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Victory At Sea Atlantic transports you to the cold, unforgiving waters of the Atlantic Theatre in WWII. With a vast array of ships, planes, and subs, engage in epic sea battles & secure your place in history. Victory At Sea Atlantic is the ultimate naval warfare experience.


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Single-player


Victory At Sea Pacific Trailer




About

Welcome to Victory At Sea Atlantic, the latest addition to the acclaimed Victory At Sea series.

From the developers of Victory At Sea Pacific comes a new naval warfare experience that will transport you to the tumultuous waters of the Atlantic during World War II.



Conquer the ocean
As commander of your own fleets, you will engage in epic sea battles, from the frozen Arctic to the U-boat infested waters carrying your vital supplies from North America to Great Britain. You'll have access to a vast array of ships, planes, and submarines, each with their own unique strengths and weaknesses. Choose your vessels carefully and deploy them strategically to outmanoeuvre and outgun your foes.

Immersive Campaign
But it's not just about firepower. To succeed in Victory At Sea Atlantic, you'll need to manage your resources, build and upgrade...

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Update 03/22/2024
Fri, March 22, 2024

The game is moving to an updated operational phase system.
Fri, March 22, 2024



The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations.

The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map.

The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game.

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This is a comparison of Digital Integration's 1994 Amiga flight-sim, Tornado AGA, running with and without Paraj's experimental code, within WHDLoad.
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D.O.W. Steel Beasts Wednesday Mission 6/3/24 @ GMT18:00


This scenario is a simulation and does not have any political message.



Recon At Vollsjo 1.0.0 by Apocalypse 31


Recon at Vollsjo
by Apocalypse

Situation

Torrike forces have continued their attack into the area and it must be stopped!

Torrike forces have moved an advanced guard force into the area which consists of a mechanized infantry company (3x Platoons of BMP-2) an understrengthed Tank Company (6x T72B3), and a recon platoon (3x BMP2/Infantry). We expect their tank company to be set somewhear west of Vollsjo with supporting mechanized infantry platoons defending the area, and reconnaissance vehicles forward of the river. We expect mounted observation posts with 3-man recon patrols west of the river.

Your scout platoon is on point for the 28th Brigade- we have a friendly tank company nearby ready to strike against the Torrike advanced guard but you must provide a recommendation for which axis our tankers can advance across. You have 90 minutes to conduct a reconnaissance of the area - determine the BEST approach for our tanks so that they can destroy the enemy tank company and force a withdrawl of the advanced guard - this may halt...

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