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Happy holidays and Merry Xmas 2022
22 Dec 2022




Mery xmas from BMS team

Dear community,

While the team has been working hard and "crunshing" those last week to bring 4.37 development to a gold state, it is time to celebrate this end of year with joy, family and loved ones!


2022... What a year to remember!

While the world just recovered (almost) from COVID, we are struck again by events that impact us all... But... We stood united!

While we had a lot of changes internally (people, tooling, infrastructure, ...), we did not forget our aim to deliver better and faster. We look towards the future more than ever (you'll see that soon enough don't worry!)...

Falcon entering a new era

While we keep some surprises under the hood, 4.37 will be our first VR ready release!

We also consider this version a sort of transition to prepare the ground and fondations for 4.38 which will bring our new terrain engine...

The team has focused a lot on fixing bugs, optimizing and parallelizing a lot of our code to bring even faster experience. This was mandatory for VR but also for the future...

4.37 will thus keep the strong base of 4.36 while giving you a good glimpse of our future!

Prepare to be amazed and shocked as...

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Announcing Tacview's Holiday Sale: 40% off Tacview Standard and Advanced from December 22nd to January 5th.

To upgrade from Tacview Standard to Tacview Advanced at an equivalent discount, send us an email at support@tacview.net

Happy flying!



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SQUAD UPDATE V4.0 RELEASE NOTES
Tue, 6 December 2022



The update 4.0 introduces the new People's Liberation Army faction!

The update 4.0 will see the introduction of the new People's Liberation Army (PLA) faction, including mainland China's land, sea, and air forces. This includes new combined arms faction features: seven new vehicles, fifteen unique weapons & deployables, and a JH7A rocket strike Commander ability. In addition we have included a number of fixes and quality of life improvements into the update as well.

Features

Added a new faction, the People's Liberation Army



New Weapons

QJY88 General Purpose Machine Gun
QBU88 Marksman Rifle
QSZ92 Pistol
DJZ-08 Light Anti-Tank Rocket Launcher
PF-98 Heavy Anti-Tank Rocket Launcher
Commander Ability: JH7A Close Air Support Rocket Strike
QBZ95-1 Rifles
QJB-95-1 Automatic Rifle
QBZ-95B-1 Carbine
QLG-10 Underbarrel Grenade Launcher



Utilities, Deployables, and Emplacements

PP87 Mortar Emplacement
QJZ-89 Heavy Machine Gun Emplacement
HJ8 ATGM Emplacement
Type86P Hand Frag Grenade
Type 72 Anti-Tank Mine
DSF161 Smoke Grenade
WJQ-308 Entrenching Tool
QNL-95 Knife
...

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Gaming Technology: The Future of Training
30 Nov 2022



Lockheed Martin and Unreal Engine increase training realism with realistic visualizations

For realistic training, simulations need to accurately depict how real assets act in a real environment. Today, Lockheed Martin is changing the game when it comes to increased simulation realism with help from Unreal Engine.

Unreal Engine, an open and advanced 3D game engine developed by Epic Games, is engaged in a long-term research and development effort with Lockheed Martin to create more realistic simulation solutions. This technology capitalizes on commercial game engine advancements for an integrated, scalable architecture that leverages an extensible plugin framework for future training and visualization efforts.

Lockheed Martin builds and delivers all sorts of technologies to customers around the world. This collaboration brings commercial and aerospace technologies together to increase customer readiness.
Delivering More to Our Customers

Adam Breed, Strategic Technologies Architect at Lockheed Martin, is focused on simulation and training by making Lockheed Martin's products the best in the industry and effectively creating a safer and better...

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