SOW Waterloo Multiplayer Wednesday 14/10/20 at 20:00 GMT

Started by Biondo, October 13, 2020, 06:34:55 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Biondo




SOW Waterloo Multiplayer Wednesday 07/10/20 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 19:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Biondo
Neil
SamuelGim
Colbert
Heldor
Davide
Jakmin (?)
Asalex
Sandman


General Sandman




Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Biondo

Map (Waterloo)


We'll play a scenario made by Neil.

It's not the historical Waterloo but the feeling is that one: French are attacking a british force that is waiting for the prussian arrivals.

The prussian can move immediately but it has to take the black objective first, hold it for 30 minutes and then can move wherever he wants.

Corps are made by infantry and artillery only, cavalry, with guards and heavy/reserve batteries, is all in CiC hands.





neilnilly

Ready to fight!!!

Guys I ask you to decide now the side and the officer you want be so we can start fast as we can...

If you decide to take blucher you have to now this:

- In 1 hour you will move and old (for 30min)  the objective (Blucher approch)

- the blucher forces is bigger like a small corps (he have 1/3 of the allies forces)

OBB INFORMATION:

FRENCH SIDE

GERARD D'ERLON REILLE HAVE A CORP OF 2 INFANTRY DIV...

ALLIES SIDE

NASSAU PICTON HILL HAVE A CORP OF 1 INFANTRY DIV..

Biondo


neilnilly


Colbert

Credo che ci sarà sempre il problema di" lingua", se il C.I.C. sarà Italiano, non avrò problema si scelta, potete tranquillamente mettermi dove volete, non ho preferenze :-) :howdy
nemo me impune lacessit

General Sandman

To not having to wait too long, I sacrifice myself for the CiC job. I prefer the french side, but either could be in charge of the allies.



Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

SAMUELGIM

i'm ready to fight, but, today, i'm not going to take the CIC. I prefer to use one division
Abstergo_Entertainment_logo" border="0

neilnilly


Colbert

Se Sandman è il cic francese, prendo gli alleati sempre per la questione della lingua se poi,si decide diversamente, come detto, disponibile a prendere qualsiasi cosa
nemo me impune lacessit

asalex

I Could play under Italian CiC as Blucher, so the language barrier is part of the simulation  :grin_2 or with any of the french corps/divisions under sandman.

asalex


Another intense battle, enjoyed a unique view of the heavy cavalry duel  :chg

Biondo

I can't tell too much about the battle because we have to finish but there were some spectacular moments 8)