Pages1 ... 232 233 [234] 235 236 ... 283
Nvidia PhysX 5.0 Announcement
18 Dec 2019





PhysX 5.0 is just around the corner, and we wanted to provide a look at all the new features! In this version, available in 2020, we'll be introducing support for a unified constrained particle simulation framework.

KEY FEATURES:
The Finite Element Model (FEM): an industry-standard simulation technique for deformable bodies. It is used extensively in the automotive and manufacturing industries to accurately simulate the structural strength of both rigid and soft assemblies.


Liquid simulations: Developers will be able to use discrete particle simulations to model granular flow. The implementation is scalable; robust-to-large time-steps can be used to stably simulate a wide range of liquids.


Arbitrary meshes: These can be simulated as cloth or rope using PhysX 5.0's constrained particle model. These meshes can be coupled with volume preservation constraints with application-defined pressures to simulate inflatable shapes. The mesh-based simulations also provide a model to simulate aerodynamic drag and lift. The constraint model supports springs so it can be used to create mass-spring systems.

...

Read More

0 Comments
Happy Birthday Colbert





I hope you have a great day my friend

:Happy birthday :sifone :cheers :Soldier_salute :funky_chicken


2 Comments
Distant Worlds 2 Sneak Peek #1 – Ship Design
20 Dec 2019



A Teekan Spaceport in orbit around a planet

We've been working on Distant Worlds 2 for more than four years now and we thought it was time to start giving you a few peeks behind the curtain. There is much more we'll be showing over the coming months, but we'll give you a first look today.

Please note that the screenshots included here are not from a final, polished release build so will in places include some unfinished areas and missing or placeholder art. There is much that is still subject to change between our current development build and the release.

In general, our goal for Distant Worlds 2 was to make a better Distant Worlds 1, with a new and modern engine. That is a pretty tall order given that by the time we got to the final Distant Worlds: Universe release, about nine years of development and design had gone into Distant Worlds 1.

...

Read More

60 Comments
Beta 18 Released
Wed, 18 December 2019


Checking our patch notes list to see what is naughty or nice.

Greetings Squaddies, we hope all of you are having a wonderful holiday season, and if not, well...maybe you should get on Squad and relieve some stress!

So, with that holiday spirit in mind, we've been checking our list and checking it twice to see what in the game has been naughty or nice and boy did we find some naughty boys. Some of the highlights of this update are the removal of buddy rally except the Insurgent faction and a few adjustments to the commander.

That's not all though, we got a long laundry list of updates and fixes to sink your fangs into this holiday season, so get out there and show each other that wonderful holiday spirit!


Beta 18 Patch Notes

Infantry Gameplay
• Removed Buddy Rally feature from all factions exception Insurgents.
• Updated lean raycast to be more robust (less potential for full wall clipping).
• Updated minimum rearming for persistent ammo from 3 mags to 2 mags.
• Updated brightness for DSHK and Beretta M9A1.
• Updated GB crewman and pilot face to not have face camo.
• Updated GB Rifleman1 to have a camouflaged face.Updated infantry smoke grenade fx...

Read More

0 Comments
Pages1 ... 232 233 [234] 235 236 ... 283