Hello,
Progress continues to be slow, but still moving toward the goal. My day job has increased, and retirement is a long way off that would allow focus on development. For now, I can develop only on weekends and holidays. For the good news, I have 3 scenarios developed. For the v1.9 patch, I have analyzed the method of making the changes, but have only built some test code to test the concepts.
1. Implement range distance for HQ links. Assess -1/2 AF/DF for out of range. This one is very straight forward, as I can leverage from past games. It will be part of v1.9
3. Make Design Notes more accessible. I do get it, right now you have to click on Help, Design Notes and scroll to the scenario you are on. This involves cut and past of html code into a file. There will be 102 files. When you select the scenario, the game will auto load the appropriate file and read it into an array. The array can be quickly displayed with a background screen when the user selects a right click menu item. How does that sound?
4. Defensive Air Support. I have come up with the design, and am excited about this improvement. Not easy to implement, but worth it. v1.9 for sure.
6. Improve Move to Exploit & Breakthrough Combat AI. Difficult implementation, but am working on it.
12. Add incentive to change HQ links as needed. Still working on the ops concept. Would appreciate more feedback on this one as to what is desired. I know the basis is to make it worthwhile to make the kind of HQ changes that were made historically (daily by the German Army!).
I have five others that I have spent some time studying. They are:
13 Add RR Conversion
16 Implement surrender rules for isolated units (per country per year)
23 Air Interdiction
28 Highlight OOB stays on all the time
40 Have AI select between the 3 attack methods.
Ron