special and lighting effects.
2) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).
3) Fixed a bug with visualization of rain effect.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on June 05, 2018, 02:16:04 PM
New update - June 3, 2018
3 June - Goblin949A   

1) Changed the algorithm of fragmentation fields impact on vehicle components.
2) Added another gradation of anti-aliasing settings - anti-aliasing of object edges and vegetation.
3) Refined the algorithm of sights and observation devices usage.
4) Fixed a crash bug when selecting the minimum size in close engagement mode.
5) Added an additional check to workaround a bug in XAudio audio library, which caused the game to crash in some cases.
6) Added checking for valid characters in a profile name.
7) Added 88 mm Flak 36 gun (in operations and quick battle).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on July 23, 2018, 10:27:44 PM
New update - July 23, 2018
23 July - Goblin949A   


1) Fixed bugs in training missions.
2) Improved interface in tactical battle.
3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.
4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.
5) Added indication of unit states on the panel in the deployment mode.
6) Changed the principle of vehicle parts breaking off.
7) Modified shader for visualization of rotating screws.
8) Message sounds in battle are played only when the message panel is expanded.
9) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.
10) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.
11) Added the ability to create an artillery fire plan at the deployment stage.
12) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.
13) AI ​​level setting, at the low level, limits the ability to call unplanned artillery support during battle.
14) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.
15) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 05, 2018, 01:44:07 AM
New update - August 4, 2018
4 August - Goblin949A   

1) Fixed a bug with text not fitting in the squad selection button.
2) Changed the indication of units status in the firing mode.
3) Fixed a bug in the fire sector algorithm.
4) Fixed a bug with a wrong type of trenches for motorized rifles in APC.
5) Changed the algorithm of choosing the attack type for AI in the operational phase.
6) Fixed a bug causing inability to return to the game after computer going to sleep or invoking the login screen with the game running.
7) Added an ability to assign specific artillery support to a battlegroup in an operation. Support is added to the most senior commander in the BG (company or battalion).
8) Added automatic replacement of a commander casualty in a squad or crew, with a decrease in experience.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 08, 2018, 04:49:08 PM
Hotfix - August 8, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with the fire at the ground command not working.
2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.
3) Fixed a bug with a texture overlapping the ends of a stone bridge.
4) Added TD PzJager I.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 15, 2018, 03:21:22 PM
New update - August 15, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with the button for changing BG composition not working in the operational phase.
2) Changed the icon for restarting the operation in the main menu.
3) Disabled creation of some empty log files.
4) Modified the algorithm of transmission and execution of a target designation. Added transmission of the target priority status from an observer to a weapon.
5) Added indication of fire on designated target or on unobserved target.
6) Added indication of wire link laying.
7) Fire at the ground order requires connection with the commander conducting fire adjustment.
8) Display of the command hierarchy can be turned on in the deployment phase.
9) Low level of ammunition is indicated for the ammunition of vehicles and heavy weapons, and not for the total number (for units with combat-ready vehicles and heavy weapons).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 28, 2018, 12:01:57 AM
New update - August 27, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 31, 2018, 12:00:38 PM
Unscheduled update - August 31, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Updated user manual (STEAM).
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on September 11, 2018, 10:52:32 PM
New update - September 10, 2018
10 September - Goblin949A   


1) Changed the principle of throwing and detonation of bombs.
2) Fixed a bug with smoke grenades failing.
3) Fixed a bug with throwing of grenades.
4) Changed special effects of automatic guns firing.
5) Changed special effects of small fragmentation projectile explosions.
6) Added a swap sides button in the Close Engagement mode.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on September 24, 2018, 12:17:27 PM
New update - September 22, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed a bug resulting in formation of deep tracks on soft soils of the landscape, after deployment.
2) Removed blocking of bombing for Ju-87B.
3) Fixed a bug resulting in piling up of weapons and blood stains in a certain place on the battlefield.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on October 12, 2018, 12:11:32 PM
New update - October 12, 2018
Tank Warfare: Tunisia 1943 - Goblin949


1) Fixed a bug with improper personnel reallocation inside a battalion in some cases.
2) Fixed a bug with incorrect radius display for battlegroups in the operational phase.
3) Fixed a bug with frequent movement of troops under AI control to certain points for no reason.
4) Added support for auxiliary propelled guns.
5) Added automatic crew dismounting of the “Willys” jeep with the .50 machine gun.
6) Fixed a bug that caused AI to not use the reserves in the operational phase.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on November 18, 2018, 12:04:17 AM
New update - November 17, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) The algorithm of interaction with bridges for vehicle wheels was changed (resource consumption of calculations was reduced).
2) Fixed bug with incorrect indication of weapon damages.
3) Algorithm for calculating lost and captured equipment after the battle was changed.
4) Changed the algorithm of interaction of wheeled vehicles with heavy soils.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on December 25, 2018, 10:30:28 PM
New update - December 24, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) Added modifier for saving ammunition.
5) Changed the algorithm of rifle grenades shooting.
6) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
7) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
8) Added time display in the in-game menu in tactical combat.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 11, 2019, 12:09:59 AM
New update - January 10, 2019
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 30, 2019, 12:40:14 AM
New update - January 29, 2019
29 Jan - andrey12345 v2.0   


1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) For inactive enemy units, no information is displayed in the statistics.
5) Limited displaying of information about the enemy BG/platoon in the operational phase.
6) Reduced the speed and changed the algorithm of the command level growth.
7) Fixed a bug with loading a wrong type of ammunition when picking up weapons.
8) Added destructible suspension on the Tiger tank.
9) Added destructible suspension on Sdkfz 251.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on February 24, 2019, 02:23:22 AM
New update - 13 February, 2019
13 Feb - andrey12345 v2.0


1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.