Hello all, it is time for another update. As we are heading into the last month of the year, and the holiday season, I have been reflective of what this last year has brought. It has been exciting because we have actually started real full-time development, and we have expanded our team and relative experience level along the way.
However there have been several setbacks leading to our being several months behind our proposed schedule.
One setback was the discovery that the maps I was producing over the late spring and summer were not going to work effectively.
So I had to completely scrap all of that work and go in a different direction. While there was lost time and effort, the good news is that we have better tools to produce a game map. Furthermore, in the short run time was lost, but over the long run the new tools will produce better quality maps with less effort.
So cross your fingers and wish us well in the coming year as we navigate the complications of development.
Speaking of the maps, here are 2 samples. They're not 100% complete, however they are very close to it. The grids are 1km squares to help give some scale. Contours are 10m, and I think everything else is


