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Take a look at this this thing !



:drool
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Milviz Prepar3d V4.5 Compatibility
23/04/19



News released by the dev:

Aircraft that were previously listed as supporting Prepar3D v4.4, will all support v4.5 with the proviso that the WX Advantage is not yet 4.5 compatible and will cause a CTD. We are currently testing a patch and hope to release it in the coming days. In the meantime, if you wish to fly a Milviz product that came bundled with the WX Advantage weather radar, please uninstall and then re-install with the wx disabled. For more information about compatibility please consult the systems requirements panel on your product's webpage
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XIII : Launch Trailer ESRB | cel-shading FPS | Microïds & PlayMagic




Published on Apr 18, 2019
XIII's quest for identity will start again November 13th, 2019 on PlayStation 4, Xbox One, Nintendo Switch, PC and Mac


Play as «Thirteen», a talented soldier who lost his memory and has been accused of killing the President of the United States. You wake up injured and amnesic on Brighton Beach with the only clue being a small key and a mysterious tattoo « XIII » next to your clavicle. It's now your job to search for answers in the 34 levels of the solo campaign. Don't worry, you will find the appropriate weapon arsenal along the way.
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(Dev News #152) Military Sieges, Events, and Cool Decorative Shields
19 Apr @ 7:19pm - Saxxon



Hey, Feudalists!

Today we have rolled out a patch dedicated to Military Outpost tweaks. Thanks to those changes, the sieging actions using this type of outpost will be more adequate and logical. And that's not all! We have also implemented a new type of NPC — archers! These guards will help you protect your Military Outposts and will target anyone who doesn't have 'Can Enter' permission (so it might be a good idea for guild leaders to provide their allies with this permission). Note that the archers are not designed to protect the outport by themselves, but they are a rather good addition to live player-defenders firepower.

There are even more tweaks and fixes here and there, and you are welcome to read about them in the patch notes. https://lifeisfeudal.com/News/?art=783

Also with the current patch, we implement the following siege/raiding rules:
You can use ONLY siege ladders (and siege platforms) and terraforming (or natural terrain) to get over the walls at ANY time (JH or no JH).
You're allowed to use jumping, pounce ability, and horses to get on or over the walls.

We have added a new type of...

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