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A challenging godlike village simulator designed to bridge the gap between the complexities of village simulation with the simplicity of classic 90s real-time strategy. Inspired by games like Towns, Gnomoria, Banished and Dwarf Fortress but not quite like any of them. Updated frequently.



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Single-player


Rise to Ruins InDev 30 Official Gameplay Trailer




About



Rise to Ruins is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Settlers, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.




Build a village, and die trying!
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D.O.W. Steel Beasts Sunday Mission 12/05/19 @ GMT18:00


This scenario is a simulation and does not have any political message.



Between a River and a Hard Place by El_Chacho


1) SITUATION:
a) Enemy:
A Russian tank regiment is moving southeast. After securing key river crossings on the Muddy River the enemy is looking to secure territory in order to continue their offensive across the Deep River. The Russian tank regiment's immediate objectives appear to be the river crossings at Merkelville North and Merkelville South.

The enemy will likely attempt to outflank friendly positions in and around Merkelville North and Merkelville South by a turning movement using the roads south of the Muddy River and west of the Deep River.

The only enemy formation available for such a turning movement is a tank battalion equipped with T-90s and BMP-3s. Their doctrine dictates the use of reconnaissance assets to find a suitable avenue of approach, but given the need for a quick advance, the enemy may opt for ad-hoc IFV-tank teams for a reconnaisssance in force.

b) Own:
Our battalion continues its preparations to defend Merkelville North and Merkelville South and is now consolidating and reorganizing. The battalion...

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Game inspired by SETI. Take the role of a scientist to find an extraterrestrial signal .Control massive Radio Antennas by using interactive control in your Observatory. Detect , download and decode unknown or story telling signals. Manage and Maintain an electrical system to improve your systems and mak.


Steam
Official forum
Youtube


Single-player


Signal Simulator Update 1.5 Trailer




About

Game inspired by SETI. Take the role of a scientist to find an extraterrestrial signal .Control massive Radio Antennas by using interactive control in your Observatory. Detect , download and decode unknown or story telling signals. Manage and Maintain an electrical system to improve your systems and make it more efficient. Detect more signals, earn credits and upgrade your systems to improve their performance.

Find story telling signals that will give you more data and will tell the story of explorers out in the space.


GAME FEATURES

• Scan and analyze anomalies in the sky
• Set the right signal frequency to detect a signal coordinates
• Set coordinates and control your Radio Antennas using interactive game controls
• Locate and detect signals from outer space
• Download Raw Data from the signals and...

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Community Update #1: New Map - Outskirts
10 May @ 6:11pm - NWI Alex



Hey everyone, my name is Michael Tsarouhas. I am the lead game designer on Insurgency: Sandstorm. As a part of our effort to steer post-release Sandstorm onto a community-oriented path, we're going to be releasing community updates like this one which provide an inside look at development and feature upcoming content. Before we begin, please remember to fill out our new survey here https://www.surveymonkey.com/r/3QJLDX5 and let us know just what content and changes you'd like to see for Insurgency: Sandstorm's ongoing post-release development.


Full news post here

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