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Fantasy General II


Fantasy wargaming is back!
Fantasy General II is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other.



Product page
Official forum
Game engine: Unity


Manual: PDF / Printed - Color
Editor:
Period: Fantasy
Turns: Turn-Based
Unit Scale: Tactical
AI: Yes
Players: 1-2
PBEM: Yes


Fantasy General II - Announcement Trailer





About This Game

Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.

In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan...

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Dev blog #220
08.04.2019



In these sunny April days, we are working on the next big update, which we hope will be released in May. Previously we could say that this update will contain a huge amount of content once again. A little bit later we will be able to say exactly what will be in this update, but we are aiming to launch a new aircraft for the "Battle of Bodenplatte" project, two WWI airplanes for the "Flying Circus" project and two new tanks for the "Tank Crew" project. We continue to work on the evolution of the aviation part of the project and on deepening the gameplay of the tank part. A little later in the developer's diaries we are planning to tell in detail about a new big "feature" of the multiplayer game - the "Battlefield Marshal" mode (its development is almost completed and will soon move to the testing and debugging phase). In the tank project, we are working on the functions of the tank commander, which will allow you to control both your crew and subordinate units. Also in the next update, we plan to significantly expand the model of damage to the systems and parts of the tank.

Today we want to show you a couple of the first in-game cockpit shots of our new "Swallow"...

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What's your gaming pleasure this weekend? 05/04/19 :gamer

Real life is demanding attention over the weekend...Lots forum stuff to do as well but....


P3D V4 Military flight sim :fighter
Milviz F100D & T38C
Hopefully online with Reds :thumbsup

Wolfpak multiplayer Uboat sim....I plan on stealing one and blowing up the others...Maybe net me an Enigma machine while I am at it.... :sub



Swat4 + SEF mod in mp :sneaking :shooting-two-guns

Dawn of Man Commanding a settlement of ancient humans :fire

Nite Team 4 Hacking game.... :book :puter



That's what I am trying to play. :thumbsup...

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Patch 1.1.4 Released
4 APR @ 7:20PM - NEW WORLD


Hi everyone,

Today we are releasing our next patch: Patch 1.1.4. Our team has been focused the last two weeks on optimization and bug fixes based on your feedback. Today's patch includes fixes for jittering scopes, incorrect restricted areas on the Tactical Map, improvements to our AI's vision cone/perception logic, and much more.

More changes are in the pipeline and coming soon, including broader optimization improvements and new server browser features. Bug fixing and optimization are still our top priority for the next few weeks. Later on however, we are planning to add new content including a new map, two new weapons, and a new official game mode. While we can't reveal specific dates or info, we can say we will be releasing more details in the coming weeks.

We'd also like to say we've decided to take a community-first approach to Sandstorm's post-release content development. We will soon be polling the community to identify on which areas, features, and content players feel our team should focus. As always, we will continue scouring the forums and monitoring social media for community feedback. All of these channels of community to dev...

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