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Survisland is a sandbox survival simulator which focuses upon realism. Located in a vast procedurally generated world - strive to survive the bitter-sweet life of a castaway on wild deserted islands. Learn to use all your wit and strength to confront every challenge that nature throws at you.


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Single-player


About

Here are the mechanics we have finished with current version. The game is still evolving, more elements will be added and all the current mechanics can be upgraded, changed or even overhauled according to your suggestions!


Infinite Open World
The game world of Survisland is procedurally generated. It's infinite, ever-changing and beautiful. The area of an island is usually vast, but you can also find groups of small islands scattered across shallows. We have designed three different biomes in current version: The Shallows, Mangrove Forest and The Swamp. Each has its own unique landscape, vegetation, resources and sub-biomes. You'll have to alter your strategy to survive in different biomes.


A Living Nature
Sunrise, sunset, changing of clouds and raining, the weather and nature cycling is not only for visual satisfactions. They actually affects you, just like real life...

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D.O.W. Steel Beasts Sunday Mission 19/01/20 @ GMT18:00


This scenario is a simulation and does not have any political message.



On the Road to Oberaula by Wiglif



1) SITUATION:
a) Enemy:
Soviet forces have attacked across Checkpoint Charlie in force and are flooding into Western Germany. Our preparations over the last month has allowed our defense to briefly crystalize and hold back the initial attack into the Fulda gap, but follow on Soviet forces are overrunning many of our positions. Soviet forces are currently exploiting the penetrations in our defenses to cause further confusion in our rear areas and hit our reserves before they are prepared and committed. These exploitation columns are in company to Brigade strength and threaten to surround our remaining defenses if not stopped or delayed.
A Soviet exploitation column is pushing west down N454 from Kirchheim in approximately Battalion strength comprised of T-64 tanks with BMP-1 mounted infantry supporting the column.
They are reported to be entering Kirchheim at this time and will be in contact with you in approximately 5-10 minutes. They are assumed to be travelling down N454 at speed and most likely will attempt to exit your...

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What's your gaming pleasure this weekend? 17/01/20 :gamer

Work/real life stuff ongoing...No RC flying...Oh and its VERY cold. :flyaway


Military flight sim in P3DV4
Vietnam/SE-Asia missions. Yep, thats right and they fight back :bitchslap

I use: FSX@War, CCP, FSCAI, VACMI (SSW)

Military simulation is VERY doable in P3D. I enjoy having the entire world to fly in as well as real weather. I can fly a mission in Syria, Libya, Afghanistan, Vietnam. In fact almost anywhere.

Vietnam + Middle east

Planes I will use:
- Dino IndiaFoxtEcho A-4 "Skyhawk"
- Dino IndiaFoxtEcho TA-4 Skyhawk "Scooter". Check out the new radar modelling.
- Resterauvia Mirage IIIC

Civillian: Using JustFlight VFR Scotland.
:Horizon
Milviz KA350i. This is a very nice model. It has its faults but they are being addressed quickly by the devs. It is a deep, fun and immersive simulation :thumbsup



Swat4 SEF mod: With friends :sneaking

Encased: Post apocalyptic RPG :roker

Maybe some Tank sim.

Some Napoleonics...Histwar perhaps :Napoleonic soldier


That's what I am trying to play. :thumbsup

...

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Tacview 1.8.2 beta 5 is available Now

Download: HERE

• Release Date: Fri, 17 Jan 2020
• Operating System: Windows® 32-bit / 64-bit
• File Size: 385.4 MB


Release notes

FEATURES & CHANGES

• ADDED Time-Jump tool to quickly go at a specific time
• ADDED support for DCS: JF-17 Thunder
• ADDED numerous objects and 3D models to the database
• Optimized xml documents loading time
• Object height is now always represented even for selected objects
• ADDED Database Builder add-on to easily create new objects database with Tacview Enterprise
• ADDED support for DMS coordinates in terrain custom textures declaration
• Heavy shells trails are now thicker
• ADDED more objects to the database
• ADDED support for pilots head movements in cockpit view (XPL)
• ADDED support for MB-339A for DCS World
• ADDED support for A-4E-C for DCS World
• ADDED latest DCS: Normandy 1944 Map and runways
• It is now possible to right-click and edit an unknown object from the 3D view
• Tracks from KML files are now considered coming from FixedWing objects
• Only a few official add-ons are now enabled by default to not overload the UI
...

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