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Tank Warfare: Tunisia 1943

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Author Topic: Tunisia 1943: Patches/Updates  (Read 4434 times)

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Re: Tunisia 1943: Patches/Updates
« Reply #15 on: December 22, 2017, 12:37:08 AM »
New update - December 21, 2017
21 DECEMBER   - GOBLIN949A

1) Changed the algorithm of determining a unit which destroyed a vehicle or heavy weapon (in statistics).
2) Fixed a bug with British 3-in mortar firing.
3) Fixed collision objects for some trees.
4) Changed the target selection algorithm for firing from trench.
5) Fixed bugs related to non-working automatic replacement of platoons within a BG.
6) Added destructible chassis for MkIII Valentine tank.
7) Added a setting to invert the Y axis for controlling the camera attached to a unit.
8) Added indication of the tripping a mine and mine clearance marks on the map.

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Re: Tunisia 1943: Patches/Updates
« Reply #16 on: December 29, 2017, 11:00:44 PM »
New update - December 29, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Removed the camera hopping to the line/spotter when selecting.
2) State of the modifiers panel is remembered after giving an order.
3) Various objects (firewood, boats, benches, etc.) are removed when clearing fire sectors and digging trenches.
4) Expanded the camera flying bounds.
5) Fixed switching from binocular mode (in all stages) to map mode and menu.

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Re: Tunisia 1943: Patches/Updates
« Reply #17 on: January 09, 2018, 07:15:58 PM »
New update - January 9, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed displaying of status icons of heavy weapons and vehicles on the squad quick selection panel.
2) Added indication of insufficient number of soldiers in a crew for full combat performance.
3) Improved the engine damage model.
4) Increased the time and adjusted the moment of determining vehicle and heavy weapon hidden malfunctions.
5) Removed SmK (H) bullet from ammunition of German machine guns, after the winter of 1943.
6) Added factoring in of the “rarity” of units when picking up composition of forces in the close engagement mode.
7) The load previously saved game button in quick and close engagement battle made separate in the main menu.
8) Fixed a bug with weapons of the German flamethrower operators.
9) Switching between units in the camera lock mode, without switching off the lock.
10) Added switching between platoons with LMB in the quick battle editor in the platoon properties editing mode.
11) Removed duplication of names and last names of commanders (artillery spotters and trucks) in quick battle.
12) Added a simplified close engagement mode (button in the main menu) for beginners.

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Re: Tunisia 1943: Patches/Updates
« Reply #18 on: January 15, 2018, 07:52:24 PM »
New update - January 15, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed a bug with incorrect start of battle from the editor, if there was a previous save.
2) Fixed a bug with displaying of the remaining turns before arrival for invisible platoons.
3) Fixed a bug with missing names of some captured units.
4) Separated the winter and spring seasons.
5) Modified the Sidi Bouzid battlefield (added minefields, modified the season and some objects, removed the boundaries between squares on deployment)
6) Added operations for Sidi Bouzid with battlegroup mode.
7) Fixed a bug with missing machine gun in some British units.
8) Added a button showing the approximate areas of indirect fire for artillery and mortars.
9) Modified the behavior of the line of fire mode - restored the ability to lock a unit.

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Re: Tunisia 1943: Patches/Updates
« Reply #19 on: February 15, 2018, 04:42:48 PM »
New update - February 13, 2018
13 FEBRUARY   - GOBLIN949A


1) Added automatic saving and loading of unit locations after deployment and restarting of a battle.
2) Fixed a bug with mine clearing with incorrect combination of modifiers.
3) Fixed a bug with incorrect positioning of the engine sound.
4) Enlarged the marks of a contact.
5) Modified the algorithm of choosing aiming points on vehicles.
6) Fixed an incorrect selection of sights for shooters with weapons pointed back.
7) Locked camera automatically switches from a disassembled equipment to the commander and back.
8) Modified the algorithm of scattering of the crew after abandoning a vehicle.
9) Changed the order of displaying platoons in the list of forces in the operation.
10) Units automatically take defensive positions if they see the enemy or are under fire and there is no movement order (if the AI movement control modifier is on).
11) Modified the algorithm of the moral calculation in battle.
12) Changed the algorithm of AI units generation in the close engagement mode at high difficulty.
13) AI can use sappers to clear the ways for battlegroups.
14) Fixed a bug with premature HE fuse operation in tree branches, in some cases.
15) Separated divisions and brigades by color in the platoons and battlegroups tables.
16) Added indication of platoon affiliation in the platoon selection menu in a battlegroup.

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Re: Tunisia 1943: Patches/Updates
« Reply #20 on: February 24, 2018, 09:36:22 PM »
New update - February 24, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the appearance of some interfaces.
2) In close engagement mode, the type of vehicles and heavy weapons is displayed instead of commander names.
3) Button for selecting the best platoons in a battlegroup, active only if there are such platoons in the reserve.
4) Messages popping up on the operational map are combining for battlegroups.
5) User guide has been updated (added explanation of abbreviations used in operations).
6) In the operational phase, statistics on the actions of forces are shown after each turn.
7) Changed numbering of vehicles combined into a company.
8) Added automatic lookup of a suitable video adapter when launching the game.
9) Added the effect of exhaled air in cold weather.
10) Fixed a bug with incorrect calculation of the loudness of soldier shouts.
11) When rotation order is given, stationary heavy weapon turns the turret/gun in the specified direction.
12) When selecting a spotter, the call artillery support menu automatically scrolls to the battery linked with it.
13) Changed the vehicle selection algorithm in the encyclopedia.
14) Added sounds of anti-personnel mines explosions.
15) Adjusted the algorithm of the quick selection panel behavior with a large number of platoons.
16) Added outlining of buttons.
17) Enabled the front drive axle for American half-track vehicles and vehicles based on them.

