Ron got me straight. Apparently its in the AGW v1.2 patch notes. Which I didnt think to check since mine was pre-patched to V1.2 at purchase.
5. A capability has been added to allow the players to create a computer
opponent plan for a phase using any text editor, load the plan upon AGW
query, and AGW will execute the plan. The text file format is one number per
line, and ends in 32000. The following operations are four lines long, with
the first line being the number shown, followed by the unit number times 20
on the next line, followed by the destination hex x coordinate on the third
line, and followed by the destination y coordinate on the fourth line. Note
all planned operations must follow the AGW rules, and are checked during execution.
There is one exception: Script Move, No Checks allows a unit move without any
checking at all, and can be used if a valid unit move is not allowed by AGW.
Naval_Escort 32001
Naval_Search_and_Destroy 32002
Naval_Supply 32003
Naval_Fire_Support 32004
Naval_Landings 32005
Naval_Transport 32006
Naval_Move_to_Port 32007
Naval_Supply_Mulberry 32008
Air_Fighter_CAP 32010
Air_Search_and_Destroy 32011
Air_Ground_Support 32012
Air_Tactical_Bombing 32013
Air_Interdiction 32015
Air_Supply 32016
Airborne_Drop 32017
Air_Recon 32018
Air_Rebase 32019
Move_to_Attack 32030
Move_No_Attack 32031
Strategic_RR_Move 32033
Move_To_Exploit 32034
Script Move, No Checks 32047
The following operations are two lines long, with the first line being the number
shown, followed by the unit number times 20 on the next line.
Digin 32037
Allocate_Reserve 32038
Set_Defend_Type_Hold 32039
Set_Defend_Type_Normal 32040
Set_Defend_Type_Give 32041
Allocate_Replacements 32050
Breakthrough (32044), Capture Hex (32045), and Holding (32046) combat operations
are 15 lines long. An example Breakthrough combat is shown below. All units numbers
are times 20.
32044
Defender_unit_number
Attacker_unit_number1
Attacker_unit_number2
Attacker_unit_number3
Attacker_unit_number4
Attacker_unit_number5
Attacker_unit_number6
Attacker_unit_number7
Attacker_unit_number8
Defender_unit_number
Pursuer_unit_number1
Pursuer_unit_number2
Pursuer_unit_number3
Defender_unit_number