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D.O.W. Steel Beasts Sunday Mission 10/01/21 @ GMT18:00 – Area Reconnaissance at Neustadt am Rübenberge 1989


This scenario is a simulation and does not have any political message.



Area Reconnaissance at Neustadt am Rübenberge 1989 by Panzer_Leader



1. SITUATION

a. Enemy Forces
The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE, 26 kilomteres north-west of HANOVER, late yesterday. Helicopter reconnaissance confirms a BTR-equipped Motorised Rifle Company (MRC) has occupied NEUSTADT AM RÜBENBERGE and assumed a hasty defence. Intelligence believes the MRC may be reinforced by a platoon of T-64Bs or BRDM-2 ATs and may be supported by 1-2 batteries of artillery.

After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light. Intelligence expects 3rd Combined Arms Army will attempt to complete encirclement of HANOVER at WUNSTORF or further west at PETERSHAGEN-MINDEN. It is expected combat reconnaissance patrols (CRPs) will radiate south and south-west of NEUSTADT AM RÜBENBERGE to locate 1 Panzer Division's (1 PzDiv) main defence. Applying enemy (ENY)...

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SOW Waterloo Multiplayer Saturday 09/01/2021 at 21:00 GMT




Immersive, friendly session.


Played with full fog of war.

SOW Version: Waterloo 1.03
********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
• The room will be open at 20:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
• DOW Community Toolbar V8: This will be provided.
• If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:

SAMUELGIM
BIONDO
...

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What's your gaming pleasure this weekend? 08/01/21 :gamer

Work stuff ongoing. Lots of work on this site but...

No RC flying due to work and its a bit chilly... -7 Degrees C


P3D V4.5
Milviz SR-71A Blackbird



These are all in beta. Some are closed beta.

Histwar :bonaparte

Crush Depth :sub

Gunner, Heat, PC...: :tank

Steel Crew: :tank

Field of Glory II: Medieval :duel

War In The East 2 :soldier-with-gun



Time is definitely the enemy this week :bitchslap

That's what I am trying to play. :thumbsup


...

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Development News #195 — The last update
08.01.2021



Dear feudalists!

In our previous announcement we've mentioned one final update for Life is Feudal: MMO. As it reaches final testing, we would like to provide you with more detailed information on what's coming. Remember, that all of the changes are still in our internal tests and can be subject to change based on the results of your feedback.

As was requested, terraforming abilities will have their duration decreased dramatically. Premium decorations will have their recipes altered in order for them to be available for construction without Decorator's Kits. Traveler's Idol will have its cooldown reduced to two hours. Armor recipe costs will be reduced for higher tiers (heavy and royal).

Now, for the combat update. You may have seen previously the hint of mounted archers. Indeed, Composite Bow will now be unlocked on level 90 of Cavalry. It will be the only bow available to use while mounted.

We're also moving most of the throwing weapons to different classes as a back-up weapon: throwing knives can be used by spearmen, throwing axes by huscarls, and javelins by vanguards. We also want each tier of Archery skill tree (Thrower-Archer-Ranger)...

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