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Re: Tunisia 1943: Patches/Updates
« Reply #21 on: March 07, 2018, 05:41:26 PM »
New update - March 7, 2018
7 MARCH   - GOBLIN949A

1) Trenches for vehicles and heavy weapons are digged with horizontal alignment.
2) Changed the algorithm of indirect fire indication - added accounting of landscape objects located at up to 500 meters from the gun, added partial accounting of the gun angle of elevation limitations.
3) Added the platoon markers mode.
4) Added indication of the current action of a squad/vehicle in the quick selection panel.
5) Changed the save format in tactical battle, now saving is potentially possible on computers with 2GB of RAM (old saves will be deleted!).
6) Platoon markers in the platoons table in the operational phase change according to the selected in the settings.
7) Added the undo last action button in the deployment phase (Backspace by default, can be redefined).

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Re: Tunisia 1943: Patches/Updates
« Reply #22 on: March 16, 2018, 05:29:16 PM »
New update - March 13, 2018
13 MARCH   - GOBLIN949A

1) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector.
2) Added removal of intersecting text labels for squads and platoons (only the near label is kept).
3) Removed unnecessary "outlining" for units and objects models.
4) Removed dark shadowing artifacts appearing at the edges of the screen.
5) Changed textures of some special effects.
6) Changed the effect of a human on fire.
7) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly.
8) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map.
9) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.

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Re: Tunisia 1943: Patches/Updates
« Reply #23 on: March 18, 2018, 01:53:25 PM »
Small fix - March 18, 2018

Fixed the bug with the reverse gear for vehicles based on M3 and M2 chassis

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Re: Tunisia 1943: Patches/Updates
« Reply #24 on: March 29, 2018, 12:38:36 AM »
New update - March 27, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) If a battlegroup participates in a battle, then strong limitation of the battle radius, selects platoons only from the attacked and attacking square (highly recommended for slow computers).
2) Changed the algorithm of vehicles and small objects interaction.
3) Changed the algorithm of the objects shading calculation.

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Re: Tunisia 1943: Patches/Updates
« Reply #25 on: March 30, 2018, 12:02:17 AM »
Hotfix - March 30, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the algorithm of selecting units in a platoon, after deployment left click (on the panel and in the 3D/map) selects only combat-ready units, click on the platoon button (on the squads panel) selects all units.
2) Several small fixes.

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Re: Tunisia 1943: Patches/Updates
« Reply #26 on: April 09, 2018, 08:24:33 PM »
New update - April 9, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Modified some special and lighting effects.
2) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).
3) Fixed a bug with visualization of rain effect.

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Re: Tunisia 1943: Patches/Updates
« Reply #27 on: June 05, 2018, 02:16:04 PM »
New update - June 3, 2018
3 June - Goblin949A   

1) Changed the algorithm of fragmentation fields impact on vehicle components.
2) Added another gradation of anti-aliasing settings - anti-aliasing of object edges and vegetation.
3) Refined the algorithm of sights and observation devices usage.
4) Fixed a crash bug when selecting the minimum size in close engagement mode.
5) Added an additional check to workaround a bug in XAudio audio library, which caused the game to crash in some cases.
6) Added checking for valid characters in a profile name.
7) Added 88 mm Flak 36 gun (in operations and quick battle).

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Re: Tunisia 1943: Patches/Updates
« Reply #28 on: July 23, 2018, 10:27:44 PM »
New update - July 23, 2018
23 July - Goblin949A   


1) Fixed bugs in training missions.
2) Improved interface in tactical battle.
3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.
4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.
5) Added indication of unit states on the panel in the deployment mode.
6) Changed the principle of vehicle parts breaking off.
7) Modified shader for visualization of rotating screws.
8) Message sounds in battle are played only when the message panel is expanded.
9) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.
10) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.
11) Added the ability to create an artillery fire plan at the deployment stage.
12) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.
13) AI ​​level setting, at the low level, limits the ability to call unplanned artillery support during battle.
14) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.
15) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.

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Re: Tunisia 1943: Patches/Updates
« Reply #29 on: August 05, 2018, 01:44:07 AM »
New update - August 4, 2018
4 August - Goblin949A   

1) Fixed a bug with text not fitting in the squad selection button.
2) Changed the indication of units status in the firing mode.
3) Fixed a bug in the fire sector algorithm.
4) Fixed a bug with a wrong type of trenches for motorized rifles in APC.
5) Changed the algorithm of choosing the attack type for AI in the operational phase.
6) Fixed a bug causing inability to return to the game after computer going to sleep or invoking the login screen with the game running.
7) Added an ability to assign specific artillery support to a battlegroup in an operation. Support is added to the most senior commander in the BG (company or battalion).
8) Added automatic replacement of a commander casualty in a squad or crew, with a decrease in experience.

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