Hi! My first post here!
Here are my votes (with some notes):
1. Implement range distance for HQ links, and assess a -1/2 AF/DF for out of range.
2. Continue to display the reports after scrolling
4. Add Defensive Air Support operation [Improves realism]
6. Improve Move to Exploit and Breakthrough Combat AI
7. Add air unit losses based on flak [Among other things, helps in evaluating the intensity of enemy flak]
10. Division size unit should recover 3 supply losses per turn, while non division size units recover one supply loss per turn
11. Have different recovery times for each country
13. Add railroad conversion rules for East Front/Great Patriotic War [I'm 50%/50% on this. It is realistic, but it also increases micromanagement]
16. Implement surrender rules for isolated units (per country per year). [Well, I'm Italian, so...
18. Separate air, naval, and mech replacements points
19. Stacking rules take unit size into account
22. Bring back Hold Ground, Normal and Give Ground rules from AGW.
23. Bring back Air Interdiction ops from AGW.
31. Add Malta garrison on #9 and #13. Same as #15 [It just makes sense.]
36. Fix map. Island hex 200,147 should be part of Denmark [This should be quite simple]
40. Have AI select between the three attack methods.
44. Check all scenarios for missing fixed artillery in select coastal cities.