WE were able to take out camp one, and started to move to the communications array. This scenario requires at least 6 players, and someone who knows how to control the AI. I liked this mission, but would be nice with respawns or the ability to take control of the AI. I would like to do this mission again with more people, the respawn or take over available, and I would take squad lead for it.
We moved well from the insertion point to the first base. Clearing the first camp was good, but could be better and more organized. We needed a overwatch unit for this. We did use Durham as a sniper which worked well with our team taking out 3 of the enemy in the camp quickly, and with no casualties. GJ all that played.
Again if you are going to play, make sure you look at the post, and if you post you are going to play come prepared, on time, and ready to get right into it. SMH.
Also we need to have a proper manning list of positions prior to game start.
Squad lead needs to get intel on the mission for planning prior to mission. I would have liked to plan our movement to the camp, explained securing the area around the camp, movement to the camp from assault position, and area of responsibilities for clearing the camp ie who clears what buildings, casualty plans, and reorganization after it is clear. From there I would have liked to do the same thing from the intel gathered for the movement and execution of the attack on the communications array. Also prior to mission start to go over movement and attack on camp #2, and a brief rundown of the attack on the airbase, and extraction.
I think having this from the squad leader instead of a go on the fly planning and execution would make for a more immersive mission, better execution, higher success, and more fun for the group.
Again good job all, and Wilso I hope work and real life allow you more time with all of this.
![Grin ;D](http://dogsofwarvu.com/forum/Smileys/akyhne/grin.gif)