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Community Update & Post-release Content Survey
10 Apr @ 5:07pm - Jonny-Higgins



Hi all, Jon Higgins here from New World Interactive.

We've seen a lot of discussions recently asking what our team has been working on and we'd like to take this opportunity to fill you in on some of the things that have been going on behind the scenes at NWI.

First of all, our development team has continued to focus on improving the PC version of Insurgency: Sandstorm and that remains our top priority right now. As previously announced, our programming team dedicated the entire month of March to bug fixes and optimisation to try and address some of the important feedback gained from your posts and reviews. While we have released 4 patches in the span of roughly 30 days, we acknowledge there is still room for improvement. Our team is currently working on some more significant longer-term changes. We are glad however to see reports of performance increases and general satisfaction improving overall for the community since the March push.

We've been working hard to increase frame rates and improve memory management. However, with thousands of different PC hardware and software configurations, it is really important...

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VRS F/A-18E SUPERBUG & TACPACK P3DV4.5 Update

F/A-18E SUPERBUG
High Fidelity Strike Fighter Add-on for FSX/P3D

TACPACK COMBAT SYSTEM




News on the next update to make VRS F/A-18E SUPERBUG & VRS TACPACK COMBAT SYSTEM compatible with P2DV4.5

by VRS Varmint
Wed Apr 10, 2019 6:06 pm

"That's right. We need the final binary before we can re-hook it anyway. The only real scenario where it would truly help to have advanced copies is when we're trying to take advantage of some new feature exclusive to P3D, but even those are subject to change throughout beta.

Don't worry, we're not doing anything other than providing compatibility this time (with the possible exception of dynamically movable guns), so it shouldn't take long. "Two weeks (tm)." "

...

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Prepar3D v4.5 Available Now!
09-04-19






Immersive cutting-edge training across the globe in v4.5


The latest update to Prepar3D is now available! Prepar3D v4.5 continues to build upon the solid foundation and advancements made to the platform by bringing new features, improvements, and fixes across the board.

Terrain night lighting has been overhauled adding greater visual detail and clarity. Highways illuminate through cityscapes like never before and sprawling urban environments come to life extending to the horizon with higher resolution night textures.

Major optimizations have been made to model loading vastly reducing load times for complex scenery add-ons. Additional enhancements were made across the entire platform ranging from smoother multiplayer animations, greater Virtual Reality (VR) performance, to improved Physically Based Rendering (PBR) lighting and color balance.


Cities come to life with more detailed night lighting in v4.5

Take your training to new heights with Prepar3D v4.5!

For the complete details on the release, please see the What's New below.

The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D...

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Interview with MilViz founder



Listen

"In this episode I chat with MilViz founder and creative developer Colin Pearson. We discuss the KA350i and it's troubled history as well as the future and the controversy surrounding kickstarting a campaign to get ATR development into XPlane and much more all while he sits on the toilet hiding from his family. It's a complete disaster. Enjoy!"

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