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A small demonstration about anti-tank ditches in the upgraded version of Steel Beasts ProPE



I was surprised about how the Kodiak AEV could make a breach through the ditch. I think that's a game exploit (the computer controlled units don't use this breach). So, in the end is all up for the good old Biber.

Thanks for watching!

JC
https://kriegsimulation.blogspot.com/

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D.O.W. Steel Beasts Sunday Mission 24/01/21 @ GMT18:00


This scenario is a simulation and does not have any political message.




Border Patrol by Bluewings




PATROL .


1) SITUATION :
Tensions raised the last months ....
So far , nothing happened yet . Not even a Border incident , but things are boiling up ...
Both sides 's Forces have been on Alert , the two Countries are watching each other 's move ...
Until today it seems .... 15 minutes ago , we 've lost contact with a Border Patrol (2 Piranhas and 2 Mercedes) .
They could have run into something as their last cut off radio message transmited machine gun fire .


2) MISSION :
You are Team VIPER 1 .

Follow the planned route to the Patrol 's last known position and investigate . Give them a hand if needed .
Report ANYTHING suspicious to the HQ .
You will recieve direct Orders from the HQ , follow them to the letter unless specified otherwise .

Team VIPER 1 : 2 Leo2A5 (Co...

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SOW Gettysburg Multiplayer Saturday 23/01/2020 at 21:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Gettysburg 1.61
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
• The room will be open at 20:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
NGCMToolbar - NGCMFlags - NGCMGameplay - NGCMAllMaps - NGCMFogOfWarLite https://ngcmsow.com/installinstructions.php.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
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As things ramp up for development, I will post some updates I have been doing on the game itself. The unit art continues to evolve, and below are some conceptual examples. There are some units with traditional NATO symbols, but I also played around with inserting the infantry art from Squad Leader counters. As I played around with it I REALLY liked the effect visually, but I realize they are copyrighted. You can see where we are headed, but my artist can offer his own rendition for the units. You will notice that the tank unit has a transparent circle around it. The circle represents the 900m footprint occupied by the tank battalion. Units with a 700m footprint will also see a circle. All units with a 500m footprint are the counter only, as it covers 500m. Company sized units with a 300m footprint are shown as smaller counters that cover 300m (see C/175).

FYI the 3/177 counter with 3 white blocks and black triangle is a battlegroup of 3 infantry companies and an attached company of tanks.

My UK unit below brings me to a question. My naming convention works great for about everyone else EXCEPT the Brits. So the Brigades contain different battalions from different regiments!!! So the W

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