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D.O.W. Steel Beasts Sunday Mission 19/04/20 @ GMT18:00


This scenario is a simulation and does not have any political message.




Raid 01 by Volcano


“Dustdevil Raid”

1) Situation: Visibility is limited to 1000m as a result of a two day old sand storm. The sand storn has gradually lifted to such a degree that command thinks an attack is possible.

a) Enemy:
Intelligence estimates enemy forces to be composed of two defensive belts around Talil Airfield manned by two rifle companies. The second defensive belt is backed up by a motorized rifle company. There are reports that additional motorized rifle companies are also operating in the vacinity. Intel estimates that once we make contact with the first defensive belt the enemy will gradually reinforce and sweep the area with his mobile reserves. The sand storm will give us a key advantage in allowing us to engage the enemy well before they will be able to see us.

b) Friendly:
Your forces consist of A/1-1 CAV “Apaches” made up of two M1A1(HA) MBT platoons and two M3A2 IFV platoons.

2) Mission:
A troop, 1-1 Cavalry will conduct a raid on the Talil Airfield with the intent of capturing a Quds Force high value target (HVT). Intel has determined that the HVT...

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Dev News #190 Keeping the Mementos
Fri, 17 April 2020



Hello, Feudalists!

Last week, we asked for your feedback on our decision to wipe out Godenland. Yesterday, the poll was over with more than three thousands votes put down for the wipe as opposed to a thousand and a half against it.

And, while we were preparing on our side, you were saying your goodbyes to the world as it stands. We’ve received a lot of creative ways to commemorate what has been done during this year, and we would like to share some of those with you.

First, there is a project from our veteran supporter, creator of the project lifdamage.online [MIG]Device_RU#2521, with some interesting statistics collected so far. You can take a look here

There is also a great video from Zoey (Irene)#4769, showing us some good ol’ ultra-violence towards cows.




And, of course, your settlements. After the wipe announcement, we’ve received many requests to commemorate the castles, cities and villages you’ve built. We ended up having several galleries, which you can look at here


Thank you, and have a great weekend!

— The Team

...

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SOW Waterloo Multiplayer Saturday 18/04/20 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 20:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:
Colbert
Sandman
Biondo
Heldor
Sargon
Jakmin
Neil
Dino
Presy63
...

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